Apply repr(C) changes
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e6e1c29647
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9e8a9d3d64
6 changed files with 48 additions and 86 deletions
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@ -16,7 +16,7 @@ rfactor_sm_reader = { git = "https://gavania.de/hodasemi/rfactor_sm_reader.git"
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ui = { git = "https://gavania.de/hodasemi/ui.git" }
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ui = { git = "https://gavania.de/hodasemi/ui.git" }
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anyhow = { version = "1.0.68", features = ["backtrace"] }
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anyhow = { version = "1.0.68", features = ["backtrace"] }
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cgmath = { version = "0.18.0", features = ["swizzle", "serde"] }
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safer-ffi = { version = "0.0.10", features = ["proc_macros"] }
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paste = "1.0.11"
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paste = "1.0.11"
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serde = "1.0.152"
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serde = "1.0.152"
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serde_json = "1.0.91"
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serde_json = "1.0.91"
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@ -3,7 +3,6 @@ use cgmath::{ortho, vec2, Deg};
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use vulkan_rs::prelude::*;
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use vulkan_rs::prelude::*;
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use std::{
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use std::{
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mem,
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sync::{Arc, Mutex},
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sync::{Arc, Mutex},
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time::Duration,
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time::Duration,
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};
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};
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@ -21,16 +20,10 @@ impl BackgroundGenerator {
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) -> Result<[Arc<Image>; N]> {
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) -> Result<[Arc<Image>; N]> {
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let max_supported_sample_count = device.max_supported_sample_count(VK_SAMPLE_COUNT_16_BIT);
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let max_supported_sample_count = device.max_supported_sample_count(VK_SAMPLE_COUNT_16_BIT);
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let vertex_shader = ShaderModule::from_slice(
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let vertex_shader =
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device.clone(),
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ShaderModule::from_slice(device.clone(), include_bytes!("generator.vert.spv"))?;
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include_bytes!("generator.vert.spv"),
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let fragment_shader =
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ShaderType::Vertex,
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ShaderModule::from_slice(device.clone(), include_bytes!("generator.frag.spv"))?;
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)?;
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let fragment_shader = ShaderModule::from_slice(
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device.clone(),
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include_bytes!("generator.frag.spv"),
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ShaderType::Fragment,
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)?;
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Ok(image_infos
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Ok(image_infos
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.iter()
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.iter()
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@ -93,23 +86,7 @@ impl BackgroundGenerator {
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.build(device.clone())?;
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.build(device.clone())?;
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let pipeline = Pipeline::new_graphics()
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let pipeline = Pipeline::new_graphics()
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.set_vertex_shader(
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.set_vertex_shader::<PositionOnlyVertex>(vertex_shader.clone())
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vertex_shader.clone(),
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vec![VkVertexInputBindingDescription {
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binding: 0,
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stride: mem::size_of::<PositionOnlyVertex>() as u32,
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inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
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}],
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vec![
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// position
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VkVertexInputAttributeDescription {
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location: 0,
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binding: 0,
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format: VK_FORMAT_R32G32B32A32_SFLOAT,
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offset: 0,
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},
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],
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)
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.set_fragment_shader(fragment_shader.clone())
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.set_fragment_shader(fragment_shader.clone())
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
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.default_depth_stencil(false, false)
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.default_depth_stencil(false, false)
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@ -8,6 +8,11 @@ pub use pedals::*;
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pub use radar::*;
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pub use radar::*;
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pub use watermark::*;
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pub use watermark::*;
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use std::mem;
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use vulkan_rs::prelude::*;
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#[derive_ReprC]
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#[repr(C)]
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct PositionOnlyVertex {
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pub struct PositionOnlyVertex {
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pub position: cgmath::Vector4<f32>,
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pub position: cgmath::Vector4<f32>,
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@ -46,3 +51,25 @@ impl PositionOnlyVertex {
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]
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]
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}
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}
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}
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}
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impl VertexInputDescription for PositionOnlyVertex {
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fn bindings() -> Vec<vulkan_rs::prelude::VkVertexInputBindingDescription> {
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vec![VkVertexInputBindingDescription {
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binding: 0,
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stride: mem::size_of::<PositionOnlyVertex>() as u32,
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inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
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}]
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}
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fn attributes() -> Vec<vulkan_rs::prelude::VkVertexInputAttributeDescription> {
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vec![
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// position
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VkVertexInputAttributeDescription {
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location: 0,
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binding: 0,
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format: VK_FORMAT_R32G32B32A32_SFLOAT,
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offset: 0,
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},
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]
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}
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}
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@ -1,7 +1,7 @@
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use anyhow::Result;
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use anyhow::Result;
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use vulkan_rs::prelude::*;
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use vulkan_rs::prelude::*;
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use std::{mem, sync::Arc};
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use std::sync::Arc;
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use super::super::PositionOnlyVertex;
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use super::super::PositionOnlyVertex;
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@ -17,16 +17,10 @@ impl HistoryPipeline {
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width: u32,
