958 lines
49 KiB
C++
958 lines
49 KiB
C++
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F> <20>
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//<2F> Module: Header file for internals plugin <20>
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//<2F> <20>
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//<2F> Description: Interface declarations for internals plugin <20>
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//<2F> <20>
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//<2F> This source code module, and all information, data, and algorithms <20>
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//<2F> associated with it, are part of isiMotor Technology (tm). <20>
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//<2F> PROPRIETARY AND CONFIDENTIAL <20>
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//<2F> Copyright (c) 1996-2015 Image Space Incorporated. All rights reserved. <20>
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//<2F> <20>
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//<2F> Change history: <20>
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//<2F> tag.2005.11.29: created <20>
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//<2F> <20>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ifndef _INTERNALS_PLUGIN_HPP_
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#define _INTERNALS_PLUGIN_HPP_
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#include "PluginObjects.hpp" // base class for plugin objects to derive from
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// #include <cmath> // for sqrt()
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// #include <windows.h> // for HWND
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struct HWND
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{
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int d;
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};
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double sqrt(double d) {
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return d;
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}
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// rF and plugins must agree on structure packing, so set it explicitly here ... whatever the current
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// packing is will be restored at the end of this include with another #pragma.
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#pragma pack(push, 4)
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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//<2F> Version01 Structures <20>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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struct TelemVect3
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{
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double x, y, z;
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void Set(const double a, const double b, const double c)
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{
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x = a;
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y = b;
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z = c;
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}
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// Allowed to reference as [0], [1], or [2], instead of .x, .y, or .z, respectively
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double &operator[](long i) { return ((&x)[i]); }
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const double &operator[](long i) const { return ((&x)[i]); }
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};
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struct TelemQuat
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{
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double w, x, y, z;
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// Convert this quaternion to a matrix
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void ConvertQuatToMat(TelemVect3 ori[3]) const
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{
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const double x2 = x + x;
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const double xx = x * x2;
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const double y2 = y + y;
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const double yy = y * y2;
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const double z2 = z + z;
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const double zz = z * z2;
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const double xz = x * z2;
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const double xy = x * y2;
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const double wy = w * y2;
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const double wx = w * x2;
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const double wz = w * z2;
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const double yz = y * z2;
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ori[0][0] = (double)1.0 - (yy + zz);
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ori[0][1] = xy - wz;
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ori[0][2] = xz + wy;
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ori[1][0] = xy + wz;
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ori[1][1] = (double)1.0 - (xx + zz);
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ori[1][2] = yz - wx;
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ori[2][0] = xz - wy;
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ori[2][1] = yz + wx;
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ori[2][2] = (double)1.0 - (xx + yy);
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}
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// Convert a matrix to this quaternion
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void ConvertMatToQuat(const TelemVect3 ori[3])
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{
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const double trace = ori[0][0] + ori[1][1] + ori[2][2] + (double)1.0;
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if (trace > 0.0625f)
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{
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const double sqrtTrace = sqrt(trace);
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const double s = (double)0.5 / sqrtTrace;
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w = (double)0.5 * sqrtTrace;
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x = (ori[2][1] - ori[1][2]) * s;
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y = (ori[0][2] - ori[2][0]) * s;
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z = (ori[1][0] - ori[0][1]) * s;
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}
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else if ((ori[0][0] > ori[1][1]) && (ori[0][0] > ori[2][2]))
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{
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const double sqrtTrace = sqrt((double)1.0 + ori[0][0] - ori[1][1] - ori[2][2]);
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const double s = (double)0.5 / sqrtTrace;
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w = (ori[2][1] - ori[1][2]) * s;
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x = (double)0.5 * sqrtTrace;
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y = (ori[0][1] + ori[1][0]) * s;
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z = (ori[0][2] + ori[2][0]) * s;
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}
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else if (ori[1][1] > ori[2][2])
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{
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const double sqrtTrace = sqrt((double)1.0 + ori[1][1] - ori[0][0] - ori[2][2]);
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const double s = (double)0.5 / sqrtTrace;
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w = (ori[0][2] - ori[2][0]) * s;
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x = (ori[0][1] + ori[1][0]) * s;
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y = (double)0.5 * sqrtTrace;
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z = (ori[1][2] + ori[2][1]) * s;
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}
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else
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{
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const double sqrtTrace = sqrt((double)1.0 + ori[2][2] - ori[0][0] - ori[1][1]);
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const double s = (double)0.5 / sqrtTrace;
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w = (ori[1][0] - ori[0][1]) * s;
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x = (ori[0][2] + ori[2][0]) * s;
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y = (ori[1][2] + ori[2][1]) * s;
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z = (double)0.5 * sqrtTrace;
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}
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}
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};
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struct TelemWheelV01
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{
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double mSuspensionDeflection; // meters
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double mRideHeight; // meters
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double mSuspForce; // pushrod load in Newtons
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double mBrakeTemp; // Celsius
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double mBrakePressure; // currently 0.0-1.0, depending on driver input and brake balance; will convert to true brake pressure (kPa) in future
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double mRotation; // radians/sec
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double mLateralPatchVel; // lateral velocity at contact patch
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double mLongitudinalPatchVel; // longitudinal velocity at contact patch
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double mLateralGroundVel; // lateral velocity at contact patch
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double mLongitudinalGroundVel; // longitudinal velocity at contact patch
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double mCamber; // radians (positive is left for left-side wheels, right for right-side wheels)
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double mLateralForce; // Newtons
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double mLongitudinalForce; // Newtons
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double mTireLoad; // Newtons
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double mGripFract; // an approximation of what fraction of the contact patch is sliding
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double mPressure; // kPa (tire pressure)
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double mTemperature[3]; // Kelvin (subtract 273.15 to get Celsius), left/center/right (not to be confused with inside/center/outside!)
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double mWear; // wear (0.0-1.0, fraction of maximum) ... this is not necessarily proportional with grip loss
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char mTerrainName[16]; // the material prefixes from the TDF file
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unsigned char mSurfaceType; // 0=dry, 1=wet, 2=grass, 3=dirt, 4=gravel, 5=rumblestrip, 6=special
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bool mFlat; // whether tire is flat
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bool mDetached; // whether wheel is detached
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double mVerticalTireDeflection; // how much is tire deflected from its (speed-sensitive) radius
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double mWheelYLocation; // wheel's y location relative to vehicle y location
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double mToe; // current toe angle w.r.t. the vehicle
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double mTireCarcassTemperature; // rough average of temperature samples from carcass (Kelvin)
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double mTireInnerLayerTemperature[3]; // rough average of temperature samples from innermost layer of rubber (before carcass) (Kelvin)
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unsigned char mExpansion[24]; // for future use
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};
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// Our world coordinate system is left-handed, with +y pointing up.
