Start implement data reader from rfactor
This commit is contained in:
parent
b3c83dc329
commit
c9a65898ee
7 changed files with 235 additions and 37 deletions
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@ -13,3 +13,4 @@ crate-type = ["cdylib"]
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vulkan-rs = { path = "/home/michael/Dokumente/Workspace/Gavania/vulkan-rs" }
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anyhow = { version = "1.0.68", features = ["backtrace"] }
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rfactor_sm_reader = { path = "../rfactor_sm_reader" }
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cgmath = "0.18.0"
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29
build.rs
29
build.rs
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@ -9,6 +9,11 @@ const VK_HEADER: &[&str] = &[
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];
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const FN_PREFIX: &str = "PFN_";
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const SHADER: &[&str] = &[
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"src/overlay/shader/single_color.vert",
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"src/overlay/shader/single_color.frag",
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];
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fn query_vulkan_function_typedefs() {
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let mut fns = Vec::new();
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@ -48,21 +53,15 @@ fn compile_shader() {
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.output()
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.expect("Failed to execute glslangValidator. Maybe you need to install it first?");
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Command::new("glslangValidator")
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.arg("-V")
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.arg("src/overlay/shader/single_color.vert")
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.arg("-o")
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.arg("src/overlay/shader/single_color.vert.spv")
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.output()
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.expect("Failed to compile single_color.vert");
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Command::new("glslangValidator")
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.arg("-V")
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.arg("src/overlay/shader/single_color.frag")
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.arg("-o")
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.arg("src/overlay/shader/single_color.frag.spv")
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.output()
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.expect("Failed to compile single_color.frag");
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for shader in SHADER {
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Command::new("glslangValidator")
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.arg("-V")
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.arg(shader)
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.arg("-o")
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.arg(&format!("{}.spv", shader))
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.output()
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.expect(&format!("Failed to compile {}", shader));
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}
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}
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fn main() {
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@ -325,8 +325,6 @@ extern "system" fn submit_queue(
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submits: *const VkSubmitInfo,
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fence: VkFence,
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) -> VkResult {
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write_log(" ================== vulkan layer submit queue ==================");
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unsafe {
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let input_submit_info = slice::from_raw_parts(submits, submit_count as usize);
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let overlay_submit = match OVERLAY.render() {
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@ -16,7 +16,7 @@ pub struct Overlay {
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queue: Option<Arc<Mutex<Queue>>>,
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rendering: Option<Rendering>,
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rfactor_data: RFactorData,
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rfactor_data: Option<RFactorData>,
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}
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impl Overlay {
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@ -27,7 +27,7 @@ impl Overlay {
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queue: None,
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rendering: None,
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rfactor_data: RFactorData::default(),
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rfactor_data: None,
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}
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}
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@ -80,7 +80,27 @@ impl Overlay {
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}
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pub fn render(&mut self) -> Result<VkSubmitInfo> {
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self.rfactor_data.update()?;
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if self.rfactor_data.is_none() {
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self.rfactor_data = RFactorData::new(
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self.device(),
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self.rendering
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.as_mut()
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.unwrap()
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.single_color_pipeline()
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.descriptor_layout(),
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)
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.ok();
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}
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// check twice for rfactor data, because of borrowing rules
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if let Some(rfactor) = &mut self.rfactor_data {
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rfactor.update()?;
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}
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let objects = match &self.rfactor_data {
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Some(rfactor) => rfactor.objects(),
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None => Vec::new(),
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};
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let device = self.device();
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let queue = self.queue();
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@ -89,6 +109,6 @@ impl Overlay {
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self.rendering
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.as_mut()
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.unwrap()
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.render(device, queue, swapchain, &self.rfactor_data)
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.render(device, queue, swapchain, &objects)
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}
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}
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@ -3,9 +3,12 @@ use vulkan_rs::prelude::*;
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use std::{mem, sync::Arc};
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use super::rendering::PositionOnlyVertex;
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pub struct SingleColorPipeline {
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pipeline: Arc<Pipeline>,
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pipeline_layout: Arc<PipelineLayout>,
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descriptor_layout: Arc<DescriptorSetLayout>,
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vertex_shader: Arc<ShaderModule>,
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fragment_shader: Arc<ShaderModule>,
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@ -24,14 +27,25 @@ impl SingleColorPipeline {
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ShaderType::Fragment,
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)?;
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let pipeline_layout = PipelineLayout::builder().build(device.clone())?;
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let descriptor_layout = DescriptorSetLayout::builder()
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.add_layout_binding(
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0,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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)
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.build(device.clone())?;
