Simplify gui creation
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parent
79879d1ae7
commit
17dd562408
4 changed files with 56 additions and 86 deletions
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@ -54,10 +54,10 @@ pub struct ButtonInfo {
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background_fill_type: DisplayableFillType,
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background_fill_type: DisplayableFillType,
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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pub click_sound: AssetPath,
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pub click_sound: Option<AssetPath>,
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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pub hover_sound: AssetPath,
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pub hover_sound: Option<AssetPath>,
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pub text: RwLock<String>,
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pub text: RwLock<String>,
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pub text_color: Color,
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pub text_color: Color,
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@ -98,16 +98,12 @@ impl ButtonInfo {
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background_fill_type: DisplayableFillType::Expand,
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background_fill_type: DisplayableFillType::Expand,
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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click_sound: match Self::find_click_sound(grid) {
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click_sound: Self::find_click_sound(grid)
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Some(sound) => sound,
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.or(gui_handler.click_sound().map(|p| p.clone())),
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None => gui_handler.click_sound().clone(),
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},
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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hover_sound: match Self::find_hover_sound(grid) {
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hover_sound: Self::find_hover_sound(grid)
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Some(sound) => sound,
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.or(gui_handler.hover_sound().map(|p| p.clone())),
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None => gui_handler.hover_sound().clone(),
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},
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text: RwLock::default(),
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text: RwLock::default(),
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text_color: Color::Black,
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text_color: Color::Black,
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@ -143,10 +139,10 @@ impl ButtonInfo {
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}
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}
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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b"click_sound" => button_info.click_sound = cow_to_path(attribute.value),
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b"click_sound" => button_info.click_sound = Some(cow_to_path(attribute.value)),
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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b"hover_sound" => button_info.hover_sound = cow_to_path(attribute.value),
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b"hover_sound" => button_info.hover_sound = Some(cow_to_path(attribute.value)),
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b"select_mode" => {
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b"select_mode" => {
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button_info.select_mode = cow_to_button_select_mode(attribute.value)?
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button_info.select_mode = cow_to_button_select_mode(attribute.value)?
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@ -176,7 +172,7 @@ impl ButtonInfo {
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return Err(anyhow::Error::msg(format!(
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return Err(anyhow::Error::msg(format!(
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"Unsupported attribute in Button: {}",
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"Unsupported attribute in Button: {}",
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from_utf8(attribute.key.into_inner())?
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from_utf8(attribute.key.into_inner())?
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)))
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)));
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}
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}
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}
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}
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}
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}
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@ -3,23 +3,23 @@ use crate::{
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gui_handler::gui::iconizable::IconizablePositioning, prelude::*,
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gui_handler::gui::iconizable::IconizablePositioning, prelude::*,
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};
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};
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use anyhow::Result;
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use anyhow::{Result, anyhow};
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use assetpath::AssetPath;
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use assetpath::AssetPath;
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use utilities::prelude::*;
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use utilities::prelude::*;
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use vulkan_rs::prelude::*;
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use vulkan_rs::prelude::*;
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use super::{
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use super::{
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IconBuilderType,
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fill_type::{FillType, InnerFillType},
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fill_type::{FillType, InnerFillType},
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wrapper::{IconizableWrapper, TextableWrapper},
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wrapper::{IconizableWrapper, TextableWrapper},
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IconBuilderType,
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};
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};
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use cgmath::{vec2, vec4};
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use cgmath::{vec2, vec4};
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use std::{
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use std::{
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ops::Deref,
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ops::Deref,
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sync::{
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sync::{
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atomic::{AtomicBool, Ordering::SeqCst},
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Arc, Mutex,
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Arc, Mutex,
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atomic::{AtomicBool, Ordering::SeqCst},
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},
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},
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};
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};
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@ -121,18 +121,14 @@ impl ButtonBuilder {
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let normal = FillType::new(
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let normal = FillType::new(
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framable.clone(),
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framable.clone(),
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match self.normal {
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self.normal
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Some(info) => info,
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.ok_or(anyhow!("normal button layout not set!"))?,
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None => FillTypeInfo::from(gui_handler.menu_button().clone()),
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},
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)?;
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)?;
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let selected = FillType::new(
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let selected = FillType::new(
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framable.clone(),
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framable.clone(),
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match self.selected {
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self.selected
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Some(info) => info,
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.ok_or(anyhow!("selected button layout not set!"))?,
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None => FillTypeInfo::from(gui_handler.menu_button_selected().clone()),
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},
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)?;
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)?;
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let click_executable = Executable::new(&gui_handler);
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let click_executable = Executable::new(&gui_handler);
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@ -393,13 +389,13 @@ impl Button {
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}
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}
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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if !button_info.click_sound.is_empty() {
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if let Some(click_sound) = &button_info.click_sound {
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button_builder = button_builder.set_click_sound(button_info.click_sound.clone());
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button_builder = button_builder.set_click_sound(click_sound.clone());
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}
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}
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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if !button_info.hover_sound.is_empty() {
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if let Some(hover_sound) = &button_info.hover_sound {
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button_builder = button_builder.set_hover_sound(button_info.hover_sound.clone());
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button_builder = button_builder.set_hover_sound(hover_sound.clone());
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}
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}
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button_builder = button_builder.set_icon(
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button_builder = button_builder.set_icon(
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BIN
src/gui_handler/default_font.png
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BIN
src/gui_handler/default_font.png
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Binary file not shown.