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// The local vehicle coordinate system is as follows:
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// +x points out the left side of the car (from the driver's perspective)
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// +y points out the roof
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// +z points out the back of the car
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// Rotations are as follows:
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// +x pitches up
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// +y yaws to the right
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// +z rolls to the right
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// Note that ISO vehicle coordinates (+x forward, +y right, +z upward) are
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// right-handed. If you are using that system, be sure to negate any rotation
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// or torque data because things rotate in the opposite direction. In other
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// words, a -z velocity in rFactor is a +x velocity in ISO, but a -z rotation
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// in rFactor is a -x rotation in ISO!!!
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struct TelemInfoV01
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{
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// Time
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long mID; // slot ID (note that it can be re-used in multiplayer after someone leaves)
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double mDeltaTime; // time since last update (seconds)
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double mElapsedTime; // game session time
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long mLapNumber; // current lap number
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double mLapStartET; // time this lap was started
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char mVehicleName[64]; // current vehicle name
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char mTrackName[64]; // current track name
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// Position and derivatives
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TelemVect3 mPos; // world position in meters
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TelemVect3 mLocalVel; // velocity (meters/sec) in local vehicle coordinates
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TelemVect3 mLocalAccel; // acceleration (meters/sec^2) in local vehicle coordinates
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// Orientation and derivatives
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TelemVect3 mOri[3]; // rows of orientation matrix (use TelemQuat conversions if desired), also converts local
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// vehicle vectors into world X, Y, or Z using dot product of rows 0, 1, or 2 respectively
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TelemVect3 mLocalRot; // rotation (radians/sec) in local vehicle coordinates
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TelemVect3 mLocalRotAccel; // rotational acceleration (radians/sec^2) in local vehicle coordinates
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// Vehicle status
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long mGear; // -1=reverse, 0=neutral, 1+=forward gears
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double mEngineRPM; // engine RPM
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double mEngineWaterTemp; // Celsius
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double mEngineOilTemp; // Celsius
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double mClutchRPM; // clutch RPM
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// Driver input
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double mUnfilteredThrottle; // ranges 0.0-1.0
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double mUnfilteredBrake; // ranges 0.0-1.0
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double mUnfilteredSteering; // ranges -1.0-1.0 (left to right)
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double mUnfilteredClutch; // ranges 0.0-1.0
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// Filtered input (various adjustments for rev or speed limiting, TC, ABS?, speed sensitive steering, clutch work for semi-automatic shifting, etc.)
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double mFilteredThrottle; // ranges 0.0-1.0
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double mFilteredBrake; // ranges 0.0-1.0
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double mFilteredSteering; // ranges -1.0-1.0 (left to right)
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double mFilteredClutch; // ranges 0.0-1.0
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// Misc
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double mSteeringShaftTorque; // torque around steering shaft (used to be mSteeringArmForce, but that is not necessarily accurate for feedback purposes)
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double mFront3rdDeflection; // deflection at front 3rd spring
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double mRear3rdDeflection; // deflection at rear 3rd spring
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// Aerodynamics
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double mFrontWingHeight; // front wing height
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double mFrontRideHeight; // front ride height
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double mRearRideHeight; // rear ride height
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double mDrag; // drag
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double mFrontDownforce; // front downforce
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double mRearDownforce; // rear downforce
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// State/damage info
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double mFuel; // amount of fuel (liters)
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double mEngineMaxRPM; // rev limit
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unsigned char mScheduledStops; // number of scheduled pitstops
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bool mOverheating; // whether overheating icon is shown
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bool mDetached; // whether any parts (besides wheels) have been detached
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bool mHeadlights; // whether headlights are on
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unsigned char mDentSeverity[8]; // dent severity at 8 locations around the car (0=none, 1=some, 2=more)
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double mLastImpactET; // time of last impact
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double mLastImpactMagnitude; // magnitude of last impact
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TelemVect3 mLastImpactPos; // location of last impact
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// Expanded
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double mEngineTorque; // current engine torque (including additive torque) (used to be mEngineTq, but there's little reason to abbreviate it)
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long mCurrentSector; // the current sector (zero-based) with the pitlane stored in the sign bit (example: entering pits from third sector gives 0x80000002)
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unsigned char mSpeedLimiter; // whether speed limiter is on
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unsigned char mMaxGears; // maximum forward gears
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unsigned char mFrontTireCompoundIndex; // index within brand
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unsigned char mRearTireCompoundIndex; // index within brand
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double mFuelCapacity; // capacity in liters
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unsigned char mFrontFlapActivated; // whether front flap is activated
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unsigned char mRearFlapActivated; // whether rear flap is activated
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unsigned char mRearFlapLegalStatus; // 0=disallowed, 1=criteria detected but not allowed quite yet, 2=allowed
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unsigned char mIgnitionStarter; // 0=off 1=ignition 2=ignition+starter
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char mFrontTireCompoundName[18]; // name of front tire compound
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char mRearTireCompoundName[18]; // name of rear tire compound
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unsigned char mSpeedLimiterAvailable; // whether speed limiter is available
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unsigned char mAntiStallActivated; // whether (hard) anti-stall is activated
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unsigned char mUnused[2]; //
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float mVisualSteeringWheelRange; // the *visual* steering wheel range
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double mRearBrakeBias; // fraction of brakes on rear
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double mTurboBoostPressure; // current turbo boost pressure if available
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float mPhysicsToGraphicsOffset[3]; // offset from static CG to graphical center
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float mPhysicalSteeringWheelRange; // the *physical* steering wheel range
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// Future use
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unsigned char mExpansion[152]; // for future use (note that the slot ID has been moved to mID above)
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// keeping this at the end of the structure to make it easier to replace in future versions
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TelemWheelV01 mWheel[4]; // wheel info (front left, front right, rear left, rear right)
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};
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struct GraphicsInfoV01
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{
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TelemVect3 mCamPos; // camera position
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TelemVect3 mCamOri[3]; // rows of orientation matrix (use TelemQuat conversions if desired), also converts local
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HWND mHWND; // app handle
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double mAmbientRed;
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double mAmbientGreen;
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double mAmbientBlue;
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};
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struct GraphicsInfoV02 : public GraphicsInfoV01
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{
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long mID; // slot ID being viewed (-1 if invalid)
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// Camera types (some of these may only be used for *setting* the camera type in WantsToViewVehicle())
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// 0 = TV cockpit
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// 1 = cockpit
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// 2 = nosecam
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// 3 = swingman
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// 4 = trackside (nearest)
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// 5 = onboard000
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// :
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// :
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// 1004 = onboard999
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// 1005+ = (currently unsupported, in the future may be able to set/get specific trackside camera)
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long mCameraType; // see above comments for possible values
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unsigned char mExpansion[128]; // for future use (possibly camera name)
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};
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struct CameraControlInfoV01
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{
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// Cameras
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long mID; // slot ID to view
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long mCameraType; // see GraphicsInfoV02 comments for values
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// Replays (note that these are asynchronous)
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bool mReplayActive; // This variable is an *input* filled with whether the replay is currently active (as opposed to realtime).
