rFactor2_vk_hud/src/overlay/elements/pedals/mod.rs

317 lines
9 KiB
Rust

mod pipeline;
use std::sync::{Arc, Mutex};
use anyhow::Result;
use cgmath::{ortho, vec4, Matrix4};
use rfactor_sm_reader::{rF2VehicleTelemetry, VehicleScoringInfoV01};
use ringbuf::{HeapRb, Rb};
use ui::prelude::*;
use vulkan_rs::prelude::*;
use crate::overlay::{
rfactor_data::{DataReceiver, GamePhase},
UiOverlay,
};
use crate::write_log;
use self::pipeline::HistoryPipeline;
use super::PositionOnlyVertex;
pub struct Pedals {
gui: Arc<GuiBuilder>,
brake: Arc<ProgressBar>,
throttle: Arc<ProgressBar>,
_history: Arc<Icon>,
enable: bool,
throttle_samples: HeapRb<f32>,
brake_samples: HeapRb<f32>,
ortho: Matrix4<f32>,
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
render_target: RenderTarget,
pipeline: HistoryPipeline,
brake_descriptor: Arc<DescriptorSet>,
brake_vertex_buffer: Arc<Buffer<PositionOnlyVertex>>,
throttle_descriptor: Arc<DescriptorSet>,
throttle_vertex_buffer: Arc<Buffer<PositionOnlyVertex>>,
}
impl Pedals {
pub fn new(
gui_handler: &Arc<GuiHandler>,
device: Arc<Device>,
queue: Arc<Mutex<Queue>>,
) -> Result<Self> {
const DESC: &str = include_str!("pedals.xml");
let gui = GuiBuilder::from_str(gui_handler, DESC)?;
let brake = gui.element("brake")?;
let throttle = gui.element("throttle")?;
let history: Arc<Icon> = gui.element("history")?;
let (icon_width, icon_height) = history.extent();
let history_image = Image::empty(
icon_width as u32,
icon_height as u32,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
VK_SAMPLE_COUNT_1_BIT,
)
.format(VK_FORMAT_R8G8B8A8_UNORM)
.attach_sampler(Sampler::nearest_sampler().build(&device)?)
.build(&device, &queue)?;
history_image.convert_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)?;
history.set_icon(&history_image)?;
let render_target = RenderTarget::builder()
.add_sub_pass(
SubPass::builder(history_image.width(), history_image.height())
.set_prepared_targets(&[history_image.clone()], 0, [0.3, 0.3, 0.3, 1.0], true)
.build(&device, &queue)?,
)
.build(&device)?;
let pipeline = HistoryPipeline::new(
device.clone(),
render_target.render_pass(),
history_image.width(),
history_image.height(),
)?;
let ortho = ortho(0.0, history_image.width() as f32, -0.01, 1.01, -1.0, 1.0);
let descriptor_pool = DescriptorPool::builder()
.set_layout(pipeline.descriptor_layout().clone())
.set_descriptor_set_count(2)
.build(device.clone())?;
let brake_color_buffer: Arc<Buffer<f32>> = Buffer::builder()
.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_data(&[0.9, 0.0, 0.0, 1.0])
.build(device.clone())?;
write_log!("allocate brake descriptor");
let brake_descriptor = descriptor_pool.prepare_set().allocate()?;
brake_descriptor.update(&[DescriptorWrite::uniform_buffers(0, &[&brake_color_buffer])])?;
let throttle_color_buffer: Arc<Buffer<f32>> = Buffer::builder()
.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_data(&[0.0, 0.9, 0.0, 1.0])
.build(device.clone())?;
write_log!("allocate throttle descriptor");
let throttle_descriptor = descriptor_pool.prepare_set().allocate()?;
throttle_descriptor.update(&[DescriptorWrite::uniform_buffers(
0,
&[&throttle_color_buffer],
)])?;
let mut throttle_samples = HeapRb::new(icon_width as usize);
let mut brake_samples = HeapRb::new(icon_width as usize);
for _ in 0..icon_width {
throttle_samples.push_overwrite(0.0);
brake_samples.push_overwrite(0.0);
}
let brake_vertex_buffer = Self::create_vertex_buffer(&device, icon_width as VkDeviceSize)?;
let throttle_vertex_buffer =