After Width: | Height: | Size: 61 KiB |
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@ -37,42 +37,34 @@ impl Default for Font<'_> {
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#[derive(Deserialize, Serialize, Clone, Debug, Default)]
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#[derive(Deserialize, Serialize, Clone, Debug, Default)]
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pub struct GuiHandlerCreateInfo<'a> {
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pub struct GuiHandlerCreateInfo<'a> {
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// default button textures
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pub menu_button: AssetPath,
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pub menu_button_selected: AssetPath,
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// path to the alphabet image
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// path to the alphabet image
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#[serde(borrow)]
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#[serde(borrow)]
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pub font: Font<'a>,
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pub font: Font<'a>,
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// sound info
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// sound info
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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pub click_sound: AssetPath,
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pub click_sound: Option<AssetPath>,
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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pub hover_sound: AssetPath,
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pub hover_sound: Option<AssetPath>,
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// resource base directory
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// resource base directory
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pub resource_directory: AssetPath,
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pub resource_directory: Option<AssetPath>,
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}
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}
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impl<'a> GuiHandlerCreateInfo<'a> {
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impl<'a> GuiHandlerCreateInfo<'a> {
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pub const fn new() -> Self {
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pub const fn new() -> Self {
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GuiHandlerCreateInfo {
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GuiHandlerCreateInfo {
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// default button textures
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menu_button: AssetPath::new(),
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menu_button_selected: AssetPath::new(),
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// path to the alphabet image
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// path to the alphabet image
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font: Font::Path(AssetPath::new()),
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font: Font::Bytes(include_bytes!("default_font.png")),
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// sound info
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// sound info
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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click_sound: AssetPath::new(),
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click_sound: None,
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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hover_sound: AssetPath::new(),
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hover_sound: None,
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// resource base directory
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// resource base directory
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resource_directory: AssetPath::new(),
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resource_directory: None,
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}
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}
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}
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}
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}
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}
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@ -232,14 +224,11 @@ pub struct GuiHandler {
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on_selected: RwLock<Option<Box<dyn Fn() -> Result<()> + Send + Sync>>>,
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on_selected: RwLock<Option<Box<dyn Fn() -> Result<()> + Send + Sync>>>,
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menu_button: AssetPath,
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#[cfg(feature = "audio")]
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menu_button_selected: AssetPath,
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click_sound: Option<AssetPath>,
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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click_sound: AssetPath,
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hover_sound: Option<AssetPath>,
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#[cfg(feature = "audio")]
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hover_sound: AssetPath,
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// ----- gui handling -----
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// ----- gui handling -----
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layers: Mutex<Vec<(i32, Elements)>>,
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layers: Mutex<Vec<(i32, Elements)>>,
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@ -315,38 +304,35 @@ impl GuiHandler {
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width: AtomicU32::new(context.width()),
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width: AtomicU32::new(context.width()),
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height: AtomicU32::new(context.height()),
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height: AtomicU32::new(context.height()),
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menu_button: {
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let mut menu_button = gui_handler_create_info.menu_button;
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menu_button.set_prefix(&gui_handler_create_info.resource_directory.full_path());
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menu_button
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},
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menu_button_selected: {
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let mut menu_button_selected = gui_handler_create_info.menu_button_selected;
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menu_button_selected
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.set_prefix(&gui_handler_create_info.resource_directory.full_path());
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menu_button_selected
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},
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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click_sound: {
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click_sound: gui_handler_create_info.click_sound.map(|mut click_sound| {
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let mut click_sound = gui_handler_create_info.click_sound;
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click_sound.set_prefix(
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click_sound.set_prefix(&gui_handler_create_info.resource_directory.full_path());
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&gui_handler_create_info
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.resource_directory
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.as_ref()
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.expect("missing resource directory")
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.full_path(),
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);
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click_sound
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click_sound
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},
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}),
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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hover_sound: {
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hover_sound: gui_handler_create_info.hover_sound.map(|mut hover_sound| {
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let mut hover_sound = gui_handler_create_info.hover_sound;
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hover_sound.set_prefix(
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hover_sound.set_prefix(&gui_handler_create_info.resource_directory.full_path());
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&gui_handler_create_info
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.resource_directory
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.as_ref()
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.expect("missing resource directory")
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.full_path(),
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);
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hover_sound
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hover_sound
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},
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}),
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resource_base_path: gui_handler_create_info.resource_directory,
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resource_base_path: gui_handler_create_info
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.resource_directory
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.expect("missing resource directory"),
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top_ui: RwLock::new(None),
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top_ui: RwLock::new(None),
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tooltip_ui: RwLock::new(None),
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tooltip_ui: RwLock::new(None),
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@ -589,22 +575,14 @@ impl GuiHandler {
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&self.resource_base_path
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&self.resource_base_path
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}
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}
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pub fn menu_button(&self) -> &AssetPath {
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#[cfg(feature = "audio")]
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&self.menu_button
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pub fn click_sound(&self) -> Option<&AssetPath> {
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}
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self.click_sound.as_ref()
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pub fn menu_button_selected(&self) -> &AssetPath {
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&self.menu_button_selected
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}
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}
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#[cfg(feature = "audio")]
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#[cfg(feature = "audio")]
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pub fn click_sound(&self) -> &AssetPath {
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pub fn hover_sound(&self) -> Option<&AssetPath> {
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&self.click_sound
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self.hover_sound.as_ref()
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}
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#[cfg(feature = "audio")]
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pub fn hover_sound(&self) -> &AssetPath {
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&self.hover_sound
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}
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}
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pub fn set_on_selected_event<F>(&self, f: F) -> Result<()>
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pub fn set_on_selected_event<F>(&self, f: F) -> Result<()>
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