Start rendering work

This commit is contained in:
hodasemi 2023-01-12 13:52:44 +01:00
parent 0ce404b926
commit be5a734f4b
9 changed files with 284 additions and 26 deletions

2
.gitignore vendored
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@ -1,4 +1,6 @@
/target
/Cargo.lock
*.spv
vk_functions

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@ -9,7 +9,7 @@ const VK_HEADER: &[&str] = &[
];
const FN_PREFIX: &str = "PFN_";
fn main() {
fn query_vulkan_function_typedefs() {
let mut fns = Vec::new();
for header in VK_HEADER {
@ -41,3 +41,31 @@ fn main() {
file.write_all(format!("{}\n", func).as_bytes()).unwrap();
}
}
fn compile_shader() {
Command::new("glslangValidator")
.arg("--help")
.output()
.expect("Failed to execute glslangValidator. Maybe you need to install it first?");
Command::new("glslangValidator")
.arg("-V")
.arg("src/overlay/shader/single_color.vert")
.arg("-o")
.arg("src/overlay/shader/single_color.vert.spv")
.output()
.expect("Failed to compile single_color.vert");
Command::new("glslangValidator")
.arg("-V")
.arg("src/overlay/shader/single_color.frag")
.arg("-o")
.arg("src/overlay/shader/single_color.frag.spv")
.output()
.expect("Failed to compile single_color.frag");
}
fn main() {
query_vulkan_function_typedefs();
compile_shader();
}

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@ -27,6 +27,8 @@ pub enum Functions {
DestroyDevice(PFN_vkDestroyDevice),
CreateSwapchain(PFN_vkCreateSwapchainKHR),
QueueSubmit(PFN_vkQueueSubmit),
GetDeviceQueue(PFN_vkGetDeviceQueue),
AcquireNextImageKHR(PFN_vkAcquireNextImageKHR),
}
impl Functions {
@ -41,6 +43,8 @@ impl Functions {
Functions::DestroyDevice(func) => unsafe { mem::transmute(func) },
Functions::CreateSwapchain(func) => unsafe { mem::transmute(func) },
Functions::QueueSubmit(func) => unsafe { mem::transmute(func) },
Functions::GetDeviceQueue(func) => unsafe { mem::transmute(func) },
Functions::AcquireNextImageKHR(func) => unsafe { mem::transmute(func) },
}
}
}