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bool mReplayUnused; //
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unsigned char mReplayCommand; // 0=do nothing, 1=begin, 2=end, 3=rewind, 4=fast backwards, 5=backwards, 6=slow backwards, 7=stop, 8=slow play, 9=play, 10=fast play, 11=fast forward
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bool mReplaySetTime; // Whether to skip to the following replay time:
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float mReplaySeconds; // The replay time in seconds to skip to (note: the current replay maximum ET is passed into this variable in case you need it)
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//
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unsigned char mExpansion[120]; // for future use (possibly camera name & positions/orientations)
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};
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struct MessageInfoV01
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{
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char mText[128]; // message to display
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unsigned char mDestination; // 0 = message center, 1 = chat (can be used for multiplayer chat commands)
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unsigned char mTranslate; // 0 = do not attempt to translate, 1 = attempt to translate
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unsigned char mExpansion[126]; // for future use (possibly what color, what font, and seconds to display)
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};
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struct VehicleScoringInfoV01
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{
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long mID; // slot ID (note that it can be re-used in multiplayer after someone leaves)
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char mDriverName[32]; // driver name
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char mVehicleName[64]; // vehicle name
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short mTotalLaps; // laps completed
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signed char mSector; // 0=sector3, 1=sector1, 2=sector2 (don't ask why)
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signed char mFinishStatus; // 0=none, 1=finished, 2=dnf, 3=dq
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double mLapDist; // current distance around track
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double mPathLateral; // lateral position with respect to *very approximate* "center" path
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double mTrackEdge; // track edge (w.r.t. "center" path) on same side of track as vehicle
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double mBestSector1; // best sector 1
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double mBestSector2; // best sector 2 (plus sector 1)
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double mBestLapTime; // best lap time
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double mLastSector1; // last sector 1
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double mLastSector2; // last sector 2 (plus sector 1)
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double mLastLapTime; // last lap time
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double mCurSector1; // current sector 1 if valid
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double mCurSector2; // current sector 2 (plus sector 1) if valid
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// no current laptime because it instantly becomes "last"
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short mNumPitstops; // number of pitstops made
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short mNumPenalties; // number of outstanding penalties
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bool mIsPlayer; // is this the player's vehicle
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signed char mControl; // who's in control: -1=nobody (shouldn't get this), 0=local player, 1=local AI, 2=remote, 3=replay (shouldn't get this)
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bool mInPits; // between pit entrance and pit exit (not always accurate for remote vehicles)
|
||
unsigned char mPlace; // 1-based position
|
||
char mVehicleClass[32]; // vehicle class
|
||
|
||
// Dash Indicators
|
||
double mTimeBehindNext; // time behind vehicle in next higher place
|
||
long mLapsBehindNext; // laps behind vehicle in next higher place
|
||
double mTimeBehindLeader; // time behind leader
|
||
long mLapsBehindLeader; // laps behind leader
|
||
double mLapStartET; // time this lap was started
|
||
|
||
// Position and derivatives
|
||
TelemVect3 mPos; // world position in meters
|
||
TelemVect3 mLocalVel; // velocity (meters/sec) in local vehicle coordinates
|
||
TelemVect3 mLocalAccel; // acceleration (meters/sec^2) in local vehicle coordinates
|
||
|
||
// Orientation and derivatives
|
||
TelemVect3 mOri[3]; // rows of orientation matrix (use TelemQuat conversions if desired), also converts local
|
||
// vehicle vectors into world X, Y, or Z using dot product of rows 0, 1, or 2 respectively
|
||
TelemVect3 mLocalRot; // rotation (radians/sec) in local vehicle coordinates
|
||
TelemVect3 mLocalRotAccel; // rotational acceleration (radians/sec^2) in local vehicle coordinates
|
||
|
||
// tag.2012.03.01 - stopped casting some of these so variables now have names and mExpansion has shrunk, overall size and old data locations should be same
|
||
unsigned char mHeadlights; // status of headlights
|
||
unsigned char mPitState; // 0=none, 1=request, 2=entering, 3=stopped, 4=exiting
|
||
unsigned char mServerScored; // whether this vehicle is being scored by server (could be off in qualifying or racing heats)
|
||
unsigned char mIndividualPhase; // game phases (described below) plus 9=after formation, 10=under yellow, 11=under blue (not used)
|
||
|
||
long mQualification; // 1-based, can be -1 when invalid
|
||
|
||
double mTimeIntoLap; // estimated time into lap
|
||
double mEstimatedLapTime; // estimated laptime used for 'time behind' and 'time into lap' (note: this may changed based on vehicle and setup!?)
|
||
|
||
char mPitGroup[24]; // pit group (same as team name unless pit is shared)
|
||
unsigned char mFlag; // primary flag being shown to vehicle (currently only 0=green or 6=blue)
|
||
bool mUnderYellow; // whether this car has taken a full-course caution flag at the start/finish line
|
||
unsigned char mCountLapFlag; // 0 = do not count lap or time, 1 = count lap but not time, 2 = count lap and time
|
||
bool mInGarageStall; // appears to be within the correct garage stall
|
||
|
||
unsigned char mUpgradePack[16]; // Coded upgrades
|
||
|
||
// Future use
|
||
// tag.2012.04.06 - SEE ABOVE!