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let pipeline_layout = PipelineLayout::builder()
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.add_descriptor_set_layout(&descriptor_layout)
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.build(device.clone())?;
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let pipeline = Pipeline::new_graphics()
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.set_vertex_shader(
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vertex_shader.clone(),
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vec![VkVertexInputBindingDescription {
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binding: 0,
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stride: mem::size_of::<[f32; 4]>() as u32,
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stride: mem::size_of::<PositionOnlyVertex>() as u32,
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inputRate: VK_VERTEX_INPUT_RATE_VERTEX,
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}],
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vec![
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@ -55,6 +69,7 @@ impl SingleColorPipeline {
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Ok(Self {
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vertex_shader,
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fragment_shader,
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descriptor_layout,
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pipeline,
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pipeline_layout,
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})
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@ -63,4 +78,8 @@ impl SingleColorPipeline {
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pub fn pipeline(&self) -> &Arc<Pipeline> {
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&self.pipeline
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}
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pub fn descriptor_layout(&self) -> &Arc<DescriptorSetLayout> {
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&self.descriptor_layout
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}
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}
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@ -1,16 +1,52 @@
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use anyhow::Result;
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use cgmath::{Vector2, Vector4};
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use vulkan_rs::prelude::*;
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use std::sync::{Arc, Mutex};
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use super::{pipeline::SingleColorPipeline, rfactor_data::RFactorData};
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use super::{pipeline::SingleColorPipeline, rfactor_data::RenderObject};
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use crate::write_log;
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#[derive(Clone)]
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pub struct PositionOnlyVertex {
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pub position: Vector4<f32>,
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}
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impl PositionOnlyVertex {
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///
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/// corners[0] - bottom left
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/// corners[1] - top left
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/// corners[2] - top right
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/// corners[3] - bottom right
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///
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pub fn from_2d_corners(corners: [Vector2<f32>; 4]) -> [Self; 6] {
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[
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Self {
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position: corners[0].extend(0.0).extend(1.0),
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},
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Self {
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position: corners[1].extend(0.0).extend(1.0),
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},
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Self {
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position: corners[2].extend(0.0).extend(1.0),
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},
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Self {
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position: corners[2].extend(0.0).extend(1.0),
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},
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Self {
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position: corners[3].extend(0.0).extend(1.0),
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},
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Self {
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position: corners[0].extend(0.0).extend(1.0),
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},
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]
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}
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}
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pub struct Rendering {
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swapchain: Arc<Swapchain>,
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pipeline: SingleColorPipeline,
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render_target: RenderTarget,
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images: Vec<Arc<Image>>,
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submit_info: SubmitInfo,
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}
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@ -49,7 +85,6 @@ impl Rendering {
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swapchain,
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pipeline: SingleColorPipeline::new(device, render_target.render_pass())?,
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render_target,
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images,
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submit_info: SubmitInfo::default(),
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})
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}
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@ -58,15 +93,17 @@ impl Rendering {
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&self.swapchain
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}
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pub fn single_color_pipeline(&self) -> &SingleColorPipeline {
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&self.pipeline
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}
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pub fn render(
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&mut self,
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device: Arc<Device>,
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queue: Arc<Mutex<Queue>>,
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swapchain: Arc<Swapchain>,
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rfactor_data: &RFactorData,
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objects: &[&dyn RenderObject],
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) -> Result<VkSubmitInfo> {
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write_log(" ================== vulkan layer enter rendering ==================");
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let image_index = self.swapchain.current_index();
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let viewport = [VkViewport {
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@ -88,15 +125,11 @@ impl Rendering {
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let command_buffer = CommandBuffer::new_primary().build(device, queue)?;
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write_log(" ================== vulkan layer created command buffer ==================");
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{
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let mut recorder = command_buffer.begin(VkCommandBufferBeginInfo::new(
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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))?;
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write_log(" ================== vulkan layer begin command buffer ==================");
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self.render_target
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.begin(&recorder, VK_SUBPASS_CONTENTS_INLINE, image_index as usize);
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@ -104,7 +137,13 @@ impl Rendering {
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recorder.set_scissor(&scissor);
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recorder.set_viewport(&viewport);
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// // recorder.bind_vertex_buffer();
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for object in objects {
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let buffer = object.buffer();
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recorder.bind_descriptor_sets_minimal(&[object.descriptor()]);
