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df031f3c19
3 changed files with 25 additions and 963 deletions
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@ -1,868 +0,0 @@
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/*
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rF2 internal state mapping structures. Allows access to native C++ structs from C#.
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Must be kept in sync with Include\rF2State.h.
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See: MainForm.MainUpdate for sample on how to marshall from native in memory struct.
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Author: The Iron Wolf (vleonavicius@hotmail.com)
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Website: thecrewchief.org
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*/
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using System;
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using System.Runtime.InteropServices;
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using System.Xml.Serialization;
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// CC specific: Mark more common unused members with XmlIgnore for reduced trace sizes.
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namespace CrewChiefV4.rFactor2
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{
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// Marshalled types:
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// C++ C#
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// char -> byte
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// unsigned char -> byte
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// signed char -> sbyte
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// bool -> byte
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// long -> int
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// ULONGLONG -> Int64
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// unsigned long -> uint
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public class rFactor2Constants
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{
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public const string MM_TELEMETRY_FILE_NAME = "$rFactor2SMMP_Telemetry$";
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public const string MM_SCORING_FILE_NAME = "$rFactor2SMMP_Scoring$";
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public const string MM_RULES_FILE_NAME = "$rFactor2SMMP_Rules$";
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public const string MM_EXTENDED_FILE_NAME = "$rFactor2SMMP_Extended$";
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public const int MAX_MAPPED_VEHICLES = 128;
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public const int MAX_MAPPED_IDS = 512;
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public const string RFACTOR2_PROCESS_NAME = "rFactor2";
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public const byte RowX = 0;
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public const byte RowY = 1;
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public const byte RowZ = 2;
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// 0 Before session has begun
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// 1 Reconnaissance laps (race only)
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// 2 Grid walk-through (race only)
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// 3 Formation lap (race only)
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// 4 Starting-light countdown has begun (race only)
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// 5 Green flag
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// 6 Full course yellow / safety car
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// 7 Session stopped
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// 8 Session over
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public enum rF2GamePhase
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{
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Garage = 0,
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WarmUp = 1,
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GridWalk = 2,
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Formation = 3,
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Countdown = 4,
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GreenFlag = 5,
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FullCourseYellow = 6,
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SessionStopped = 7,
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SessionOver = 8,
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Undocumented_PreRace = 9 // I suspect 9 means we're in a garage/monitor, waiting for race to start.
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}
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// Yellow flag states (applies to full-course only)
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// -1 Invalid
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// 0 None
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// 1 Pending
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// 2 Pits closed
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// 3 Pit lead lap
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// 4 Pits open
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// 5 Last lap
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// 6 Resume
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// 7 Race halt (not currently used)
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public enum rF2YellowFlagState
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{
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Invalid = -1,
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NoFlag = 0,
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Pending = 1,
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PitClosed = 2,
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PitLeadLap = 3,
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PitOpen = 4,
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LastLap = 5,
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Resume = 6,
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RaceHalt = 7
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}
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// 0=dry, 1=wet, 2=grass, 3=dirt, 4=gravel, 5=rumblestrip, 6=special
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public enum rF2SurfaceType
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{
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Dry = 0,
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Wet = 1,
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Grass = 2,
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Dirt = 3,
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Gravel = 4,
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Kerb = 5,
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Special = 6
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}
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// 0=sector3, 1=sector1, 2=sector2 (don't ask why)
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public enum rF2Sector
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{
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Sector3 = 0,
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Sector1 = 1,
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Sector2 = 2
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}
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// 0=none, 1=finished, 2=dnf, 3=dq
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public enum rF2FinishStatus
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{
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None = 0,
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Finished = 1,
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Dnf = 2,
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Dq = 3
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}
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// who's in control: -1=nobody (shouldn't get this), 0=local player, 1=local AI, 2=remote, 3=replay (shouldn't get this)
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public enum rF2Control
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{
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Nobody = -1,
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Player = 0,
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AI = 1,
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Remote = 2,
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Replay = 3
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}
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// wheel info (front left, front right, rear left, rear right)
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public enum rF2WheelIndex
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{
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FrontLeft = 0,
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FrontRight = 1,
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RearLeft = 2,
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RearRight = 3
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}
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// 0=none, 1=request, 2=entering, 3=stopped, 4=exiting
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public enum rF2PitState
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{
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None = 0,
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Request = 1,
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Entering = 2,
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Stopped = 3,
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Exiting = 4
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}
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// primary flag being shown to vehicle (currently only 0=green or 6=blue)
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public enum rF2PrimaryFlag
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{
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Green = 0,
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Blue = 6
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}
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// 0 = do not count lap or time, 1 = count lap but not time, 2 = count lap and time
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public enum rF2CountLapFlag
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{
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DoNotCountLap = 0,
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CountLapButNotTime = 1,
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CountLapAndTime = 2,
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}
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// 0=disallowed, 1=criteria detected but not allowed quite yet, 2=allowed
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public enum rF2RearFlapLegalStatus
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{
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Disallowed = 0,
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DetectedButNotAllowedYet = 1,
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Alllowed = 2
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}
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// 0=off 1=ignition 2=ignition+starter
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public enum rF2IgnitionStarterStatus
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{
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Off = 0,
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Ignition = 1,
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IgnitionAndStarter = 2
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}
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}
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namespace rFactor2Data
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{
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public struct rF2Vec3
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{
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public double x, y, z;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
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public struct rF2Wheel
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{
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[XmlIgnore] public double mSuspensionDeflection; // meters
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[XmlIgnore] public double mRideHeight; // meters
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[XmlIgnore] public double mSuspForce; // pushrod load in Newtons
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public double mBrakeTemp; // Celsius
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[XmlIgnore] public double mBrakePressure; // currently 0.0-1.0, depending on driver input and brake balance; will convert to true brake pressure (kPa) in future
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public double mRotation; // radians/sec
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[XmlIgnore] public double mLateralPatchVel; // lateral velocity at contact patch
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[XmlIgnore] public double mLongitudinalPatchVel; // longitudinal velocity at contact patch
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[XmlIgnore] public double mLateralGroundVel; // lateral velocity at contact patch
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[XmlIgnore] public double mLongitudinalGroundVel; // longitudinal velocity at contact patch
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[XmlIgnore] public double mCamber; // radians (positive is left for left-side wheels, right for right-side wheels)
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[XmlIgnore] public double mLateralForce; // Newtons
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[XmlIgnore] public double mLongitudinalForce; // Newtons
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[XmlIgnore] public double mTireLoad; // Newtons
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[XmlIgnore] public double mGripFract; // an approximation of what fraction of the contact patch is sliding
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public double mPressure; // kPa (tire pressure)
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
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public double[] mTemperature; // Kelvin (subtract 273.15 to get Celsius), left/center/right (not to be confused with inside/center/outside!)