|
||
unsigned char mExpansion[60]; // for future use
|
||
};
|
||
|
||
struct ScoringInfoV01
|
||
{
|
||
char mTrackName[64]; // current track name
|
||
long mSession; // current session (0=testday 1-4=practice 5-8=qual 9=warmup 10-13=race)
|
||
double mCurrentET; // current time
|
||
double mEndET; // ending time
|
||
long mMaxLaps; // maximum laps
|
||
double mLapDist; // distance around track
|
||
char *mResultsStream; // results stream additions since last update (newline-delimited and NULL-terminated)
|
||
|
||
long mNumVehicles; // current number of vehicles
|
||
|
||
// Game phases:
|
||
// 0 Before session has begun
|
||
// 1 Reconnaissance laps (race only)
|
||
// 2 Grid walk-through (race only)
|
||
// 3 Formation lap (race only)
|
||
// 4 Starting-light countdown has begun (race only)
|
||
// 5 Green flag
|
||
// 6 Full course yellow / safety car
|
||
// 7 Session stopped
|
||
// 8 Session over
|
||
unsigned char mGamePhase;
|
||
|
||
// Yellow flag states (applies to full-course only)
|
||
// -1 Invalid
|
||
// 0 None
|
||
// 1 Pending
|
||
// 2 Pits closed
|
||
// 3 Pit lead lap
|
||
// 4 Pits open
|
||
// 5 Last lap
|
||
// 6 Resume
|
||
// 7 Race halt (not currently used)
|
||
signed char mYellowFlagState;
|
||
|
||
signed char mSectorFlag[3]; // whether there are any local yellows at the moment in each sector (not sure if sector 0 is first or last, so test)
|
||
unsigned char mStartLight; // start light frame (number depends on track)
|
||
unsigned char mNumRedLights; // number of red lights in start sequence
|
||
bool mInRealtime; // in realtime as opposed to at the monitor
|
||
char mPlayerName[32]; // player name (including possible multiplayer override)
|
||
char mPlrFileName[64]; // may be encoded to be a legal filename
|
||
|
||
// weather
|
||
double mDarkCloud; // cloud darkness? 0.0-1.0
|
||
double mRaining; // raining severity 0.0-1.0
|
||
double mAmbientTemp; // temperature (Celsius)
|
||
double mTrackTemp; // temperature (Celsius)
|
||
TelemVect3 mWind; // wind speed
|
||
double mMinPathWetness; // minimum wetness on main path 0.0-1.0
|
||
double mMaxPathWetness; // maximum wetness on main path 0.0-1.0
|
||
|
||
// Future use
|
||
unsigned char mExpansion[256];
|
||
|
||
// keeping this at the end of the structure to make it easier to replace in future versions
|
||
VehicleScoringInfoV01 *mVehicle; // array of vehicle scoring info's
|
||
};
|
||
|
||
struct CommentaryRequestInfoV01
|
||
{
|
||
char mName[32]; // one of the event names in the commentary INI file
|
||
double mInput1; // first value to pass in (if any)
|
||
double mInput2; // first value to pass in (if any)
|
||
double mInput3; // first value to pass in (if any)
|
||
bool mSkipChecks; // ignores commentary detail and random probability of event
|
||
|
||
// constructor (for noobs, this just helps make sure everything is initialized to something reasonable)
|
||
CommentaryRequestInfoV01()
|
||
{
|
||
mName[0] = 0;
|
||
mInput1 = 0.0;
|
||
mInput2 = 0.0;
|
||
mInput3 = 0.0;
|
||
mSkipChecks = false;
|
||
}
|
||
};
|
||
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||
//<2F> Version02 Structures <20>
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
struct PhysicsOptionsV01
|
||
{
|
||
unsigned char mTractionControl; // 0 (off) - 3 (high)
|
||
unsigned char mAntiLockBrakes; // 0 (off) - 2 (high)
|
||
unsigned char mStabilityControl; // 0 (off) - 2 (high)
|
||
unsigned char mAutoShift; // 0 (off), 1 (upshifts), 2 (downshifts), 3 (all)
|
||
unsigned char mAutoClutch; // 0 (off), 1 (on)
|
||
unsigned char mInvulnerable; // 0 (off), 1 (on)
|
||
unsigned char mOppositeLock; // 0 (off), 1 (on)
|
||
unsigned char mSteeringHelp; // 0 (off) - 3 (high)
|
||
unsigned char mBrakingHelp; // 0 (off) - 2 (high)
|
||
unsigned char mSpinRecovery; // 0 (off), 1 (on)
|
||
unsigned char mAutoPit; // 0 (off), 1 (on)
|
||
unsigned char mAutoLift; // 0 (off), 1 (on)
|
||
unsigned char mAutoBlip; // 0 (off), 1 (on)
|
||
|
||
unsigned char mFuelMult; // fuel multiplier (0x-7x)
|
||
unsigned char mTireMult; // tire wear multiplier (0x-7x)
|
||
unsigned char mMechFail; // mechanical failure setting; 0 (off), 1 (normal), 2 (timescaled)
|
||
unsigned char mAllowPitcrewPush; // 0 (off), 1 (on)
|
||
unsigned char mRepeatShifts; // accidental repeat shift prevention (0-5; see PLR file)
|
||
unsigned char mHoldClutch; // for auto-shifters at start of race: 0 (off), 1 (on)
|
||
unsigned char mAutoReverse; // 0 (off), 1 (on)
|
||
unsigned char mAlternateNeutral; // Whether shifting up and down simultaneously equals neutral
|
||
|
||
// tag.2014.06.09 - yes these are new, but no they don't change the size of the structure nor the address of the other variables in it (because we're just using the existing padding)
|
||
unsigned char mAIControl; // Whether player vehicle is currently under AI control
|
||
unsigned char mUnused1; //
|
||
unsigned char mUnused2; //
|
||
|
||
float mManualShiftOverrideTime; // time before auto-shifting can resume after recent manual shift
|
||
float mAutoShiftOverrideTime; // time before manual shifting can resume after recent auto shift
|
||
float mSpeedSensitiveSteering; // 0.0 (off) - 1.0
|
||
float mSteerRatioSpeed; // speed (m/s) under which lock gets expanded to full
|
||
};
|
||
|
||
struct EnvironmentInfoV01
|
||
{
|
||
// TEMPORARY buffers (you should copy them if needed for later use) containing various paths that may be needed. Each of these
|
||
// could be relative ("UserData\") or full ("C:\BlahBlah\rFactorProduct\UserData\").
