Fix crash when 25 players are exceeded #5
4 changed files with 22 additions and 18 deletions
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@ -128,9 +128,6 @@ impl LeaderBoard {
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}
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}
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// TODO: when people disconnect there needs to be a remove function
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// vehicle_scorings.len() != self.leaderboard_entries.len()
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write_log!("create entries");
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// check if entry count in grid is the same as the gathered entries
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@ -145,6 +142,16 @@ impl LeaderBoard {
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entry.snippet().set_visibility(false)?;
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}
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true
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}
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// there are more entries in leaderboard when someone leaves and ID doesn't get reused
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else if self.leaderboard_entries.len() > vehicle_scorings.len() {
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self.leaderboard_entries.retain(|entry| {
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vehicle_scorings
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.iter()
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.any(|scoring| scoring.mID == entry.id())
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});
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true
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} else {
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false
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@ -265,13 +272,12 @@ impl UiOverlay for LeaderBoard {}
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impl DataReceiver for LeaderBoard {
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fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
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match phase {
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GamePhase::Practice | GamePhase::Qualifying => {
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GamePhase::Practice | GamePhase::Qualifying | GamePhase::TestDay => {
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for entry in self.leaderboard_entries.iter_mut() {
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entry.update_best_lap(-1.0)?;
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}
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self.leaderboard.enable()?;
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self.deltaboard.enable()?;
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}
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GamePhase::Race => {
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@ -294,7 +300,9 @@ impl DataReceiver for LeaderBoard {
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fn update_for_phase(&self, phase: GamePhase) -> bool {
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match phase {
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GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race => true,
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GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::TestDay => {
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true
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}
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_ => false,
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}
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}
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@ -307,7 +315,7 @@ impl DataReceiver for LeaderBoard {
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write_log!("=================== leader board: scoring update ===================");
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match phase {
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GamePhase::Practice | GamePhase::Qualifying => {
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GamePhase::Practice | GamePhase::Qualifying | GamePhase::TestDay => {
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self.quali_leaderboard(vehicle_scorings)?;
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}
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@ -237,7 +237,7 @@ impl UiOverlay for Pedals {}
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impl DataReceiver for Pedals {
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fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
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match phase {
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GamePhase::None | GamePhase::TestDay => {
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GamePhase::None => {
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self.enable = false;
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self.gui.disable()?;
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}
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@ -252,10 +252,8 @@ impl DataReceiver for Pedals {
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fn update_for_phase(&self, phase: GamePhase) -> bool {
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match phase {
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GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::Warmup => {
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true
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}
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_ => false,
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GamePhase::None => false,
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_ => true,
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}
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}
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@ -274,7 +274,7 @@ impl UiOverlay for Radar {}
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impl DataReceiver for Radar {
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fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
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match phase {
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GamePhase::None | GamePhase::TestDay => self.enable = false,
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GamePhase::None => self.enable = false,
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_ => self.enable = true,
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}
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@ -283,10 +283,8 @@ impl DataReceiver for Radar {
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fn update_for_phase(&self, phase: GamePhase) -> bool {
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match phase {
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GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::Warmup => {
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true
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}
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_ => false,
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GamePhase::None => false,
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_ => true,
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}
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}
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@ -28,7 +28,7 @@ impl UiOverlay for Watermark {}
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impl DataReceiver for Watermark {
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fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
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match phase {
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GamePhase::TestDay => self.gui.enable()?,
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GamePhase::None => self.gui.enable()?,
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_ => self.gui.disable()?,
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}
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