Self::create_vertex_buffer(&device, icon_width as VkDeviceSize)?;
let me = Self {
gui,
brake,
throttle,
_history: history,
enable: false,
throttle_samples,
brake_samples,
ortho,
device,
queue,
render_target,
pipeline,
brake_descriptor,
brake_vertex_buffer,
throttle_descriptor,
throttle_vertex_buffer,
};
me.update_vertex_buffers()?;
Ok(me)
}
fn create_vertex_buffer(
device: &Arc<Device>,
size: VkDeviceSize,
) -> Result<Arc<Buffer<PositionOnlyVertex>>> {
Buffer::builder()
.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_size(size)
.build(device.clone())
}
fn update_vertex_buffers(&self) -> Result<()> {
self.update_vertex_buffer(
&self.throttle_vertex_buffer,
self.throttle_samples.as_slices(),
)?;
self.update_vertex_buffer(&self.brake_vertex_buffer, self.brake_samples.as_slices())?;
Ok(())
}
fn update_vertex_buffer(
&self,
buffer: &Arc<Buffer<PositionOnlyVertex>>,
(data1, data2): (&[f32], &[f32]),
) -> Result<()> {
let points = data1
.iter()
.chain(data2.iter())
.enumerate()
.map(|(x, &date)| PositionOnlyVertex {
position: self.ortho * vec4(x as f32, date, 0.0, 1.0),
})
.collect::<Vec<PositionOnlyVertex>>();
buffer.fill(&points)
}
pub fn render(&self) -> Result<Arc<CommandBuffer>> {
let command_buffer =
CommandBuffer::new_primary().build(self.device.clone(), self.queue.clone())?;
if self.enable {
let mut recorder = command_buffer.begin(VkCommandBufferBeginInfo::new(
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,
))?;
self.render_target
.begin(&recorder, VK_SUBPASS_CONTENTS_INLINE, 0);
recorder.bind_pipeline(self.pipeline.pipeline())?;
recorder.bind_descriptor_sets_minimal(&[&self.throttle_descriptor]);
recorder.bind_vertex_buffer(&self.throttle_vertex_buffer);
recorder.draw_complete_single_instance(self.throttle_vertex_buffer.size() as u32);
recorder.bind_descriptor_sets_minimal(&[&self.brake_descriptor]);
recorder.bind_vertex_buffer(&self.brake_vertex_buffer);
recorder.draw_complete_single_instance(self.brake_vertex_buffer.size() as u32);
self.render_target.end(&recorder);
}
Ok(command_buffer)
}
}
impl UiOverlay for Pedals {}
impl DataReceiver for Pedals {
fn game_phase_change(&mut self, phase: GamePhase) -> Result<()> {
match phase {
GamePhase::None => {
self.enable = false;
self.gui.disable()?;
}
_ => {
self.enable = true;
self.gui.enable()?;
}
}
Ok(())
}
fn update_for_phase(&self, phase: GamePhase) -> bool {
match phase {
GamePhase::Practice | GamePhase::Qualifying | GamePhase::Race | GamePhase::Warmup => {
true
}
_ => false,
}
}
fn scoring_update(
&mut self,
_phase: GamePhase,
_vehicle_scoring: &[VehicleScoringInfoV01],
) -> Result<()> {
Ok(())
}
fn telemetry_update(
&mut self,
player_id: Option<i32>,
telemetries: &[rF2VehicleTelemetry],
) -> Result<()> {
if let Some(id) = player_id {
if let Some(telemetry) = telemetries.iter().find(|telemetry| telemetry.id == id) {
let brake = 1.0 - telemetry.unfiltered_brake as f32;
let throttle = 1.0 - telemetry.unfiltered_throttle as f32;
self.throttle.set_progress(throttle)?;
self.brake.set_progress(brake)?;
self.throttle_samples.push_overwrite(throttle);
self.brake_samples.push_overwrite(brake);
self.update_vertex_buffers()?;
}
}
Ok(())
}
}
#[cfg(test)]
mod test {
use ringbuf::{HeapRb, Rb};
#[test]
fn rb_test() {
const CAP: usize = 10;
let mut buf = HeapRb::new(CAP);
for _ in 0..CAP {
buf.push_overwrite(20);
}
println!("{:?}", buf.as_slices());
buf.push_overwrite(40);
buf.push_overwrite(40);
buf.push_overwrite(40);
buf.push_overwrite(40);
println!("{:?}", buf.as_slices());
}
}