Return object on save game load
This commit is contained in:
parent
1087e66617
commit
e5fc772288
1 changed files with 2 additions and 2 deletions
|
@ -362,7 +362,7 @@ impl SaveGame {
|
|||
pub fn to_entity_object<A: Ability + 'static>(
|
||||
self,
|
||||
world: &mut World,
|
||||
) -> Result<(Entity, String)> {
|
||||
) -> Result<(EntityObject, String)> {
|
||||
let mut entity_object = AssetHandler::create(world).empty_entity();
|
||||
|
||||
entity_object.insert_component(Draw::new(Vec::new()));
|
||||
|
@ -397,6 +397,6 @@ impl SaveGame {
|
|||
entity_object.insert_component(statistics);
|
||||
entity_object.insert_component(current_status);
|
||||
|
||||
Ok((world.add_entity(entity_object)?, self.general.name))
|
||||
Ok((entity_object, self.general.name))
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue