ui/src/guihandler/gui/displayable.rs

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//! `Displayable` is a property to display a background texture
use crate::prelude::*;
use anyhow::Result;
use assetpath::AssetPath;
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use utilities::prelude::*;
use vulkan_rs::prelude::*;
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use cgmath::{vec2, vec4};
use super::texturedvertex::TexturedVertex;
use std::sync::{
atomic::{AtomicI32, Ordering::SeqCst},
{Arc, RwLock},
};
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#[derive(Debug, Clone)]
pub enum DisplayableType {
Path(AssetPath),
Descriptor(ElementDescriptor),
}
impl From<AssetPath> for DisplayableType {
fn from(value: AssetPath) -> Self {
Self::Path(value)
}
}
impl From<ElementDescriptor> for DisplayableType {
fn from(value: ElementDescriptor) -> Self {
Self::Descriptor(value)
}
}
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#[derive(Debug, Clone, Copy)]
pub enum DisplayableFillType {
Expand,
Square,
}
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/// `Displayable` gives the ability to display a texture as background image for an item
pub struct Displayable {
framable: Arc<Framable>,
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descriptor_set: Arc<DescriptorSet>,
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buffer: Arc<Buffer<TexturedVertex>>,
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displayable_type: RwLock<DisplayableType>,
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fill_type: DisplayableFillType,
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ui_layer: AtomicI32,
left_factor: RwLock<f32>,
right_factor: RwLock<f32>,
bottom_factor: RwLock<f32>,
top_factor: RwLock<f32>,
left_uv_factor: RwLock<f32>,
right_uv_factor: RwLock<f32>,
bottom_uv_factor: RwLock<f32>,
top_uv_factor: RwLock<f32>,
}
impl Displayable {
/// Factory method for `Displayable`, returns `Arc<Displayable>`
///
/// # Arguments
///
/// * `framable` is a `Arc<Framable>` instance
/// * `name` is the name for a png
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pub fn new(
framable: Arc<Framable>,
displayable_type: impl Into<DisplayableType>,
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fill_type: DisplayableFillType,
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) -> Result<Arc<Self>> {
let descriptor_set = framable.gui_handler().image_descriptor_set()?;
let displayable_type = displayable_type.into();
if let DisplayableType::Path(path) = &displayable_type {
let texture = framable
.gui_handler()
.displayable_image_from_path(path.clone())?;
descriptor_set.update(&[DescriptorWrite::combined_samplers(0, &[&texture])])?;
}
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let buffer = Buffer::builder()
.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_size(6)
.build(framable.gui_handler().device().clone())?;
let displayable = Arc::new(Displayable {
framable,
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descriptor_set,
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buffer,
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displayable_type: RwLock::new(displayable_type),
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fill_type,
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ui_layer: AtomicI32::new(0),
left_factor: RwLock::new(0.0),
right_factor: RwLock::new(1.0),
bottom_factor: RwLock::new(1.0),
top_factor: RwLock::new(0.0),
left_uv_factor: RwLock::new(0.0),
right_uv_factor: RwLock::new(1.0),
bottom_uv_factor: RwLock::new(1.0),
top_uv_factor: RwLock::new(0.0),
});
let displayable_clone = displayable.clone();
let weak_displayable = Arc::downgrade(&displayable);
displayable.framable.add_callback(
weak_displayable,
Box::new(move || displayable_clone.update_frame()),
);
Ok(displayable)
}
/// Add method
///
/// # Arguments
///
/// * `displayable` is a `&Arc<Displayable>` instance that is going to be added
pub fn add(self: &Arc<Self>) -> Result<()> {
self.framable
.gui_handler()
.add_displayable(self.ui_layer.load(SeqCst), self.clone())
}
/// Delete method, has to be explicitly called, otherwise it will remain in memory
///
/// # Arguments
///
/// * `displayable` is a `&Arc<Displayable>` instance that is going to be deleted
pub fn delete(self: &Arc<Self>) -> Result<()> {
self.framable
.gui_handler()
.delete_displayable(self.ui_layer.load(SeqCst), self)
}
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pub fn inner_type(&self) -> DisplayableType {
self.displayable_type.read().unwrap().clone()
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}
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pub fn set_ui_layer(&self, ui_layer: i32) {
self.ui_layer.store(ui_layer, SeqCst);
}
pub fn clear_callback(self: &Arc<Self>) {
let weak_displayable = Arc::downgrade(self);
