From 62e00f87fa5a57c6410262ea4c0bdcc7ebd66ca8 Mon Sep 17 00:00:00 2001 From: hodasemi Date: Mon, 29 Apr 2019 14:27:23 +0200 Subject: [PATCH] Add more data --- src/acceleration_data.rs | 6 ++++-- src/main.rs | 6 ++++-- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/src/acceleration_data.rs b/src/acceleration_data.rs index 334061d..bea31a7 100644 --- a/src/acceleration_data.rs +++ b/src/acceleration_data.rs @@ -7,10 +7,12 @@ use crate::intersection::Intersection; use crate::ray::Ray; use crate::triangle::Triangle; +const AABB_BUFFER_SIZE: usize = 16384; + pub struct AccelerationData<'a> { recursive: bool, triangles: &'a [Triangle], - data: [AABB; 1024], + data: [AABB; AABB_BUFFER_SIZE], } impl<'a> AccelerationData<'a> { @@ -18,7 +20,7 @@ impl<'a> AccelerationData<'a> { // we are creating the tree from the bottom up // create our slice - let mut data = [AABB::new(); 1024]; + let mut data = [AABB::new(); AABB_BUFFER_SIZE]; // first lets create the leaf nodes let leaf_nodes = Self::create_leaf_nodes(input_data, triangles_per_as); diff --git a/src/main.rs b/src/main.rs index edf613b..2bd6c50 100644 --- a/src/main.rs +++ b/src/main.rs @@ -47,10 +47,12 @@ fn generate_grid(width: u32, height: u32) -> Vec { } fn main() { - let input_data = generate_grid(5, 5); + let input_data = generate_grid(100, 100); + + let distance = 40.0; let camera = Camera::new( - vec3(0.0, -4.0, 4.0), + vec3(-distance, -distance, distance), vec3(0.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), 45.0,