ui/src/element_creator/generator.frag

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2024-03-25 06:12:51 +00:00
#version 450
layout (set = 0, binding = 0) uniform Descriptor {
vec3 color;
} descriptor;
layout (location = 0) out vec4 out_color;
void main()
{
out_color = vec4(descriptor.color, 1.0);
}