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public double mWear; // wear (0.0-1.0, fraction of maximum) ... this is not necessarily proportional with grip loss
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 16)]
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[XmlIgnore] public byte[] mTerrainName; // the material prefixes from the TDF file
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public byte mSurfaceType; // 0=dry, 1=wet, 2=grass, 3=dirt, 4=gravel, 5=rumblestrip, 6=special
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public byte mFlat; // whether tire is flat
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public byte mDetached; // whether wheel is detached
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[XmlIgnore] public double mVerticalTireDeflection;// how much is tire deflected from its (speed-sensitive) radius
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[XmlIgnore] public double mWheelYLocation; // wheel's y location relative to vehicle y location
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[XmlIgnore] public double mToe; // current toe angle w.r.t. the vehicle
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[XmlIgnore] public double mTireCarcassTemperature; // rough average of temperature samples from carcass (Kelvin)
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
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[XmlIgnore] public double[] mTireInnerLayerTemperature; // rough average of temperature samples from innermost layer of rubber (before carcass) (Kelvin)
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 24)]
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[XmlIgnore] byte[] mExpansion; // for future use
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
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public struct rF2VehicleTelemetry
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{
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// Time
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public int mID; // slot ID (note that it can be re-used in multiplayer after someone leaves)
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[XmlIgnore] public double mDeltaTime; // time since last update (seconds)
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public double mElapsedTime; // game session time
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[XmlIgnore] public int mLapNumber; // current lap number
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[XmlIgnore] public double mLapStartET; // time this lap was started
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 64)]
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[XmlIgnore] public byte[] mVehicleName; // current vehicle name
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 64)]
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[XmlIgnore] public byte[] mTrackName; // current track name
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// Position and derivatives
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public rF2Vec3 mPos; // world position in meters
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public rF2Vec3 mLocalVel; // velocity (meters/sec) in local vehicle coordinates
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[XmlIgnore] public rF2Vec3 mLocalAccel; // acceleration (meters/sec^2) in local vehicle coordinates
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// Orientation and derivatives
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
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public rF2Vec3[] mOri; // rows of orientation matrix (use TelemQuat conversions if desired), also converts local
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// vehicle vectors into world X, Y, or Z using dot product of rows 0, 1, or 2 respectively
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[XmlIgnore] public rF2Vec3 mLocalRot; // rotation (radians/sec) in local vehicle coordinates
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[XmlIgnore] public rF2Vec3 mLocalRotAccel; // rotational acceleration (radians/sec^2) in local vehicle coordinates
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// Vehicle status
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public int mGear; // -1=reverse, 0=neutral, 1+=forward gears
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public double mEngineRPM; // engine RPM
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public double mEngineWaterTemp; // Celsius
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public double mEngineOilTemp; // Celsius
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[XmlIgnore] public double mClutchRPM; // clutch RPM
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// Driver input
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public double mUnfilteredThrottle; // ranges 0.0-1.0
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public double mUnfilteredBrake; // ranges 0.0-1.0
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[XmlIgnore] public double mUnfilteredSteering; // ranges -1.0-1.0 (left to right)
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public double mUnfilteredClutch; // ranges 0.0-1.0
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// Filtered input (various adjustments for rev or speed limiting, TC, ABS?, speed sensitive steering, clutch work for semi-automatic shifting, etc.)
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[XmlIgnore] public double mFilteredThrottle; // ranges 0.0-1.0
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[XmlIgnore] public double mFilteredBrake; // ranges 0.0-1.0
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[XmlIgnore] public double mFilteredSteering; // ranges -1.0-1.0 (left to right)
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[XmlIgnore] public double mFilteredClutch; // ranges 0.0-1.0
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// Misc
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[XmlIgnore] public double mSteeringShaftTorque; // torque around steering shaft (used to be mSteeringArmForce, but that is not necessarily accurate for feedback purposes)
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[XmlIgnore] public double mFront3rdDeflection; // deflection at front 3rd spring
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[XmlIgnore] public double mRear3rdDeflection; // deflection at rear 3rd spring
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// Aerodynamics
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[XmlIgnore] public double mFrontWingHeight; // front wing height
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[XmlIgnore] public double mFrontRideHeight; // front ride height
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[XmlIgnore] public double mRearRideHeight; // rear ride height
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[XmlIgnore] public double mDrag; // drag
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[XmlIgnore] public double mFrontDownforce; // front downforce
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[XmlIgnore] public double mRearDownforce; // rear downforce
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// State/damage info
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public double mFuel; // amount of fuel (liters)
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public double mEngineMaxRPM; // rev limit
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public byte mScheduledStops; // number of scheduled pitstops
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public byte mOverheating; // whether overheating icon is shown
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public byte mDetached; // whether any parts (besides wheels) have been detached
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[XmlIgnore] public byte mHeadlights; // whether headlights are on
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// mDentSeverity is always zero as of 7/3/2017.
