Add watermark
This commit is contained in:
parent
dd3d9fd2f2
commit
b449e74ca0
11 changed files with 191 additions and 75 deletions
5
.vscode/tasks.json
vendored
5
.vscode/tasks.json
vendored
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@ -4,11 +4,14 @@
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{
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"type": "cargo",
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"command": "build",
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"args": [
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"--release"
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],
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"problemMatcher": [
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"$rustc"
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],
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"group": "build",
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"label": "rust: cargo build --release"
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"label": "rust: cargo build"
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},
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{
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"type": "shell",
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BIN
font.png
Normal file
BIN
font.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
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@ -1,6 +1,8 @@
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mod pedals;
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mod pipeline;
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mod radar;
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mod watermark;
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pub use pedals::*;
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pub use radar::*;
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pub use watermark::*;
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@ -11,6 +11,8 @@ pub struct Pedals {
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brake: Arc<ProgressBar>,
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throttle: Arc<ProgressBar>,
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fuel: Arc<Label>,
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gear: Arc<Label>,
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}
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impl Pedals {
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@ -21,11 +23,15 @@ impl Pedals {
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let brake = gui.element("brake")?;
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let throttle = gui.element("throttle")?;
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let fuel = gui.element("fuel")?;
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let gear = gui.element("gear")?;
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Ok(Self {
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gui,
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brake,
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throttle,
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fuel,
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gear,
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})
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}
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}
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@ -36,11 +42,7 @@ impl Drop for Pedals {
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}
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}
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impl UiOverlay for Pedals {
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fn enable_ui(&mut self) -> Result<()> {
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self.gui.enable()
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}
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}
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impl UiOverlay for Pedals {}
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impl DataReceiver for Pedals {
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fn scoring_update(&mut self, _vehicle_scoring: &[VehicleScoringInfoV01]) -> Result<()> {
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@ -52,12 +54,22 @@ impl DataReceiver for Pedals {
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player_id: Option<i32>,
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telemetries: &[rF2VehicleTelemetry],
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) -> Result<()> {
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if let Some(id) = player_id {
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if let Some(telemetry) = telemetries.iter().find(|telemetry| telemetry.id == id) {
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self.brake
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.set_progress(telemetry.unfiltered_throttle as f32)?;
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self.throttle
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.set_progress(telemetry.unfiltered_throttle as f32)?;
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match player_id {
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Some(id) => {
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self.gui.enable()?;
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if let Some(telemetry) = telemetries.iter().find(|telemetry| telemetry.id == id) {
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self.brake
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.set_progress(telemetry.unfiltered_throttle as f32)?;
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self.throttle
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.set_progress(telemetry.unfiltered_throttle as f32)?;
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self.gear.set_text(telemetry.gear)?;
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let fuel = telemetry.fuel;
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self.fuel.set_text(format!("{:.2}", fuel))?;
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}
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}
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None => {
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self.gui.disable()?;
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}
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}
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@ -92,9 +92,6 @@ pub struct Radar {
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// buffer car objects, to prevent recreating them every update
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car_handles: Vec<RadarObject>,
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// game info
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player_id: Option<i32>,
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// math objects
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radar_center: Vector2<f32>,
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ortho: Matrix4<f32>,
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@ -109,8 +106,6 @@ pub struct Radar {
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pipeline: SingleColorPipeline,
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render_target: RenderTarget,
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enabled: bool,
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}
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impl Radar {
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@ -120,8 +115,6 @@ impl Radar {
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queue: Arc<Mutex<Queue>>,
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rendering: &Rendering,
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) -> Result<Self> {
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write_log!(" =================== create RFactorData ===================");
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let radar_extent = rendering.swapchain().width() as f32 * 0.075 * config.radar_scale;