|
||
// mPath[ 0 ] points to the UserData directory.
|
||
// mPath[ 1 ] points to the CustomPluginOptions.JSON filename.
|
||
// mPath[ 2 ] points to the latest results file
|
||
// (in the future, we may add paths for the current garage setup, fully upgraded physics files, etc., any other requests?)
|
||
const char *mPath[16];
|
||
unsigned char mExpansion[256]; // future use
|
||
};
|
||
|
||
struct ScreenInfoV01
|
||
{
|
||
HWND mAppWindow; // Application window handle
|
||
void *mDevice; // Cast type to LPDIRECT3DDEVICE9
|
||
void *mRenderTarget; // Cast type to LPDIRECT3DTEXTURE9
|
||
long mDriver; // Current video driver index
|
||
|
||
long mWidth; // Screen width
|
||
long mHeight; // Screen height
|
||
long mPixelFormat; // Pixel format
|
||
long mRefreshRate; // Refresh rate
|
||
long mWindowed; // Really just a boolean whether we are in windowed mode
|
||
|
||
long mOptionsWidth; // Width dimension of screen portion used by UI
|
||
long mOptionsHeight; // Height dimension of screen portion used by UI
|
||
long mOptionsLeft; // Horizontal starting coordinate of screen portion used by UI
|
||
long mOptionsUpper; // Vertical starting coordinate of screen portion used by UI
|
||
|
||
unsigned char mOptionsLocation; // 0=main UI, 1=track loading, 2=monitor, 3=on track
|
||
char mOptionsPage[31]; // the name of the options page
|
||
|
||
unsigned char mExpansion[224]; // future use
|
||
};
|
||
|
||
struct CustomControlInfoV01
|
||
{
|
||
// The name passed through CheckHWControl() will be the mUntranslatedName prepended with an underscore (e.g. "Track Map Toggle" -> "_Track Map Toggle")
|
||
char mUntranslatedName[64]; // name of the control that will show up in UI (but translated if available)
|
||
long mRepeat; // 0=registers once per hit, 1=registers once, waits briefly, then starts repeating quickly, 2=registers as long as key is down
|
||
unsigned char mExpansion[64]; // future use
|
||
};
|
||
|
||
struct WeatherControlInfoV01
|
||
{
|
||
// The current conditions are passed in with the API call. The following ET (Elapsed Time) value should typically be far
|
||
// enough in the future that it can be interpolated smoothly, and allow clouds time to roll in before rain starts. In
|
||
// other words you probably shouldn't have mCloudiness and mRaining suddenly change from 0.0 to 1.0 and expect that
|
||
// to happen in a few seconds without looking crazy.
|
||
double mET; // when you want this weather to take effect
|
||
|
||
// mRaining[1][1] is at the origin (2013.12.19 - and currently the only implemented node), while the others
|
||
// are spaced at <trackNodeSize> meters where <trackNodeSize> is the maximum absolute value of a track vertex
|
||
// coordinate (and is passed into the API call).
|
||
double mRaining[3][3]; // rain (0.0-1.0) at different nodes
|
||
|
||
double mCloudiness; // general cloudiness (0.0=clear to 1.0=dark), will be automatically overridden to help ensure clouds exist over rainy areas
|
||
double mAmbientTempK; // ambient temperature (Kelvin)
|
||
double mWindMaxSpeed; // maximum speed of wind (ground speed, but it affects how fast the clouds move, too)
|
||
|
||
bool mApplyCloudinessInstantly; // preferably we roll the new clouds in, but you can instantly change them now
|
||
bool mUnused1; //
|
||
bool mUnused2; //
|
||
bool mUnused3; //
|
||
|
||
unsigned char mExpansion[508]; // future use (humidity, pressure, air density, etc.)
|
||
};
|
||
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||
//<2F> Version07 Structures <20>
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
struct CustomVariableV01
|
||
{
|
||
char mCaption[128]; // Name of variable. This will be used for storage. In the future, this may also be used in the UI (after attempting to translate).
|
||
long mNumSettings; // Number of available settings. The special value 0 should be used for types that have limitless possibilities, which will be treated as a string type.
|
||
long mCurrentSetting; // Current setting (also the default setting when returned in GetCustomVariable()). This is zero-based, so: ( 0 <= mCurrentSetting < mNumSettings )
|
||
|
||
// future expansion
|
||
unsigned char mExpansion[256];
|
||
};
|
||
|
||
struct CustomSettingV01
|
||
{
|
||
char mName[128]; // Enumerated name of setting (only used if CustomVariableV01::mNumSettings > 0). This will be stored in the JSON file for informational purposes only. It may also possibly be used in the UI in the future.