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recorder.bind_vertex_buffer(buffer);
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recorder.draw_complete_single_instance(buffer.size() as u32);
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}
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self.render_target.end(&recorder);
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}
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@ -1,15 +1,137 @@
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use anyhow::Result;
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use cgmath::vec2;
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use rfactor_sm_reader::*;
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use vulkan_rs::prelude::*;
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use std::sync::Arc;
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use super::rendering::PositionOnlyVertex;
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pub trait RenderObject {
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fn descriptor(&self) -> &Arc<DescriptorSet>;
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fn buffer(&self) -> &Arc<Buffer<PositionOnlyVertex>>;
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}
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pub struct RFactorData {
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// TODO
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// rf2 memory mapped data
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telemetry_reader: TelemetryReader,
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scoring_reader: ScoringReader,
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// radar objects
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background: RadarObject,
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player_car: RadarObject,
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cars: Vec<RadarObject>,
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}
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impl RFactorData {
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pub const fn default() -> Self {
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Self {}
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pub fn new(device: Arc<Device>, descriptor_layout: &Arc<DescriptorSetLayout>) -> Result<Self> {
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let radar_extent = 0.2;
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let car_height = 0.05;
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let car_width = 0.025;
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Ok(Self {
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telemetry_reader: TelemetryReader::new()?,
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scoring_reader: ScoringReader::new()?,
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background: RadarObject::new(
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device.clone(),
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descriptor_layout,
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PositionOnlyVertex::from_2d_corners([
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vec2(-radar_extent, -radar_extent),
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vec2(-radar_extent, radar_extent),
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vec2(radar_extent, radar_extent),
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vec2(radar_extent, -radar_extent),
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]),
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[0.5, 0.5, 0.5, 0.5],
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)?,
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player_car: RadarObject::new(
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device.clone(),
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descriptor_layout,
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PositionOnlyVertex::from_2d_corners([
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vec2(-car_width, -car_height),
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vec2(-car_width, car_height),
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vec2(car_width, car_height),
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vec2(car_width, -car_height),
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]),
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[0.9, 0.9, 0.0, 0.9],
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)?,
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cars: Vec::new(),
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})
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}
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pub fn update(&mut self) -> Result<()> {
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Ok(())
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}
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pub fn objects(&self) -> Vec<&dyn RenderObject> {
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let mut objects: Vec<&dyn RenderObject> = Vec::new();
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objects.push(&self.background);
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for other_player_cars in &self.cars {
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objects.push(other_player_cars);
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}
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objects.push(&self.player_car);
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objects
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}
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}
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struct RadarObject {
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descriptor_set: Arc<DescriptorSet>,
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// uniform buffer
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color_buffer: Arc<Buffer<f32>>,
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// vertex buffer
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position_buffer: Arc<Buffer<PositionOnlyVertex>>,
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}
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impl RadarObject {
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fn new(
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device: Arc<Device>,
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descriptor_layout: &Arc<DescriptorSetLayout>,
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positions: [PositionOnlyVertex; 6],
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color: [f32; 4],
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) -> Result<Self> {
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let color_buffer = Buffer::builder()
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.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
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.set_memory_usage(MemoryUsage::CpuOnly)
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.set_data(&color)
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.build(device.clone())?;
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let position_buffer = Buffer::builder()
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.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
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.set_memory_usage(MemoryUsage::CpuOnly)
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.set_data(&positions)
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.build(device.clone())?;
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let descriptor_pool = DescriptorPool::builder()
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.set_layout(descriptor_layout.clone())
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.build(device.clone())?;
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let descriptor_set = descriptor_pool.prepare_set().allocate()?;
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descriptor_set.update(&[DescriptorWrite::uniform_buffers(0, &[&color_buffer])])?;
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Ok(Self {
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descriptor_set,
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color_buffer,
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position_buffer,
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})
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}
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pub fn update_color(&self, color: [f32; 4]) -> Result<()> {
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self.color_buffer.fill(&color)
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}
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}
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impl RenderObject for RadarObject {
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fn descriptor(&self) -> &Arc<DescriptorSet> {
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&self.descriptor_set
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}
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fn buffer(&self) -> &Arc<Buffer<PositionOnlyVertex>> {
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&self.position_buffer
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}
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}
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