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let car_height = radar_extent * config.height_scale;
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let car_width = car_height * config.width_scale;
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@ -198,8 +191,6 @@ impl Radar {
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cars: Vec::new(),
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car_handles: Vec::new(),
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player_id: None,
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radar_center,
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ortho,
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_window_width: rendering.swapchain().width(),
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@ -213,8 +204,6 @@ impl Radar {
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render_target,
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pipeline,
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enabled: false,
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})
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}
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@ -285,33 +274,26 @@ impl Radar {
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let mut objects = Vec::new();
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// only draw radar when player is loaded into a map
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if let Some(_player_id) = &self.player_id {
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// only draw radar when any car is near enough
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if !self.cars.is_empty() {
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if let Some(background) = &self.background {
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objects.push(background);
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}
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for other_player_cars in &self.cars {
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objects.push(other_player_cars);
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}
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objects.push(&self.player_car);
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// only draw radar when any car is near enough
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if !self.cars.is_empty() {
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if let Some(background) = &self.background {
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objects.push(background);
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}
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for other_player_cars in &self.cars {
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objects.push(other_player_cars);
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}
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objects.push(&self.player_car);
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}
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write_log!(format!("obj count {}", objects.len()));
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objects
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}
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}
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impl UiOverlay for Radar {
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fn enable_ui(&mut self) -> Result<()> {
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self.enabled = true;
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Ok(())
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}
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}
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impl UiOverlay for Radar {}
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impl DataReceiver for Radar {
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fn scoring_update(&mut self, _vehicle_scoring: &[VehicleScoringInfoV01]) -> Result<()> {
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@ -323,11 +305,10 @@ impl DataReceiver for Radar {
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player_id: Option<i32>,
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telemetries: &[rF2VehicleTelemetry],
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) -> Result<()> {
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self.cars.clear();
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write_log!(" ============================ Radar telemetry udpate ======================");
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write_log!(format!("player id {:?}", player_id));
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if !self.enabled {
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return Ok(());
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}
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self.cars.clear();
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if let Some(player_id) = player_id {
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// make sure there are enough cars in buffer
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@ -389,6 +370,8 @@ impl DataReceiver for Radar {
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}
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}
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write_log!(format!("other cars: {:?}", self.cars.len()));
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Ok(())
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}
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}
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@ -61,6 +61,14 @@
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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<xs:attribute name="direction">
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<xs:simpleType>
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<xs:restriction base="xs:string">
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<xs:enumeration value="left_to_right"></xs:enumeration>
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<xs:enumeration value="bottom_to_top"></xs:enumeration>
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</xs:restriction>
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</xs:simpleType>
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</xs:attribute>
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<xs:attribute name="background" type="xs:string"></xs:attribute>
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<xs:attribute name="foreground" type="xs:string"></xs:attribute>
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<xs:attribute name="button_normal" type="xs:string"></xs:attribute>
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@ -200,6 +208,7 @@
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<xs:attribute ref="text_alignment"></xs:attribute>
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<xs:attribute ref="background"></xs:attribute>
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<xs:attribute ref="foreground"></xs:attribute>
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<xs:attribute ref="direction"></xs:attribute>
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</xs:complexType>
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</xs:element>
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@ -1,11 +1,16 @@
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<?xml-model href="gui.xsd" type="application/xml" schematypens="http://www.w3.org/2001/XMLSchema"?>
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<root reference_width="2560" reference_height="1440">
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<grid x_dim="5" y_dim="2" x_offset="-600" y_offset="-350" width="250" height="300"
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vert_align="bottom" hori_align="right" margin="10" padding="10" background="#686868">
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<grid x_dim="7" y_dim="2" x_offset="-750" y_offset="-250" width="150" height="200"
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vert_align="bottom" hori_align="right" margin="3" padding="3" background="#686868">
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<progressbar id="brake" x_slot="0" y_slot="0" y_size="2" background="#f44444"
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foreground="#e30000"></progressbar>
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<progressbar id="throttle" x_slot="1" y_slot="0"
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y_size="2" background="#51fd51"
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direction="bottom_to_top" foreground="#e30000"></progressbar>
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<progressbar id="throttle"
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x_slot="1" y_slot="0" y_size="2" background="#51fd51" direction="bottom_to_top"
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foreground="#00b900"></progressbar>
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<label id="fuel" x_slot="2"
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x_size="5" y_slot="0"
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text_color="black"></label>
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<label id="gear" x_slot="2" x_size="5" y_slot="1"
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text_color="black"></label>
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</grid>
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</root>
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8
src/overlay/elements/ui_files/watermark.xml
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8
src/overlay/elements/ui_files/watermark.xml
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<?xml-model href="gui.xsd" type="application/xml" schematypens="http://www.w3.org/2001/XMLSchema"?>
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<root reference_width="2560" reference_height="1440">
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<grid x_dim="1" y_dim="1" x_offset="10" y_offset="10" width="300" height="50"
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vert_align="top" hori_align="left" margin="2" padding="2" background="#c9c9c9">
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<label x_slot="0" y_slot="0" text_color="#c9c9c9" text_ratio="1.0"
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background="black">Vulkan Overlay Enabled</label>
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</grid>
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</root>
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45
src/overlay/elements/watermark.rs
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45
src/overlay/elements/watermark.rs
Normal file
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use std::sync::Arc;
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use anyhow::Result;
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use rfactor_sm_reader::{rF2VehicleTelemetry, VehicleScoringInfoV01};
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use ui::prelude::*;
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use crate::overlay::{rfactor_data::DataReceiver, UiOverlay};
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pub struct Watermark {
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gui: Arc<GuiBuilder>,
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}
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impl Watermark {
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pub fn new(gui_handler: &Arc<GuiHandler>) -> Result<Self> {
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const DESC: &str = include_str!("ui_files/watermark.xml");
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let gui = GuiBuilder::from_str(gui_handler, DESC)?;
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gui.enable()?;
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Ok(Self { gui })
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}
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}
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impl Drop for Watermark {
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fn drop(&mut self) {
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self.gui.disable().unwrap()
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}
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}
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impl UiOverlay for Watermark {}
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impl DataReceiver for Watermark {
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fn scoring_update(&mut self, _vehicle_scoring: &[VehicleScoringInfoV01]) -> Result<()> {
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Ok(())
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}
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fn telemetry_update(
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&mut self,
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_player_id: Option<i32>,
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_telemetries: &[rF2VehicleTelemetry],
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) -> Result<()> {
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Ok(())
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}
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}
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@ -23,12 +23,30 @@ use elements::*;
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use serde::{Deserialize, Serialize};
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pub trait UiOverlay: DataReceiver {
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fn enable_ui(&mut self) -> Result<()>;
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pub trait UiOverlay: DataReceiver {}
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#[derive(Deserialize, Serialize)]
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pub struct UiSelectorConfig {
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pub enable_watermark: bool,
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pub enable_radar: bool,
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pub enable_pedals: bool,
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}
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impl UiSelectorConfig {
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pub const fn new() -> Self {
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Self {
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enable_watermark: true,
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enable_radar: true,
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enable_pedals: true,
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}
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}
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}
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#[derive(Deserialize, Serialize)]
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pub struct OverlayConfig {
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pub ui_config: UiSelectorConfig,
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pub radar_config: RadarConfig,
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pub font_path: String,
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}
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@ -36,6 +54,7 @@ pub struct OverlayConfig {
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impl OverlayConfig {
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pub const fn new() -> Self {
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Self {
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ui_config: UiSelectorConfig::new(),
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radar_config: RadarConfig::new(),
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font_path: String::new(),
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}
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@ -74,6 +93,8 @@ impl Overlay {
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pub fn set_config(&mut self, config: OverlayConfig) {
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self.config = config;