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@ -283,19 +283,30 @@ extern "system" fn create_swapchain(
) -> VkResult {
write_log(" ================== vulkan layer create swapchain ==================");
let swapchain = match unsafe { Swapchain::from_ci(OVERLAY.device(), &*create_info) } {
Ok(swapchain) => swapchain,
Err(err) => {
write_log(format!("create swapchain failed: {:?}", err));
return VK_ERROR_INITIALIZATION_FAILED;
}
};
let create_swapchain: PFN_vkCreateSwapchainKHR =
match vk_handles().handle("vkCreateSwapchainKHR") {
Some(create_swapchain) => unsafe { mem::transmute(create_swapchain) },
None => {
write_log("failed querying vkCreateSwapchainKHR");
return VK_ERROR_INITIALIZATION_FAILED;
}
};
unsafe { *p_swapchain = swapchain.vk_handle() };
if let Err(err) = unsafe { OVERLAY.create_rendering(swapchain) } {
write_log(format!("create overlay rendering struct failed: {:?}", err));
return VK_ERROR_INITIALIZATION_FAILED;
}
create_swapchain(_device, create_info, _allocator, p_swapchain);
let swapchain =
match unsafe { Swapchain::from_raw(OVERLAY.device(), &*create_info, *p_swapchain) } {
Ok(swapchain) => swapchain,
Err(err) => {
write_log(format!("create swapchain failed: {:?}", err));
return VK_ERROR_INITIALIZATION_FAILED;
}
};
// if let Err(err) = unsafe { OVERLAY.create_rendering(swapchain) } {
// write_log(format!("create overlay rendering struct failed: {:?}", err));
// return VK_ERROR_INITIALIZATION_FAILED;
// }
VK_SUCCESS
}
@ -306,11 +317,15 @@ extern "system" fn submit_queue(
submits: *const VkSubmitInfo,
fence: VkFence,
) -> VkResult {
// unsafe { return QUEUE_SUBMIT(queue, submit_count, submits, fence): }
write_log(" ================== vulkan layer submit queue ==================");
unsafe {
return QUEUE_SUBMIT(queue, submit_count, submits, fence);
}
unsafe {
let input_submit_info = slice::from_raw_parts(submits, submit_count as usize);
let overlay_submit = match OVERLAY.render() {
let overlay_submit = match OVERLAY.render(queue) {
Ok(submit) => submit,
Err(err) => {
write_log(format!("overlay rendering failed: {:?}", err));
@ -329,6 +344,67 @@ extern "system" fn submit_queue(
}
}
extern "system" fn get_device_queue(
device: VkDevice,
queue_family_index: u32,
queue_index: u32,
p_queue: *mut VkQueue,
) {
write_log(" ================== vulkan layer get device queue ==================");
let get_device_queue: PFN_vkGetDeviceQueue = match vk_handles().handle("vkGetDeviceQueue") {
Some(get_queue) => unsafe { mem::transmute(get_queue) },
None => {
write_log("failed querying vkGetDeviceQueue");
panic!("failed querying vkGetDeviceQueue");
}
};
get_device_queue(device, queue_family_index, queue_index, p_queue);
unsafe {
let arc_device = OVERLAY.device();
OVERLAY.add_queue(Queue::new(
arc_device,
*p_queue,
queue_family_index,
queue_index,
));
}
}
extern "system" fn acquire_next_image(
_device: VkDevice,
swapchain: VkSwapchainKHR,
timeout: u64,
semaphore: VkSemaphore,
fence: VkFence,
image_index: *mut u32,
) -> VkResult {
write_log(" ================== vulkan layer acquire next image ==================");
unsafe {
*image_index = match OVERLAY.device().acquire_next_image(
swapchain,
timeout,
Some(semaphore),
Some(fence),
) {
Ok(res) => match res {
OutOfDate::Ok(index) => index,
OutOfDate::OutOfDate => return VK_ERROR_OUT_OF_DATE_KHR,
OutOfDate::TimeOut => return VK_TIMEOUT,
},
Err(err) => {
write_log(format!("Failed acquiring next image: {:?}", err));
return VK_ERROR_DEVICE_LOST;
}
}
}
VK_SUCCESS
}
pub fn write_log(msg: impl ToString) {
if let Ok(mut file) = OpenOptions::new().append(true).create(true).open(LOG_FILE) {
if let Err(_) = file.write_all(format!("{}\n", msg.to_string()).as_bytes()) {}
@ -343,7 +419,8 @@ pub fn get_vk_func(s: &str) -> Option<Functions> {
"vkDestroyInstance" => Some(Functions::DestroyInstance(destroy_instance)),
"vkCreateSwapchainKHR" => Some(Functions::CreateSwapchain(create_swapchain)),
"vkQueueSubmit" => Some(Functions::QueueSubmit(submit_queue)),
"vkGetDeviceQueue" => Some(Functions::GetDeviceQueue(get_device_queue)),
// "vkAcquireNextImageKHR" => Some(Functions::AcquireNextImageKHR(acquire_next_image)),
_ => None,
}
}

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@ -1,16 +1,18 @@
use self::rendering::Rendering;
mod pipeline;
mod rendering;
use anyhow::Result;
use std::sync::Arc;
use std::sync::{Arc, Mutex};
use vulkan_rs::prelude::*;
#[derive(Default)]
pub struct Overlay {
instance: Option<Arc<Instance>>,
device: Option<Arc<Device>>,
rendering: Option<Rendering>,
queues: Vec<Arc<Mutex<Queue>>>,
renderings: Vec<Rendering>,
}
impl Overlay {
@ -18,7 +20,8 @@ impl Overlay {
Self {
instance: None,
device: None,
rendering: None,
queues: Vec::new(),
renderings: Vec::new(),
}
}
@ -38,13 +41,44 @@ impl Overlay {
self.device.as_ref().unwrap().clone()
}
pub fn create_rendering(&mut self, swapchain: Arc<Swapchain>) -> Result<()> {
self.rendering = Some(Rendering::new(swapchain));
pub fn add_queue(&mut self, queue: Arc<Mutex<Queue>>) {
self.queues.push(queue);
}
pub fn queue(&self, queue: VkQueue) -> Arc<Mutex<Queue>> {
match self
.queues
.iter()
.find(|q| q.lock().unwrap().vk_handle() == queue)
{
Some(q) => q.clone(),
None => panic!(),
}
}
pub fn swapchain(&self, swapchain: VkSwapchainKHR) -> &Arc<Swapchain> {
match self
.renderings
.iter()
.find(|r| r.swapchain().vk_handle() == swapchain)
{
Some(s) => s.swapchain(),
None => panic!(),
}
}
pub fn add_rendering(&mut self, swapchain: Arc<Swapchain>) -> Result<()> {
// self.renderings
// .push(Rendering::new(self.device(), self.queue(), swapchain)?);
Ok(())
}
pub fn render(&mut self) -> Result<VkSubmitInfo> {
self.rendering.as_mut().unwrap().render()
pub fn render(&mut self, queue: VkQueue) -> Result<VkSubmitInfo> {
// for rendering in self.renderings {
// rendering.render()
// }
todo!()
}
}