|
||
};
|
||
|
||
struct MultiSessionParticipantV01
|
||
{
|
||
// input only
|
||
long mID; // slot ID (if loaded) or -1 (if currently disconnected)
|
||
char mDriverName[32]; // driver name
|
||
char mVehicleName[64]; // vehicle name
|
||
unsigned char mUpgradePack[16]; // coded upgrades
|
||
|
||
float mBestPracticeTime; // best practice time
|
||
long mQualParticipantIndex; // once qualifying begins, this becomes valid and ranks participants according to practice time if possible
|
||
float mQualificationTime[4]; // best qualification time in up to 4 qual sessions
|
||
float mFinalRacePlace[4]; // final race place in up to 4 race sessions
|
||
float mFinalRaceTime[4]; // final race time in up to 4 race sessions
|
||
|
||
// input/output
|
||
bool mServerScored; // whether vehicle is allowed to participate in current session
|
||
long mGridPosition; // 1-based grid position for current race session (or upcoming race session if it is currently warmup), or -1 if currently disconnected
|
||
// long mPitIndex;
|
||
// long mGarageIndex;
|
||
|
||
// future expansion
|
||
unsigned char mExpansion[128];
|
||
};
|
||
|
||
struct MultiSessionRulesV01
|
||
{
|
||
// input only
|
||
long mSession; // current session (0=testday 1-4=practice 5-8=qual 9=warmup 10-13=race)
|
||
long mSpecialSlotID; // slot ID of someone who just joined, or -2 requesting to update qual order, or -1 (default/general)
|
||
char mTrackType[32]; // track type from GDB
|
||
long mNumParticipants; // number of participants (vehicles)
|
||
|
||
// input/output
|
||
MultiSessionParticipantV01 *mParticipant; // array of partipants (vehicles)
|
||
long mNumQualSessions; // number of qualifying sessions configured
|
||
long mNumRaceSessions; // number of race sessions configured
|
||
long mMaxLaps; // maximum laps allowed in current session (LONG_MAX = unlimited) (note: cannot currently edit in *race* sessions)
|
||
long mMaxSeconds; // maximum time allowed in current session (LONG_MAX = unlimited) (note: cannot currently edit in *race* sessions)
|
||
char mName[32]; // untranslated name override for session (please use mixed case here, it should get uppercased if necessary)
|
||
|
||
// future expansion
|
||
unsigned char mExpansion[256];
|
||
};
|
||
|
||
enum TrackRulesCommandV01 //
|
||
{
|
||
TRCMD_ADD_FROM_TRACK = 0, // crossed s/f line for first time after full-course yellow was called
|
||
TRCMD_ADD_FROM_PIT, // exited pit during full-course yellow
|
||
TRCMD_ADD_FROM_UNDQ, // during a full-course yellow, the admin reversed a disqualification
|
||
TRCMD_REMOVE_TO_PIT, // entered pit during full-course yellow
|
||
TRCMD_REMOVE_TO_DNF, // vehicle DNF'd during full-course yellow
|
||
TRCMD_REMOVE_TO_DQ, // vehicle DQ'd during full-course yellow
|
||
TRCMD_REMOVE_TO_UNLOADED, // vehicle unloaded (possibly kicked out or banned) during full-course yellow
|
||
TRCMD_MOVE_TO_BACK, // misbehavior during full-course yellow, resulting in the penalty of being moved to the back of their current line
|
||
TRCMD_LONGEST_LINE, // misbehavior during full-course yellow, resulting in the penalty of being moved to the back of the longest line
|
||
//------------------
|
||
TRCMD_MAXIMUM // should be last
|
||
};
|
||
|
||
struct TrackRulesActionV01
|
||
{
|
||
// input only
|
||
TrackRulesCommandV01 mCommand; // recommended action
|
||
long mID; // slot ID if applicable
|
||
double mET; // elapsed time that event occurred, if applicable
|
||
};
|
||
|
||
enum TrackRulesColumnV01
|
||
{
|
||
TRCOL_LEFT_LANE = 0, // left (inside)
|
||
TRCOL_MIDLEFT_LANE, // mid-left
|
||
TRCOL_MIDDLE_LANE, // middle
|
||
TRCOL_MIDRIGHT_LANE, // mid-right
|
||
TRCOL_RIGHT_LANE, // right (outside)
|
||
//------------------
|
||
TRCOL_MAX_LANES, // should be after the valid static lane choices
|
||
//------------------
|
||
TRCOL_INVALID = TRCOL_MAX_LANES, // currently invalid (hasn't crossed line or in pits/garage)
|
||
TRCOL_FREECHOICE, // free choice (dynamically chosen by driver)
|
||
TRCOL_PENDING, // depends on another participant's free choice (dynamically set after another driver chooses)
|
||
//------------------
|
||
TRCOL_MAXIMUM // should be last
|
||
};
|
||
|
||
struct TrackRulesParticipantV01
|
||
{
|
||
// input only
|
||
long mID; // slot ID
|
||
short mFrozenOrder; // 0-based place when caution came out (not valid for formation laps)
|
||
short mPlace; // 1-based place (typically used for the initialization of the formation lap track order)
|
||
float mYellowSeverity; // a rating of how much this vehicle is contributing to a yellow flag (the sum of all vehicles is compared to TrackRulesV01::mSafetyCarThreshold)
|
||
double mCurrentRelativeDistance; // equal to ( ( ScoringInfoV01::mLapDist * this->mRelativeLaps ) + VehicleScoringInfoV01::mLapDist )
|
||
|
||
// input/output
|
||
long mRelativeLaps; // current formation/caution laps relative to safety car (should generally be zero except when safety car crosses s/f line); this can be decremented to implement 'wave around' or 'beneficiary rule' (a.k.a. 'lucky dog' or 'free pass')
|
||
TrackRulesColumnV01 mColumnAssignment; // which column (line/lane) that participant is supposed to be in
|
||
long mPositionAssignment; // 0-based position within column (line/lane) that participant is supposed to be located at (-1 is invalid)
|
||
bool mAllowedToPit; // whether the rules allow this particular vehicle to enter pits right now
|
||
bool mUnused[3]; //
|
||
double mGoalRelativeDistance; // calculated based on where the leader is, and adjusted by the desired column spacing and the column/position assignments
|
||
char mMessage[96]; // a message for this participant to explain what is going on (untranslated; it will get run through translator on client machines)
|
||
|
||
// future expansion
|
||
unsigned char mExpansion[192];
|
||
};
|
||
|
||
enum TrackRulesStageV01 //
|
||
{
|
||
TRSTAGE_FORMATION_INIT = 0, // initialization of the formation lap
|
||
TRSTAGE_FORMATION_UPDATE, // update of the formation lap
|
||
TRSTAGE_NORMAL, // normal (non-yellow) update
|
||
TRSTAGE_CAUTION_INIT, // initialization of a full-course yellow
|
||
TRSTAGE_CAUTION_UPDATE, // update of a full-course yellow
|
||
//------------------
|
||
TRSTAGE_MAXIMUM // should be last
|
||
};
|
||
|
||
struct TrackRulesV01
|
||
{
|
||
// input only
|
||
double mCurrentET; // current time
|
||
TrackRulesStageV01 mStage; // current stage
|
||
TrackRulesColumnV01 mPoleColumn; // column assignment where pole position seems to be located
|
||
long mNumActions; // number of recent actions
|
||
TrackRulesActionV01 *mAction; // array of recent actions
|
||
long mNumParticipants; // number of participants (vehicles)
|
||
|
||
bool mYellowFlagDetected; // whether yellow flag was requested or sum of participant mYellowSeverity's exceeds mSafetyCarThreshold
|
||
bool mYellowFlagLapsWasOverridden; // whether mYellowFlagLaps (below) is an admin request
|
||
|
||
bool mSafetyCarExists; // whether safety car even exists
|
||
bool mSafetyCarActive; // whether safety car is active
|
||
long mSafetyCarLaps; // number of laps
|
||
float mSafetyCarThreshold; // the threshold at which a safety car is called out (compared to the sum of TrackRulesParticipantV01::mYellowSeverity for each vehicle)
|
||
double mSafetyCarLapDist; // safety car lap distance
|
||
float mSafetyCarLapDistAtStart; // where the safety car starts from
|
||
|
||
float mPitLaneStartDist; // where the waypoint branch to the pits breaks off (this may not be perfectly accurate)
|
||
float mTeleportLapDist; // the front of the teleport locations (a useful first guess as to where to throw the green flag)
|
||
|
||
// future input expansion
|
||
unsigned char mInputExpansion[256];
|
||
|
||
// input/output
|
||
signed char mYellowFlagState; // see ScoringInfoV01 for values
|
||
short mYellowFlagLaps; // suggested number of laps to run under yellow (may be passed in with admin command)
|
||
|
||
long mSafetyCarInstruction; // 0=no change, 1=go active, 2=head for pits
|
||
float mSafetyCarSpeed; // maximum speed at which to drive
|
||
float mSafetyCarMinimumSpacing; // minimum spacing behind safety car (-1 to indicate no limit)
|
||
float mSafetyCarMaximumSpacing; // maximum spacing behind safety car (-1 to indicate no limit)
|
||
|
||
float mMinimumColumnSpacing; // minimum desired spacing between vehicles in a column (-1 to indicate indeterminate/unenforced)
|
||
float mMaximumColumnSpacing; // maximum desired spacing between vehicles in a column (-1 to indicate indeterminate/unenforced)
|
||
|
||
float mMinimumSpeed; // minimum speed that anybody should be driving (-1 to indicate no limit)
|
||
float mMaximumSpeed; // maximum speed that anybody should be driving (-1 to indicate no limit)
|
||
|
||
char mMessage[96]; // a message for everybody to explain what is going on (which will get run through translator on client machines)
|
||
TrackRulesParticipantV01 *mParticipant; // array of partipants (vehicles)
|
||
|
||
// future input/output expansion
|
||
unsigned char mInputOutputExpansion[256];
|
||
};
|
||
|
||
struct PitMenuV01
|
||
{
|
||
long mCategoryIndex; // index of the current category
|
||
char mCategoryName[32]; // name of the current category (untranslated)
|
||
|
||
long mChoiceIndex; // index of the current choice (within the current category)
|
||
char mChoiceString[32]; // name of the current choice (may have some translated words)
|
||
long mNumChoices; // total number of choices (0 <= mChoiceIndex < mNumChoices)
|
||
|
||
unsigned char mExpansion[256]; // for future use
|
||
};
|
||
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||
//<2F> Plugin classes used to access internals <20>
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
// Note: use class InternalsPluginV01 and have exported function GetPluginVersion() return 1, or
|
||
// use class InternalsPluginV02 and have exported function GetPluginVersion() return 2, etc.
|
||
class InternalsPlugin : public PluginObject
|
||
{
|
||
public:
|
||
// General internals methods
|
||
InternalsPlugin() {}
|
||
virtual ~InternalsPlugin() {}
|
||
|
||
// GAME FLOW NOTIFICATIONS
|
||
virtual void Startup(long version) {} // sim startup with version * 1000
|
||
virtual void Shutdown() {} // sim shutdown
|
||
|
||
virtual void Load() {} // scene/track load
|
||
virtual void Unload() {} // scene/track unload
|
||
|
||
virtual void StartSession() {} // session started
|
||
virtual void EndSession() {} // session ended
|
||
|
||
virtual void EnterRealtime() {} // entering realtime (where the vehicle can be driven)
|
||
virtual void ExitRealtime() {} // exiting realtime
|
||
|
||
// SCORING OUTPUT
|
||
virtual bool WantsScoringUpdates() { return (false); } // whether we want scoring updates
|
||
virtual void UpdateScoring(const ScoringInfoV01 &info) {} // update plugin with scoring info (approximately five times per second)
|
||
|
||
// GAME OUTPUT
|
||
virtual long WantsTelemetryUpdates() { return (0); } // whether we want telemetry updates (0=no 1=player-only 2=all vehicles)
|
||
virtual void UpdateTelemetry(const TelemInfoV01 &info) {} // update plugin with telemetry info
|
||
|
||
virtual bool WantsGraphicsUpdates() { return (false); } // whether we want graphics updates
|
||
virtual void UpdateGraphics(const GraphicsInfoV01 &info) {} // update plugin with graphics info
|
||
|
||
// COMMENTARY INPUT
|
||
virtual bool RequestCommentary(CommentaryRequestInfoV01 &info) { return (false); } // to use our commentary event system, fill in data and return true
|
||
|
||
// GAME INPUT
|
||
virtual bool HasHardwareInputs() { return (false); } // whether plugin has hardware plugins
|
||
virtual void UpdateHardware(const double fDT) {} // update the hardware with the time between frames
|
||
virtual void EnableHardware() {} // message from game to enable hardware
|
||
virtual void DisableHardware() {} // message from game to disable hardware
|
||
|
||
// See if the plugin wants to take over a hardware control. If the plugin takes over the
|
||
// control, this method returns true and sets the value of the double pointed to by the
|
||
// second arg. Otherwise, it returns false and leaves the double unmodified.
|
||
virtual bool CheckHWControl(const char *const controlName, double &fRetVal) { return false; }
|
||
|
||
virtual bool ForceFeedback(double &forceValue) { return (false); } // alternate force feedback computation - return true if editing the value
|
||
|
||
// ERROR FEEDBACK
|
||
virtual void Error(const char *const msg) {} // Called with explanation message if there was some sort of error in a plugin callback
|
||
};
|
||
|
||
class InternalsPluginV01 : public InternalsPlugin // Version 01 is the exact same as the original
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 1 if you are deriving from this InternalsPluginV01!
|
||
};
|
||
|
||
class InternalsPluginV02 : public InternalsPluginV01 // V02 contains everything from V01 plus the following:
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 2 if you are deriving from this InternalsPluginV02!
|
||
|
||
public:
|
||
// This function is called occasionally
|
||
virtual void SetPhysicsOptions(PhysicsOptionsV01 &options) {}
|
||
};
|
||
|
||
class InternalsPluginV03 : public InternalsPluginV02 // V03 contains everything from V02 plus the following:
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 3 if you are deriving from this InternalsPluginV03!
|
||
|
||
public:
|
||
virtual unsigned char WantsToViewVehicle(CameraControlInfoV01 &camControl) { return (0); } // return values: 0=do nothing, 1=set ID and camera type, 2=replay controls, 3=both
|
||
|
||
// EXTENDED GAME OUTPUT
|
||
virtual void UpdateGraphics(const GraphicsInfoV02 &info) {} // update plugin with extended graphics info
|
||
|
||
// MESSAGE BOX INPUT
|
||
virtual bool WantsToDisplayMessage(MessageInfoV01 &msgInfo) { return (false); } // set message and return true
|
||
};
|
||
|
||
class InternalsPluginV04 : public InternalsPluginV03 // V04 contains everything from V03 plus the following:
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 4 if you are deriving from this InternalsPluginV04!
|
||
|
||
public:
|
||
// EXTENDED GAME FLOW NOTIFICATIONS
|
||
virtual void SetEnvironment(const EnvironmentInfoV01 &info) {} // may be called whenever the environment changes
|
||
};
|
||
|
||
class InternalsPluginV05 : public InternalsPluginV04 // V05 contains everything from V04 plus the following:
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 5 if you are deriving from this InternalsPluginV05!
|
||
|
||
public:
|
||
// SCREEN INFO NOTIFICATIONS
|
||
virtual void InitScreen(const ScreenInfoV01 &info) {} // Now happens right after graphics device initialization
|
||
virtual void UninitScreen(const ScreenInfoV01 &info) {} // Now happens right before graphics device uninitialization
|
||
|
||
virtual void DeactivateScreen(const ScreenInfoV01 &info) {} // Window deactivation
|
||
virtual void ReactivateScreen(const ScreenInfoV01 &info) {} // Window reactivation
|
||
|
||
virtual void RenderScreenBeforeOverlays(const ScreenInfoV01 &info) {} // before rFactor overlays
|
||
virtual void RenderScreenAfterOverlays(const ScreenInfoV01 &info) {} // after rFactor overlays
|
||
|
||
virtual void PreReset(const ScreenInfoV01 &info) {} // after detecting device lost but before resetting
|
||
virtual void PostReset(const ScreenInfoV01 &info) {} // after resetting
|
||
|
||
// CUSTOM CONTROLS
|
||
virtual bool InitCustomControl(CustomControlInfoV01 &info) { return (false); } // called repeatedly at startup until false is returned
|
||
};
|
||
|
||
class InternalsPluginV06 : public InternalsPluginV05 // V06 contains everything from V05 plus the following:
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 6 if you are deriving from this InternalsPluginV06!
|
||
|
||
public:
|
||
// CONDITIONS CONTROL
|
||
virtual bool WantsWeatherAccess() { return (false); } // change to true in order to read or write weather with AccessWeather() call:
|
||
virtual bool AccessWeather(double trackNodeSize, WeatherControlInfoV01 &info) { return (false); } // current weather is passed in; return true if you want to change it
|
||
|
||
// ADDITIONAL GAMEFLOW NOTIFICATIONS
|
||
virtual void ThreadStarted(long type) {} // called just after a primary thread is started (type is 0=multimedia or 1=simulation)
|
||
virtual void ThreadStopping(long type) {} // called just before a primary thread is stopped (type is 0=multimedia or 1=simulation)
|
||
};
|
||
|
||
class InternalsPluginV07 : public InternalsPluginV06 // V07 contains everything from V06 plus the following:
|
||
{
|
||
// REMINDER: exported function GetPluginVersion() should return 7 if you are deriving from this InternalsPluginV07!
|
||
|
||
public:
|
||
// CUSTOM PLUGIN VARIABLES
|
||
// This relatively simple feature allows plugins to store settings in a shared location without doing their own
|
||
// file I/O. Direct UI support may also be added in the future so that end users can control plugin settings within
|
||
// rFactor. But for now, users can access the data in UserData\Player\CustomPluginOptions.JSON.
|
||
// Plugins should only access these variables through this interface, though:
|
||
virtual bool GetCustomVariable(long i, CustomVariableV01 &var) { return (false); } // At startup, this will be called with increasing index (starting at zero) until false is returned. Feel free to add/remove/rearrange the variables when updating your plugin; the index does not have to be consistent from run to run.
|
||
virtual void AccessCustomVariable(CustomVariableV01 &var) {} // This will be called at startup, shutdown, and any time that the variable is changed (within the UI).
|
||
virtual void GetCustomVariableSetting(CustomVariableV01 &var, long i, CustomSettingV01 &setting) {} // This gets the name of each possible setting for a given variable.
|
||
|
||
// SCORING CONTROL (only available in single-player or on multiplayer server)
|
||
virtual bool WantsMultiSessionRulesAccess() { return (false); } // change to true in order to read or write multi-session rules
|
||
virtual bool AccessMultiSessionRules(MultiSessionRulesV01 &info) { return (false); } // current internal rules passed in; return true if you want to change them
|
||
|
||
virtual bool WantsTrackRulesAccess() { return (false); } // change to true in order to read or write track order (during formation or caution laps)
|
||
virtual bool AccessTrackRules(TrackRulesV01 &info) { return (false); } // current track order passed in; return true if you want to change it (note: this will be called immediately after UpdateScoring() when appropriate)
|
||
|
||
// PIT MENU INFO (currently, the only way to edit the pit menu is to use this in conjunction with CheckHWControl())
|
||
virtual bool WantsPitMenuAccess() { return (false); } // change to true in order to view pit menu info
|
||
virtual bool AccessPitMenu(PitMenuV01 &info) { return (false); } // currently, the return code should always be false (because we may allow more direct editing in the future)
|
||
};
|
||
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
// See #pragma at top of file
|
||
#pragma pack(pop)
|
||
|
||
#endif // _INTERNALS_PLUGIN_HPP_
|