ui/build.rs

54 lines
1.4 KiB
Rust
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2024-03-25 06:12:51 +00:00
use std::{fs, path::Path, process::Command};
const FILE_ENDINGS: &'static [&'static str] = &[
"vert", "frag", "geom", "comp", "rchit", "rmiss", "rgen", "rahit",
];
fn find_shader_files(path: impl AsRef<Path>) -> Vec<String> {
let mut v = Vec::new();
if !path.as_ref().is_dir() {
panic!("path ({:?}) is not a directory!", path.as_ref());
}
for entry in fs::read_dir(path).unwrap() {
let child_path = entry.unwrap().path();
if child_path.is_dir() {
v.extend(find_shader_files(child_path));
} else if child_path.is_file() {
for ending in FILE_ENDINGS.iter() {
if child_path.extension().unwrap() == *ending {
v.push(child_path.to_str().unwrap().to_string());
break;
}
}
}
}
v
}
fn compile_shader(shader_files: &[String]) {
Command::new("glslangValidator")
.arg("--help")
.output()
.expect("Failed to execute glslangValidator. Maybe you need to install it first?");
for shader in shader_files {
Command::new("glslangValidator")
.arg("-V")
.arg(shader)
.arg("-o")
.arg(&format!("{}.spv", shader))
.output()
.expect(&format!("Failed to compile {}", shader));
}
}
fn main() {
let shader_files = find_shader_files("src");
compile_shader(&shader_files);
}