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width: u32,
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height: u32,
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height: u32,
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) -> Result<Self> {
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) -> Result<Self> {
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let vertex_shader = ShaderModule::from_slice(
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let vertex_shader =
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device.clone(),
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ShaderModule::from_slice(device.clone(), include_bytes!("history.vert.spv"))?;
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include_bytes!("history.vert.spv"),
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let fragment_shader =
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ShaderType::Vertex,
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ShaderModule::from_slice(device.clone(), include_bytes!("history.frag.spv"))?;
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)?;
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let fragment_shader = ShaderModule::from_slice(
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device.clone(),
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include_bytes!("history.frag.spv"),
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ShaderType::Fragment,
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)?;
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let descriptor_layout = DescriptorSetLayout::builder()
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let descriptor_layout = DescriptorSetLayout::builder()
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.add_layout_binding(
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.add_layout_binding(
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@ -59,23 +53,7 @@ impl HistoryPipeline {
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};
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};
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let pipeline = Pipeline::new_graphics()
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let pipeline = Pipeline::new_graphics()
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.set_vertex_shader(
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.set_vertex_shader::<PositionOnlyVertex>(vertex_shader.clone())
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vertex_shader.clone(),
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vec![VkVertexInputBindingDescription {
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binding: 0,
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stride: mem::size_of::<PositionOnlyVertex>() as u32,
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inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
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}],
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vec![
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// position
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VkVertexInputAttributeDescription {
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location: 0,
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binding: 0,
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format: VK_FORMAT_R32G32B32A32_SFLOAT,
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offset: 0,
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},
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],
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)
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.set_fragment_shader(fragment_shader.clone())
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.set_fragment_shader(fragment_shader.clone())
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, false)
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, false)
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.default_depth_stencil(false, false)
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.default_depth_stencil(false, false)
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@ -1,9 +1,11 @@
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mod pipeline;
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mod pipeline;
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use anyhow::Result;
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use anyhow::Result;
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use cgmath::{ortho, vec2, vec3, vec4, Deg, InnerSpace, Matrix4, Rad, Vector2, Vector3};
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use rfactor_sm_reader::*;
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use rfactor_sm_reader::*;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use vulkan_rs::prelude::cgmath::{
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ortho, vec2, vec3, vec4, Deg, InnerSpace, Matrix4, Rad, Vector2, Vector3,
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};
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use vulkan_rs::prelude::*;
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use vulkan_rs::prelude::*;
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use std::sync::{Arc, Mutex};
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use std::sync::{Arc, Mutex};
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@ -1,7 +1,7 @@
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use anyhow::Result;
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use anyhow::Result;
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use vulkan_rs::prelude::*;
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use vulkan_rs::prelude::*;
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use std::{mem, sync::Arc};
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use std::sync::Arc;
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use super::PositionOnlyVertex;
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use super::PositionOnlyVertex;
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@ -17,16 +17,10 @@ impl SingleColorPipeline {
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width: u32,
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width: u32,
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height: u32,
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height: u32,
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) -> Result<Self> {
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) -> Result<Self> {
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let vertex_shader = ShaderModule::from_slice(
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let vertex_shader =
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device.clone(),
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ShaderModule::from_slice(device.clone(), include_bytes!("single_color.vert.spv"))?;
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include_bytes!("single_color.vert.spv"),
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let fragment_shader =
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ShaderType::Vertex,
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ShaderModule::from_slice(device.clone(), include_bytes!("single_color.frag.spv"))?;
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)?;
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let fragment_shader = ShaderModule::from_slice(
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device.clone(),
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include_bytes!("single_color.frag.spv"),
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ShaderType::Fragment,
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)?;
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let descriptor_layout = DescriptorSetLayout::builder()
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let descriptor_layout = DescriptorSetLayout::builder()
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.add_layout_binding(
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.add_layout_binding(
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@ -59,23 +53,7 @@ impl SingleColorPipeline {
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};
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};
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let pipeline = Pipeline::new_graphics()
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let pipeline = Pipeline::new_graphics()
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.set_vertex_shader(
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.set_vertex_shader::<PositionOnlyVertex>(vertex_shader.clone())
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vertex_shader.clone(),
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vec![VkVertexInputBindingDescription {
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binding: 0,
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stride: mem::size_of::<PositionOnlyVertex>() as u32,
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inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
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}],
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vec![
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// position
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VkVertexInputAttributeDescription {
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location: 0,
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binding: 0,
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format: VK_FORMAT_R32G32B32A32_SFLOAT,
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offset: 0,
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},
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],
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)
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.set_fragment_shader(fragment_shader.clone())
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.set_fragment_shader(fragment_shader.clone())
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
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.default_depth_stencil(false, false)
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.default_depth_stencil(false, false)
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