rustray/src/ray.rs

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use cgmath::Vector3;
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pub struct Ray {
pub origin: Vector3<f32>,
pub direction: Vector3<f32>,
pub inv_direction: Vector3<f32>,
pub signs: Vector3<usize>,
}
impl Ray {
pub fn new(origin: Vector3<f32>, direction: Vector3<f32>) -> Ray {
let inv_direction = 1.0 / direction;
let x = (inv_direction.x < 0.0) as usize;
let y = (inv_direction.y < 0.0) as usize;
let z = (inv_direction.z < 0.0) as usize;
Ray {
origin,
direction,
inv_direction,
signs: Vector3::new(x, y, z),
}
}
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}