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self.config.font_path = "/opt/sata_ssd/Workspace/vk_layer_rs/font.png".to_string();
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}
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pub fn set_instance(&mut self, instance: Arc<Instance>) {
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@ -123,8 +144,12 @@ impl Overlay {
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// only font is used
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let mut create_info = GuiHandlerCreateInfo::default();
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create_info.font_path = AssetPath::from(self.config.font_path.clone());
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// create_info.font_path = AssetPath::from(self.config.font_path.clone());
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create_info.font_path = AssetPath::from("/opt/sata_ssd/Workspace/vk_layer_rs/font.png");
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create_info.font_path.assume_prefix_free();
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// required to not crash
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create_info.resource_directory = AssetPath::from("");
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create_info.resource_directory.assume_prefix_free();
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// provide trait required by GuiHandler
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let ctx = Arc::new(ContextImpl::new(
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@ -135,28 +160,51 @@ impl Overlay {
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));
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// create GuiHandler
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write_log!(format!("Create Info: \n{:#?}", create_info));
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let gui_handler = GuiHandler::new(create_info, &(ctx as Arc<dyn ContextInterface>))?;
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write_log!("GuiHandler successfully created");
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// create ui elements
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// create watermark
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if self.config.ui_config.enable_watermark {
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let watermark = Rc::new(RefCell::new(Watermark::new(&gui_handler)?));
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self.ui_elements.push(watermark);
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write_log!("Watermark successfully created");
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}
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// create radar
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let radar = Rc::new(RefCell::new(Radar::new(
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self.config.radar_config,
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self.device(),
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self.queue(),
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&rendering,
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)?));
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if self.config.ui_config.enable_radar {
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let radar = Rc::new(RefCell::new(Radar::new(
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self.config.radar_config,
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self.device(),
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self.queue(),
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&rendering,
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)?));
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rendering.add_render_callback({
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let radar = radar.clone();
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move |index| radar.borrow().render(index)
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});
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self.ui_elements.push(radar);
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write_log!("Radar successfully created");
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}
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// create pedals
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let pedals = Rc::new(RefCell::new(Pedals::new(&gui_handler)?));
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if self.config.ui_config.enable_pedals {
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let pedals = Rc::new(RefCell::new(Pedals::new(&gui_handler)?));
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self.ui_elements.push(pedals);
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write_log!("Pedals successfully created");
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}
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// add rendering callbacks
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rendering.add_render_callback({
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let radar = radar.clone();
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move |index| radar.borrow().render(index)
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});
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rendering.add_render_callback({
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let gui_handler = gui_handler.clone();
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let device = self.device();
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|
@ -179,15 +227,13 @@ impl Overlay {
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}
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});
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// add ui elements to local list
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self.ui_elements.push(radar);
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self.ui_elements.push(pedals);
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write_log!("-> create rendering: end");
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write_log!("render callbacks added");
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self.rendering = Some(rendering);
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self.gui_handler = Some(gui_handler);
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write_log!("-> create rendering: end");
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Ok(())
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}
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@ -199,13 +245,11 @@ impl Overlay {
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write_log!("created RFactorData");
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for receiver in self.ui_elements.iter() {
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receiver.borrow_mut().enable_ui()?;
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data.add_receiver(receiver.clone());
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}
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}
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}
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// check twice for rfactor data, because of borrowing rules
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if let Some(rfactor) = &mut self.rfactor_data {
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rfactor.update()?;
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}
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|
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@ -72,6 +72,11 @@ impl Rendering {
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.map(|c| c(image_index))
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.collect::<Result<Vec<Arc<CommandBuffer>>>>()?;
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write_log!(format!(
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"submitting {} commandbuffer(s)",
|
||||
command_buffers.len()
|
||||
));
|
||||
|
||||
let queue = self.queue.lock().unwrap();
|
||||
queue.minimal_submit(Duration::from_secs(10), &command_buffers)?;
|
||||
|
||||
|
|
Loading…
Reference in a new issue