65
src/overlay/pipeline.rs Normal file
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@ -0,0 +1,65 @@
use anyhow::Result;
use vulkan_rs::prelude::*;
use std::{mem, sync::Arc};
pub struct SingleColorPipeline {
pipeline: Arc<Pipeline>,
pipeline_layout: Arc<PipelineLayout>,
vertex_shader: Arc<ShaderModule>,
fragment_shader: Arc<ShaderModule>,
}
impl SingleColorPipeline {
pub fn new(device: Arc<Device>, renderpass: &Arc<RenderPass>) -> Result<Self> {
let vertex_shader = ShaderModule::from_slice(
device.clone(),
include_bytes!("shader/single_color.vert.spv"),
ShaderType::Vertex,
)?;
let fragment_shader = ShaderModule::from_slice(
device.clone(),
include_bytes!("shader/single_color.frag.spv"),
ShaderType::Fragment,
)?;
let pipeline_layout = PipelineLayout::builder().build(device.clone())?;
let pipeline = Pipeline::new_graphics()
.set_vertex_shader(
vertex_shader.clone(),
vec![VkVertexInputBindingDescription {
binding: 0,
stride: mem::size_of::<[f32; 4]>() as u32,
inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
}],
vec![
// position
VkVertexInputAttributeDescription {
location: 0,
binding: 0,
format: VK_FORMAT_R32G32B32A32_SFLOAT,
offset: 0,
},
],
)
.set_fragment_shader(fragment_shader.clone())
.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
.default_depth_stencil(false, false)
.default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE)
.default_multisample(VK_SAMPLE_COUNT_1_BIT)
.build(device, &pipeline_layout, &renderpass, 0)?;
Ok(Self {
vertex_shader,
fragment_shader,
pipeline,
pipeline_layout,
})
}
pub fn pipeline(&self) -> &Arc<Pipeline> {
&self.pipeline
}
}

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@ -1,15 +1,43 @@
use anyhow::Result;
use vulkan_rs::prelude::*;
use std::sync::Arc;
use std::sync::{Arc, Mutex};
use super::pipeline::SingleColorPipeline;
pub struct Rendering {
swapchain: Arc<Swapchain>,
pipeline: SingleColorPipeline,
render_target: RenderTarget,
images: Vec<Arc<Image>>,
}
impl Rendering {
pub fn new(swapchain: Arc<Swapchain>) -> Self {
Self { swapchain }
pub fn new(
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
swapchain: Arc<Swapchain>,
) -> Result<Self> {
let images = swapchain.wrap_images(&swapchain.vk_images()?, &queue)?;
let render_target = RenderTarget::builder()
.add_sub_pass(
SubPass::builder(swapchain.width(), swapchain.height())
.set_prepared_targets(&images, 0, [0.0, 0.0, 0.0, 1.0], false)
.build(&device, &queue)?,
)
.build(&device)?;
Ok(Self {
swapchain,
pipeline: SingleColorPipeline::new(device, render_target.render_pass())?,
render_target,
images,
})
}
pub fn swapchain(&self) -> &Arc<Swapchain> {
&self.swapchain
}
pub fn render(&mut self) -> Result<VkSubmitInfo> {

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@ -0,0 +1,12 @@
#version 450
layout (set = 0, binding = 0) uniform Color {
vec4 val;
} color;
layout (location = 0) out vec4 out_color;
void main()
{
out_color = vec4(color.val);
}

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@ -0,0 +1,8 @@
#version 450
layout (location = 0) in vec4 position;
void main()
{
gl_Position = position;
}