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
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[XmlIgnore] public byte[] mDentSeverity;// dent severity at 8 locations around the car (0=none, 1=some, 2=more)
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public double mLastImpactET; // time of last impact
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[XmlIgnore] public double mLastImpactMagnitude; // magnitude of last impact
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[XmlIgnore] public rF2Vec3 mLastImpactPos; // location of last impact
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// Expanded
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[XmlIgnore] public double mEngineTorque; // current engine torque (including additive torque) (used to be mEngineTq, but there's little reason to abbreviate it)
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[XmlIgnore] public int mCurrentSector; // the current sector (zero-based) with the pitlane stored in the sign bit (example: entering pits from third sector gives 0x80000002)
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public byte mSpeedLimiter; // whether speed limiter is on
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[XmlIgnore] public byte mMaxGears; // maximum forward gears
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public byte mFrontTireCompoundIndex; // index within brand
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[XmlIgnore] public byte mRearTireCompoundIndex; // index within brand
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[XmlIgnore] public double mFuelCapacity; // capacity in liters
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[XmlIgnore] public byte mFrontFlapActivated; // whether front flap is activated
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public byte mRearFlapActivated; // whether rear flap is activated
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public byte mRearFlapLegalStatus; // 0=disallowed, 1=criteria detected but not allowed quite yet, 2=allowed
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[XmlIgnore] public byte mIgnitionStarter; // 0=off 1=ignition 2=ignition+starter
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[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 18)]
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public byte[] mFrontTireCompoundName; // name of front tire compound
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||||
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||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 18)]
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[XmlIgnore] public byte[] mRearTireCompoundName; // name of rear tire compound
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||||
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||||
public byte mSpeedLimiterAvailable; // whether speed limiter is available
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||||
[XmlIgnore] public byte mAntiStallActivated; // whether (hard) anti-stall is activated
|
||||
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||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 2)]
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||||
[XmlIgnore] public byte[] mUnused; //
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||||
|
||||
[XmlIgnore] public float mVisualSteeringWheelRange; // the *visual* steering wheel range
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||||
|
||||
[XmlIgnore] public double mRearBrakeBias; // fraction of brakes on rear
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[XmlIgnore] public double mTurboBoostPressure; // current turbo boost pressure if available
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||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
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||||
[XmlIgnore] public float[] mPhysicsToGraphicsOffset; // offset from static CG to graphical center
|
||||
|
||||
[XmlIgnore] public float mPhysicalSteeringWheelRange; // the *physical* steering wheel range
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||||
|
||||
// Future use
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||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 152)]
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||||
[XmlIgnore] public byte[] mExpansion; // for future use (note that the slot ID has been moved to mID above)
|
||||
|
||||
// keeping this at the end of the structure to make it easier to replace in future versions
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 4)]
|
||||
public rF2Wheel[] mWheels; // wheel info (front left, front right, rear left, rear right)
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2ScoringInfo
|
||||
{
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 64)]
|
||||
public byte[] mTrackName; // current track name
|
||||
public int mSession; // current session (0=testday 1-4=practice 5-8=qual 9=warmup 10-13=race)
|
||||
public double mCurrentET; // current time
|
||||
public double mEndET; // ending time
|
||||
public int mMaxLaps; // maximum laps
|
||||
public double mLapDist; // distance around track
|
||||
// MM_NOT_USED
|
||||
//char *mResultsStream; // results stream additions since last update (newline-delimited and NULL-terminated)
|
||||
// MM_NEW
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
[XmlIgnore] public byte[] pointer1;
|
||||
|
||||
public int mNumVehicles; // current number of vehicles
|
||||
|
||||
// Game phases:
|
||||
// 0 Before session has begun
|
||||
// 1 Reconnaissance laps (race only)
|
||||
// 2 Grid walk-through (race only)
|
||||
// 3 Formation lap (race only)
|
||||
// 4 Starting-light countdown has begun (race only)
|
||||
// 5 Green flag
|
||||
// 6 Full course yellow / safety car
|
||||
// 7 Session stopped
|
||||
// 8 Session over
|
||||
public byte mGamePhase;
|
||||
|
||||
// Yellow flag states (applies to full-course only)
|
||||
// -1 Invalid
|
||||
// 0 None
|
||||
// 1 Pending
|
||||
// 2 Pits closed
|
||||
// 3 Pit lead lap
|
||||
// 4 Pits open
|
||||
// 5 Last lap
|
||||
// 6 Resume
|
||||
// 7 Race halt (not currently used)
|
||||
public sbyte mYellowFlagState;
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
|
||||
public sbyte[] mSectorFlag; // whether there are any local yellows at the moment in each sector (not sure if sector 0 is first or last, so test)
|
||||
[XmlIgnore] public byte mStartLight; // start light frame (number depends on track)