self.framable.remove_callback(weak_displayable);
}
/// Replaces the current background image
///
/// # Arguments
///
/// * `name` is the name of the texture in `gui/` without `.png` suffix
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pub fn set_image(&self, displayable_type: impl Into<DisplayableType>) -> Result<()> {
let displayable_type = displayable_type.into();
let texture = match displayable_type.clone() {
DisplayableType::Path(path) => Some(
self.framable
.gui_handler()
.displayable_image_from_path(path)?,
),
DisplayableType::Descriptor(descriptor) => {
let width = (self.framable.right() - self.framable.left()) as u32;
let height = (self.framable.bottom() - self.framable.top()) as u32;
if width > 0 && height > 0 {
Some(
self.framable
.gui_handler()
.displayable_image_from_descriptor(width, height, descriptor)?,
)
} else {
None
}
}
};
if let Some(texture) = texture {
self.descriptor_set
.update(&[DescriptorWrite::combined_samplers(0, &[&texture])])?;
}
*self.displayable_type.write().unwrap() = displayable_type;
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Ok(())
}
/// Returns the internal vulkan buffer
pub fn buffer(&self) -> &Arc<Buffer<TexturedVertex>> {
&self.buffer
}
/// Returns the internal vulkan descriptor set
pub fn descriptor_set(&self) -> Arc<DescriptorSet> {
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self.descriptor_set.clone()
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}
pub fn set_left_factor(&self, factor: f32) {
*self.left_factor.write().unwrap() = factor;
}
pub fn set_right_factor(&self, factor: f32) {
*self.right_factor.write().unwrap() = factor;
}
pub fn set_top_factor(&self, factor: f32) {
*self.top_factor.write().unwrap() = factor;
}
pub fn set_bottom_factor(&self, factor: f32) {
*self.bottom_factor.write().unwrap() = factor;
}
pub fn set_left_uv_factor(&self, factor: f32) {
*self.left_uv_factor.write().unwrap() = factor;
}
pub fn set_right_uv_factor(&self, factor: f32) {
*self.right_uv_factor.write().unwrap() = factor;
}
pub fn set_top_uv_factor(&self, factor: f32) {
*self.top_uv_factor.write().unwrap() = factor;
}
pub fn set_bottom_uv_factor(&self, factor: f32) {
*self.bottom_uv_factor.write().unwrap() = factor;
}
/// Update frame method if the original frame is invalidated
pub fn update_frame(&self) -> Result<()> {
let mut frame = self.buffer.map_complete()?;
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let mut x_start = self.framable.left() as f32;
let mut y_start = self.framable.top() as f32;
let mut width = (self.framable.right() - self.framable.left()) as f32;
let mut height = (self.framable.bottom() - self.framable.top()) as f32;
if let DisplayableFillType::Square = self.fill_type {
if width > height {
let diff = width - height;
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x_start += diff * 0.5;
width = height;
} else if height > width {
let diff = height - width;
y_start += diff * 0.5;
height = width;
}
}
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if let DisplayableType::Descriptor(descriptor) = &*self.displayable_type.read().unwrap() {
if width > 0.0 && height > 0.0 {
let texture = self
.framable
.gui_handler()
.displayable_image_from_descriptor(
width as u32,
height as u32,
descriptor.clone(),
)?;
self.descriptor_set
.update(&[DescriptorWrite::combined_samplers(0, &[&texture])])?;
}
}
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let left = x_start + width * *self.left_factor.read().unwrap();
let right = x_start + width * *self.right_factor.read().unwrap();
let top = y_start + height * *self.top_factor.read().unwrap();
let bottom = y_start + height * *self.bottom_factor.read().unwrap();
frame[0].position = self.framable.ortho() * vec4(left, bottom, 0.0, 1.0);
frame[1].position = self.framable.ortho() * vec4(right, bottom, 0.0, 1.0);
frame[2].position = self.framable.ortho() * vec4(right, top, 0.0, 1.0);
frame[3].position = self.framable.ortho() * vec4(right, top, 0.0, 1.0);
frame[4].position = self.framable.ortho() * vec4(left, top, 0.0, 1.0);
frame[5].position = self.framable.ortho() * vec4(left, bottom, 0.0, 1.0);
frame[0].texture_coordinates = vec2(
*self.left_uv_factor.read().unwrap(),
*self.bottom_uv_factor.read().unwrap(),
);
frame[1].texture_coordinates = vec2(
*self.right_uv_factor.read().unwrap(),
*self.bottom_uv_factor.read().unwrap(),
);
frame[2].texture_coordinates = vec2(
*self.right_uv_factor.read().unwrap(),
*self.top_uv_factor.read().unwrap(),
);
frame[3].texture_coordinates = vec2(
*self.right_uv_factor.read().unwrap(),
*self.top_uv_factor.read().unwrap(),
);
frame[4].texture_coordinates = vec2(
*self.left_uv_factor.read().unwrap(),
*self.top_uv_factor.read().unwrap(),
);
frame[5].texture_coordinates = vec2(
*self.left_uv_factor.read().unwrap(),
*self.bottom_uv_factor.read().unwrap(),
);
Ok(())
}
}