|
||||
[XmlIgnore] public byte mNumRedLights; // number of red lights in start sequence
|
||||
public byte mInRealtime; // in realtime as opposed to at the monitor
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
[XmlIgnore] public byte[] mPlayerName; // player name (including possible multiplayer override)
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 64)]
|
||||
[XmlIgnore] public byte[] mPlrFileName; // may be encoded to be a legal filename
|
||||
|
||||
// weather
|
||||
[XmlIgnore] public double mDarkCloud; // cloud darkness? 0.0-1.0
|
||||
public double mRaining; // raining severity 0.0-1.0
|
||||
public double mAmbientTemp; // temperature (Celsius)
|
||||
public double mTrackTemp; // temperature (Celsius)
|
||||
public rF2Vec3 mWind; // wind speed
|
||||
[XmlIgnore] public double mMinPathWetness; // minimum wetness on main path 0.0-1.0
|
||||
[XmlIgnore] public double mMaxPathWetness; // maximum wetness on main path 0.0-1.0
|
||||
|
||||
// Future use
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 256)]
|
||||
[XmlIgnore] public byte[] mExpansion;
|
||||
|
||||
// MM_NOT_USED
|
||||
// keeping this at the end of the structure to make it easier to replace in future versions
|
||||
// VehicleScoringInfoV01 *mVehicle; // array of vehicle scoring info's
|
||||
// MM_NEW
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
[XmlIgnore] public byte[] pointer2;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2VehicleScoring
|
||||
{
|
||||
public int mID; // slot ID (note that it can be re-used in multiplayer after someone leaves)
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public byte[] mDriverName; // driver name
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 64)]
|
||||
[XmlIgnore] public byte[] mVehicleName; // vehicle name
|
||||
|
||||
public short mTotalLaps; // laps completed
|
||||
public sbyte mSector; // 0=sector3, 1=sector1, 2=sector2 (don't ask why)
|
||||
public sbyte mFinishStatus; // 0=none, 1=finished, 2=dnf, 3=dq
|
||||
public double mLapDist; // current distance around track
|
||||
public double mPathLateral; // lateral position with respect to *very approximate* "center" path
|
||||
public double mTrackEdge; // track edge (w.r.t. "center" path) on same side of track as vehicle
|
||||
|
||||
public double mBestSector1; // best sector 1
|
||||
public double mBestSector2; // best sector 2 (plus sector 1)
|
||||
public double mBestLapTime; // best lap time
|
||||
public double mLastSector1; // last sector 1
|
||||
public double mLastSector2; // last sector 2 (plus sector 1)
|
||||
public double mLastLapTime; // last lap time
|
||||
public double mCurSector1; // current sector 1 if valid
|
||||
public double mCurSector2; // current sector 2 (plus sector 1) if valid
|
||||
// no current laptime because it instantly becomes "last"
|
||||
|
||||
public short mNumPitstops; // number of pitstops made
|
||||
public short mNumPenalties; // number of outstanding penalties
|
||||
public byte mIsPlayer; // is this the player's vehicle
|
||||
|
||||
public sbyte mControl; // who's in control: -1=nobody (shouldn't get this), 0=local player, 1=local AI, 2=remote, 3=replay (shouldn't get this)
|
||||
public byte mInPits; // between pit entrance and pit exit (not always accurate for remote vehicles)
|
||||
public byte mPlace; // 1-based position
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public byte[] mVehicleClass; // vehicle class
|
||||
|
||||
// Dash Indicators
|
||||
public double mTimeBehindNext; // time behind vehicle in next higher place
|
||||
[XmlIgnore] public int mLapsBehindNext; // laps behind vehicle in next higher place
|
||||
[XmlIgnore] public double mTimeBehindLeader; // time behind leader
|
||||
[XmlIgnore] public int mLapsBehindLeader; // laps behind leader
|
||||
public double mLapStartET; // time this lap was started
|
||||
|
||||
// Position and derivatives
|
||||
[XmlIgnore] public rF2Vec3 mPos; // world position in meters
|
||||
// TODO: remove these serialization, once we use telemetry
|
||||
public rF2Vec3 mLocalVel; // velocity (meters/sec) in local vehicle coordinates
|
||||
public rF2Vec3 mLocalAccel; // acceleration (meters/sec^2) in local vehicle coordinates
|
||||
|
||||
// Orientation and derivatives
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
|
||||
[XmlIgnore] public rF2Vec3[] mOri; // rows of orientation matrix (use TelemQuat conversions if desired), also converts local
|
||||
// vehicle vectors into world X, Y, or Z using dot product of rows 0, 1, or 2 respectively
|
||||
|
||||
[XmlIgnore] public rF2Vec3 mLocalRot; // rotation (radians/sec) in local vehicle coordinates
|
||||
|
||||
[XmlIgnore] public rF2Vec3 mLocalRotAccel; // rotational acceleration (radians/sec^2) in local vehicle coordinates
|
||||
|
||||
// tag.2012.03.01 - stopped casting some of these so variables now have names and mExpansion has shrunk, overall size and old data locations should be same
|
||||
[XmlIgnore] public byte mHeadlights; // status of headlights
|
||||
public byte mPitState; // 0=none, 1=request, 2=entering, 3=stopped, 4=exiting
|
||||
[XmlIgnore] public byte mServerScored; // whether this vehicle is being scored by server (could be off in qualifying or racing heats)
|
||||
[XmlIgnore] public byte mIndividualPhase;// game phases (described below) plus 9=after formation, 10=under yellow, 11=under blue (not used)
|
||||
|
||||
[XmlIgnore] public int mQualification; // 1-based, can be -1 when invalid
|
||||
|
||||
[XmlIgnore] public double mTimeIntoLap; // estimated time into lap
|
||||
[XmlIgnore] public double mEstimatedLapTime; // estimated laptime used for 'time behind' and 'time into lap' (note: this may changed based on vehicle and setup!?)
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 24)]
|
||||
[XmlIgnore] public byte[] mPitGroup; // pit group (same as team name unless pit is shared)
|
||||
public byte mFlag; // primary flag being shown to vehicle (currently only 0=green or 6=blue)
|
||||
[XmlIgnore] public byte mUnderYellow; // whether this car has taken a full-course caution flag at the start/finish line
|
||||
public byte mCountLapFlag; // 0 = do not count lap or time, 1 = count lap but not time, 2 = count lap and time
|
||||
public byte mInGarageStall; // appears to be within the correct garage stall
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 16)]
|
||||
[XmlIgnore] public byte[] mUpgradePack; // Coded upgrades
|
||||
|
||||
// Future use
|
||||
// tag.2012.04.06 - SEE ABOVE!
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 60)]
|
||||
[XmlIgnore] public byte[] mExpansion; // for future use
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2PhysicsOptions
|
||||
{
|
||||
[XmlIgnore] public byte mTractionControl; // 0 (off) - 3 (high)
|
||||
[XmlIgnore] public byte mAntiLockBrakes; // 0 (off) - 2 (high)
|
||||
[XmlIgnore] public byte mStabilityControl; // 0 (off) - 2 (high)
|
||||
[XmlIgnore] public byte mAutoShift; // 0 (off), 1 (upshifts), 2 (downshifts), 3 (all)
|
||||
[XmlIgnore] public byte mAutoClutch; // 0 (off), 1 (on)
|
||||
public byte mInvulnerable; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mOppositeLock; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mSteeringHelp; // 0 (off) - 3 (high)
|
||||
[XmlIgnore] public byte mBrakingHelp; // 0 (off) - 2 (high)
|
||||
[XmlIgnore] public byte mSpinRecovery; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mAutoPit; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mAutoLift; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mAutoBlip; // 0 (off), 1 (on)
|
||||
|
||||
public byte mFuelMult; // fuel multiplier (0x-7x)
|
||||
[XmlIgnore] public byte mTireMult; // tire wear multiplier (0x-7x)
|
||||
[XmlIgnore] public byte mMechFail; // mechanical failure setting; 0 (off), 1 (normal), 2 (timescaled)
|
||||
[XmlIgnore] public byte mAllowPitcrewPush; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mRepeatShifts; // accidental repeat shift prevention (0-5; see PLR file)
|
||||
[XmlIgnore] public byte mHoldClutch; // for auto-shifters at start of race: 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mAutoReverse; // 0 (off), 1 (on)
|
||||
[XmlIgnore] public byte mAlternateNeutral; // Whether shifting up and down simultaneously equals neutral
|
||||
|
||||
// tag.2014.06.09 - yes these are new, but no they don't change the size of the structure nor the address of the other variables in it (because we're just using the existing padding)
|
||||
[XmlIgnore] public byte mAIControl; // Whether player vehicle is currently under AI control
|
||||
[XmlIgnore] public byte mUnused1; //
|
||||
[XmlIgnore] public byte mUnused2; //
|
||||
|
||||
[XmlIgnore] public float mManualShiftOverrideTime; // time before auto-shifting can resume after recent manual shift
|
||||
[XmlIgnore] public float mAutoShiftOverrideTime; // time before manual shifting can resume after recent auto shift
|
||||
[XmlIgnore] public float mSpeedSensitiveSteering; // 0.0 (off) - 1.0
|
||||
[XmlIgnore] public float mSteerRatioSpeed; // speed (m/s) under which lock gets expanded to full
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Identical to TrackRulesCommandV01, except where noted by MM_NEW/MM_NOT_USED comments. Renamed to match plugin convention.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
public enum rF2TrackRulesCommand
|
||||
{
|
||||
AddFromTrack = 0, // crossed s/f line for first time after full-course yellow was called
|
||||
AddFromPit, // exited pit during full-course yellow
|
||||
AddFromUndq, // during a full-course yellow, the admin reversed a disqualification
|
||||
RemoveToPit, // entered pit during full-course yellow
|
||||
RemoveToDnf, // vehicle DNF'd during full-course yellow
|
||||
RemoveToDq, // vehicle DQ'd during full-course yellow
|
||||
RemoveToUnloaded, // vehicle unloaded (possibly kicked out or banned) during full-course yellow
|
||||
MoveToBack, // misbehavior during full-course yellow, resulting in the penalty of being moved to the back of their current line
|
||||
LongestTime, // misbehavior during full-course yellow, resulting in the penalty of being moved to the back of the longest line
|
||||
//------------------
|
||||
Maximum // should be last
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Identical to TrackRulesActionV01, except where noted by MM_NEW/MM_NOT_USED comments.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
public struct rF2TrackRulesAction
|
||||
{
|
||||
// input only
|
||||
[XmlIgnore] public rF2TrackRulesCommand mCommand; // recommended action
|
||||
[XmlIgnore] public int mID; // slot ID if applicable
|
||||
[XmlIgnore] public double mET; // elapsed time that event occurred, if applicable
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Identical to TrackRulesColumnV01, except where noted by MM_NEW/MM_NOT_USED comments. Renamed to match plugin convention.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
public enum rF2TrackRulesColumn
|
||||
{
|
||||
LeftLane = 0, // left (inside)
|
||||
MidLefLane, // mid-left
|
||||
MiddleLane, // middle
|
||||
MidrRghtLane, // mid-right
|
||||
RightLane, // right (outside)
|
||||
//------------------
|
||||
MaxLanes, // should be after the valid static lane choices
|
||||
//------------------
|
||||
Invalid = MaxLanes, // currently invalid (hasn't crossed line or in pits/garage)
|
||||
FreeChoice, // free choice (dynamically chosen by driver)
|
||||
Pending, // depends on another participant's free choice (dynamically set after another driver chooses)
|
||||
//------------------
|
||||
Maximum // should be last
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Identical to TrackRulesParticipantV01, except where noted by MM_NEW/MM_NOT_USED comments.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2TrackRulesParticipant
|
||||
{
|
||||
// input only
|
||||
public int mID; // slot ID
|
||||
[XmlIgnore] public short mFrozenOrder; // 0-based place when caution came out (not valid for formation laps)
|
||||
public short mPlace; // 1-based place (typically used for the initialization of the formation lap track order)
|
||||
[XmlIgnore] public float mYellowSeverity; // a rating of how much this vehicle is contributing to a yellow flag (the sum of all vehicles is compared to TrackRulesV01::mSafetyCarThreshold)
|
||||
[XmlIgnore] public double mCurrentRelativeDistance; // equal to ( ( ScoringInfoV01::mLapDist * this->mRelativeLaps ) + VehicleScoringInfoV01::mLapDist )
|
||||
|
||||
// input/output
|
||||
public int mRelativeLaps; // current formation/caution laps relative to safety car (should generally be zero except when safety car crosses s/f line); this can be decremented to implement 'wave around' or 'beneficiary rule' (a.k.a. 'lucky dog' or 'free pass')
|
||||
public rF2TrackRulesColumn mColumnAssignment;// which column (line/lane) that participant is supposed to be in
|
||||
public int mPositionAssignment; // 0-based position within column (line/lane) that participant is supposed to be located at (-1 is invalid)
|
||||
public byte mAllowedToPit; // whether the rules allow this particular vehicle to enter pits right now
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 3)]
|
||||
[XmlIgnore] public byte[] mUnused; //
|
||||
|
||||
[XmlIgnore] public double mGoalRelativeDistance; // calculated based on where the leader is, and adjusted by the desired column spacing and the column/position assignments
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 96)]
|
||||
public byte[] mMessage; // a message for this participant to explain what is going on (untranslated; it will get run through translator on client machines)
|
||||
|
||||
// future expansion
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 192)]
|
||||
[XmlIgnore] public byte[] mExpansion;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Identical to TrackRulesStageV01, except where noted by MM_NEW/MM_NOT_USED comments. Renamed to match plugin convention.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
public enum rF2TrackRulesStage
|
||||
{
|
||||
FormationInit = 0, // initialization of the formation lap
|
||||
FormationUpdate, // update of the formation lap
|
||||
Normal, // normal (non-yellow) update
|
||||
CautionInit, // initialization of a full-course yellow
|
||||
CautionUpdate, // update of a full-course yellow
|
||||
//------------------
|
||||
Maximum // should be last
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Identical to TrackRulesV01, except where noted by MM_NEW/MM_NOT_USED comments.
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2TrackRules
|
||||
{
|
||||
// input only
|
||||
[XmlIgnore] public double mCurrentET; // current time
|
||||
public rF2TrackRulesStage mStage; // current stage
|
||||
public rF2TrackRulesColumn mPoleColumn; // column assignment where pole position seems to be located
|
||||
[XmlIgnore] public int mNumActions; // number of recent actions
|
||||
|
||||
// MM_NOT_USED
|
||||
// TrackRulesActionV01 *mAction; // array of recent actions
|
||||
// MM_NEW
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
[XmlIgnore] public byte[] pointer1;
|
||||
|
||||
public int mNumParticipants; // number of participants (vehicles)
|
||||
|
||||
[XmlIgnore] public byte mYellowFlagDetected; // whether yellow flag was requested or sum of participant mYellowSeverity's exceeds mSafetyCarThreshold
|
||||
[XmlIgnore] public byte mYellowFlagLapsWasOverridden; // whether mYellowFlagLaps (below) is an admin request
|
||||
[XmlIgnore] public byte mSafetyCarExists; // whether safety car even exists
|
||||
public byte mSafetyCarActive; // whether safety car is active
|
||||
|
||||
public int mSafetyCarLaps; // number of laps
|
||||
[XmlIgnore] public float mSafetyCarThreshold; // the threshold at which a safety car is called out (compared to the sum of TrackRulesParticipantV01::mYellowSeverity for each vehicle)
|
||||
public double mSafetyCarLapDist; // safety car lap distance
|
||||
|
||||
[XmlIgnore] public float mSafetyCarLapDistAtStart; // where the safety car starts from
|
||||
public float mPitLaneStartDist; // where the waypoint branch to the pits breaks off (this may not be perfectly accurate)
|
||||
[XmlIgnore] public float mTeleportLapDist; // the front of the teleport locations (a useful first guess as to where to throw the green flag)
|
||||
|
||||
// future input expansion
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 256)]
|
||||
[XmlIgnore] public byte[] mInputExpansion;
|
||||
|
||||
// input/output
|
||||
[XmlIgnore] public sbyte mYellowFlagState; // see ScoringInfoV01 for values
|
||||
[XmlIgnore] public short mYellowFlagLaps; // suggested number of laps to run under yellow (may be passed in with admin command)
|
||||
[XmlIgnore] public int mSafetyCarInstruction; // 0=no change, 1=go active, 2=head for pits
|
||||
public float mSafetyCarSpeed; // maximum speed at which to drive
|
||||
|
||||
[XmlIgnore] public float mSafetyCarMinimumSpacing; // minimum spacing behind safety car (-1 to indicate no limit)
|
||||
[XmlIgnore] public float mSafetyCarMaximumSpacing; // maximum spacing behind safety car (-1 to indicate no limit)
|
||||
[XmlIgnore] public float mMinimumColumnSpacing; // minimum desired spacing between vehicles in a column (-1 to indicate indeterminate/unenforced)
|
||||
[XmlIgnore] public float mMaximumColumnSpacing; // maximum desired spacing between vehicles in a column (-1 to indicate indeterminate/unenforced)
|
||||
|
||||
[XmlIgnore] public float mMinimumSpeed; // minimum speed that anybody should be driving (-1 to indicate no limit)
|
||||
[XmlIgnore] public float mMaximumSpeed; // maximum speed that anybody should be driving (-1 to indicate no limit)
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 96)]
|
||||
public byte[] mMessage; // a message for everybody to explain what is going on (which will get run through translator on client machines)
|
||||
|
||||
// MM_NOT_USED
|
||||
// TrackRulesParticipantV01 *mParticipant; // array of partipants (vehicles)
|
||||
// MM_NEW
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
[XmlIgnore] public byte[] pointer2;
|
||||
|
||||
// future input/output expansion
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 256)]
|
||||
[XmlIgnore] public byte[] mInputOutputExpansion;
|
||||
};
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2MappedBufferVersionBlock
|
||||
{
|
||||
// If both version variables are equal, buffer is not being written to, or we're extremely unlucky and second check is necessary.
|
||||
// If versions don't match, buffer is being written to, or is incomplete (game crash, or missed transition).
|
||||
[XmlIgnore] public uint mVersionUpdateBegin; // Incremented right before buffer is written to.
|
||||
[XmlIgnore] public uint mVersionUpdateEnd; // Incremented after buffer write is done.
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2MappedBufferVersionBlockWithSize
|
||||
{
|
||||
[XmlIgnore] public uint mVersionUpdateBegin; // Incremented right before buffer is written to.
|
||||
[XmlIgnore] public uint mVersionUpdateEnd; // Incremented after buffer write is done.
|
||||
|
||||
[XmlIgnore] public int mBytesUpdatedHint; // How many bytes of the structure were written during the last update.
|
||||
// 0 means unknown (whole buffer should be considered as updated).
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2Telemetry
|
||||
{
|
||||
[XmlIgnore] public uint mVersionUpdateBegin; // Incremented right before buffer is written to.
|
||||
[XmlIgnore] public uint mVersionUpdateEnd; // Incremented after buffer write is done.
|
||||
|
||||
[XmlIgnore] public int mBytesUpdatedHint; // How many bytes of the structure were written during the last update.
|
||||
// 0 means unknown (whole buffer should be considered as updated).
|
||||
|
||||
public int mNumVehicles; // current number of vehicles
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = rFactor2Constants.MAX_MAPPED_VEHICLES)]
|
||||
public rF2VehicleTelemetry[] mVehicles;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2Scoring
|
||||
{
|
||||
[XmlIgnore] public uint mVersionUpdateBegin; // Incremented right before buffer is written to.
|
||||
[XmlIgnore] public uint mVersionUpdateEnd; // Incremented after buffer write is done.
|
||||
|
||||
[XmlIgnore] public int mBytesUpdatedHint; // How many bytes of the structure were written during the last update.
|
||||
|
||||
public rF2ScoringInfo mScoringInfo;
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = rFactor2Constants.MAX_MAPPED_VEHICLES)]
|
||||
public rF2VehicleScoring[] mVehicles;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2Rules
|
||||
{
|
||||
[XmlIgnore] public uint mVersionUpdateBegin; // Incremented right before buffer is written to.
|
||||
[XmlIgnore] public uint mVersionUpdateEnd; // Incremented after buffer write is done.
|
||||
|
||||
[XmlIgnore] public int mBytesUpdatedHint; // How many bytes of the structure were written during the last update.
|
||||
|
||||
public rF2TrackRules mTrackRules;
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = rFactor2Constants.MAX_MAPPED_VEHICLES)]
|
||||
[XmlIgnore] public rF2TrackRulesAction[] mActions;
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = rFactor2Constants.MAX_MAPPED_VEHICLES)]
|
||||
public rF2TrackRulesParticipant[] mParticipants;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
public struct rF2TrackedDamage
|
||||
{
|
||||
public double mMaxImpactMagnitude; // Max impact magnitude. Tracked on every telemetry update, and reset on visit to pits or Session restart.
|
||||
public double mAccumulatedImpactMagnitude; // Accumulated impact magnitude. Tracked on every telemetry update, and reset on visit to pits or Session restart.
|
||||
};
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
public struct rF2VehScoringCapture
|
||||
{
|
||||
// VehicleScoringInfoV01 members:
|
||||
public int mID; // slot ID (note that it can be re-used in multiplayer after someone leaves)
|
||||
public byte mPlace;
|
||||
public byte mIsPlayer;
|
||||
[XmlIgnore] public sbyte mFinishStatus; // 0=none, 1=finished, 2=dnf, 3=dq
|
||||
};
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
public struct rF2SessionTransitionCapture
|
||||
{
|
||||
// ScoringInfoV01 members:
|
||||
[XmlIgnore] public byte mGamePhase;
|
||||
[XmlIgnore] public int mSession;
|
||||
|
||||
// VehicleScoringInfoV01 members:
|
||||
public int mNumScoringVehicles;
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = rFactor2Constants.MAX_MAPPED_VEHICLES)]
|
||||
public rF2VehScoringCapture[] mScoringVehicles;
|
||||
};
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
public struct rF2HostedPluginVars
|
||||
{
|
||||
public byte StockCarRules_IsHosted; // Is StockCarRules.dll successfully loaded into SM plugin?
|
||||
public int StockCarRules_DoubleFileType; // DoubleFileType plugin variable value.
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 4)]
|
||||
public struct rF2Extended
|
||||
{
|
||||
[XmlIgnore] public uint mVersionUpdateBegin; // Incremented right before buffer is written to.
|
||||
[XmlIgnore] public uint mVersionUpdateEnd; // Incremented after buffer write is done.
|
||||
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 8)]
|
||||
public byte[] mVersion; // API version
|
||||
public byte is64bit; // Is 64bit plugin?
|
||||
|
||||
// Physics options (updated on session start):
|
||||
public rF2PhysicsOptions mPhysics;
|
||||
|
||||
// Damage tracking for each vehicle (indexed by mID % rF2MappedBufferHeader::MAX_MAPPED_IDS):
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = rFactor2Constants.MAX_MAPPED_IDS)]
|
||||
public rF2TrackedDamage[] mTrackedDamages;
|
||||
|
||||
// Function call based flags:
|
||||
public byte mInRealtimeFC; // in realtime as opposed to at the monitor (reported via last EnterRealtime/ExitRealtime calls).
|
||||
[XmlIgnore] public byte mMultimediaThreadStarted; // multimedia thread started (reported via ThreadStarted/ThreadStopped calls).
|
||||
[XmlIgnore] public byte mSimulationThreadStarted; // simulation thread started (reported via ThreadStarted/ThreadStopped calls).
|
||||
|
||||
public byte mSessionStarted; // Set to true on Session Started, set to false on Session Ended.
|
||||
[XmlIgnore] public Int64 mTicksSessionStarted; // Ticks when session started.
|
||||
public Int64 mTicksSessionEnded; // Ticks when session ended.
|
||||
public rF2SessionTransitionCapture mSessionTransitionCapture; // Contains partial internals capture at session transition time.
|
||||
|
||||
// Captured non-empty MessageInfoV01::mText message.
|
||||
[MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = 128)]
|
||||
public byte[] mDisplayedMessageUpdateCapture;
|
||||
|
||||
public rF2HostedPluginVars mHostedPluginVars;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
use anyhow::Error as AnyError;
|
||||
use std::mem;
|
||||
|
||||
use crate::rfactor_structs::*;
|
||||
|
||||
pub const MM_TELEMETRY_FILE_NAME: &str = "$rFactor2SMMP_Telemetry$";
|
||||
pub const MM_SCORING_FILE_NAME: &str = "$rFactor2SMMP_Scoring$";
|
||||
pub const MM_EXTENDED_FILE_NAME: &str = "$rFactor2SMMP_Extended$";
|
||||
pub const MM_PITINFO_FILE_NAME: &str = "$rFactor2SMMP_PitInfo$";
|
||||
pub const MM_WEATHER_FILE_NAME: &str = "$rFactor2SMMP_Weather$";
|
||||
pub const MM_RULES_CONTROL_FILE_NAME: &str = "$rFactor2SMMP_RulesControl$";
|
||||
|
||||
pub const MAX_MAPPED_VEHICLES: usize = 128;
|
||||
pub const MAX_MAPPED_IDS: usize = 512;
|
||||
|
||||
#[repr(C, packed(4))]
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct rF2Telemetry {
|
||||
pub version_update_begin: u32,
|
||||
pub version_update_end: u32,
|
||||
pub bytes_update_hint: i32,
|
||||
|
||||
pub num_vehicles: i32,
|
||||
pub vehicle_telemetry: [TelemInfoV01; MAX_MAPPED_VEHICLES],
|
||||
}
|
||||
|
||||
impl rF2Telemetry {
|
||||
pub const SIZE: usize = mem::size_of::<Self>();
|
||||
|
||||
pub fn vehicles(&self) -> &[TelemInfoV01] {
|
||||
&self.vehicle_telemetry[0..self.num_vehicles as usize]
|
||||
}
|
||||
}
|
||||
|
||||
impl TryFrom<&[u8]> for rF2Telemetry {
|
||||
type Error = AnyError;
|
||||
|
||||
fn try_from(value: &[u8]) -> Result<Self, Self::Error> {
|
||||
debug_assert!(value.len() == Self::SIZE);
|
||||
let fixed_size: [u8; Self::SIZE] = value.try_into().unwrap();
|
||||
|
||||
Ok(unsafe { mem::transmute(fixed_size) })
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C, packed(4))]
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct rF2Scoring {
|
||||
pub version_update_begin: u32,
|
||||
pub version_update_end: u32,
|
||||
pub bytes_update_hint: i32,
|
||||
|
||||
pub scoring_info: ScoringInfoV01,
|
||||
pub vehicles: [VehicleScoringInfoV01; MAX_MAPPED_VEHICLES],
|
||||
}
|
||||
|
||||
impl rF2Scoring {
|
||||
pub const SIZE: usize = mem::size_of::<Self>();
|
||||
}
|
||||
|
||||
impl TryFrom<&[u8]> for rF2Scoring {
|
||||
type Error = AnyError;
|
||||
|
||||
fn try_from(value: &[u8]) -> Result<Self, Self::Error> {
|
||||
debug_assert!(value.len() == Self::SIZE);
|
||||
let fixed_size: [u8; Self::SIZE] = value.try_into().unwrap();
|
||||
|
||||
Ok(unsafe { mem::transmute(fixed_size) })
|
||||
}
|
||||
}
|
50
src/lib.rs
50
src/lib.rs
|
@ -1,36 +1,36 @@
|
|||
mod additional_rfactor;
|
||||
#[allow(warnings)]
|
||||
mod rfactor_structs;
|
||||
|
||||
use std::{fs::File, path::Path};
|
||||
|
||||
use additional_rfactor::*;
|
||||
use anyhow::Result;
|
||||
use memmap2::Mmap;
|
||||
use rfactor_structs::TelemInfoV01;
|
||||
|
||||
const MM_TELEMETRY_FILE_NAME: &str = "$rFactor2SMMP_Telemetry$";
|
||||
const MM_SCORING_FILE_NAME: &str = "$rFactor2SMMP_Scoring$";
|
||||
const MM_RULES_FILE_NAME: &str = "$rFactor2SMMP_Rules$";
|
||||
const MM_FORCE_FEEDBACK_FILE_NAME: &str = "$rFactor2SMMP_ForceFeedback$";
|
||||
const MM_GRAPHICS_FILE_NAME: &str = "$rFactor2SMMP_Graphics$";
|
||||
const MM_PITINFO_FILE_NAME: &str = "$rFactor2SMMP_PitInfo$";
|
||||
const MM_WEATHER_FILE_NAME: &str = "$rFactor2SMMP_Weather$";
|
||||
const MM_EXTENDED_FILE_NAME: &str = "$rFactor2SMMP_Extended$";
|
||||
|
||||
const MM_HWCONTROL_FILE_NAME: &str = "$rFactor2SMMP_HWControl$";
|
||||
const MM_HWCONTROL_LAYOUT_VERSION: u32 = 1;
|
||||
|
||||
const MM_WEATHER_CONTROL_FILE_NAME: &str = "$rFactor2SMMP_WeatherControl$";
|
||||
const MM_WEATHER_CONTROL_LAYOUT_VERSION: u32 = 1;
|
||||
|
||||
const MM_RULES_CONTROL_FILE_NAME: &str = "$rFactor2SMMP_RulesControl$";
|
||||
const MM_RULES_CONTROL_LAYOUT_VERSION: u32 = 1;
|
||||
|
||||
const MM_PLUGIN_CONTROL_FILE_NAME: &str = "$rFactor2SMMP_PluginControl$";
|
||||
|
||||
const RFACTOR_SHM_FILE: &str = "/dev/shm";
|
||||
|
||||
pub struct TelemetryReader {
|
||||
_telemetry_file: File,
|
||||
shm: Mmap,
|
||||
}
|
||||
|
||||
impl TelemetryReader {
|
||||
pub fn new() -> Result<Self> {
|
||||
let file = File::open(Path::new(RFACTOR_SHM_FILE).join(MM_TELEMETRY_FILE_NAME))?;
|
||||
let mmap = unsafe { Mmap::map(&file)? };
|
||||
|
||||
Ok(Self {
|
||||
_telemetry_file: file,
|
||||
shm: mmap,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn query_telemetry(&self) -> Result<Vec<TelemInfoV01>> {
|
||||
let telemetry = rF2Telemetry::try_from(&self.shm[0..rF2Telemetry::SIZE])?;
|
||||
let vehicles = telemetry.vehicles();
|
||||
|
||||
Ok(vehicles.to_vec())
|
||||
}
|
||||
pub fn test_read() -> Result<()> {
|
||||
let file = File::open(Path::new(RFACTOR_SHM_FILE).join(MM_TELEMETRY_FILE_NAME))?;
|
||||
let mmap = unsafe { Mmap::map(&file)? };
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue