Add third subpass

This commit is contained in:
hodasemi 2023-01-22 16:02:46 +01:00
parent de0a2bca70
commit 775bda1d07
3 changed files with 294 additions and 162 deletions

View file

@ -55,6 +55,20 @@ impl<T> TargetMode<T> {
} }
} }
pub fn chain<'a, R>(&'a self, other: &'a TargetMode<R>) -> TargetMode<(&'a T, &'a R)> {
match (self, other) {
(TargetMode::Mono(mono_self), TargetMode::Mono(mono_other)) => {
TargetMode::Mono((mono_self, mono_other))
}
(
TargetMode::Stereo(left_self, right_self),
TargetMode::Stereo(left_other, right_other),
) => TargetMode::Stereo((left_self, left_other), (right_self, right_other)),
_ => panic!("Incompatible TargetModes"),
}
}
pub fn execute<F, R>(&self, mut f: F) -> anyhow::Result<TargetMode<R>> pub fn execute<F, R>(&self, mut f: F) -> anyhow::Result<TargetMode<R>>
where where
F: FnMut(&T) -> anyhow::Result<R>, F: FnMut(&T) -> anyhow::Result<R>,
@ -64,7 +78,51 @@ impl<T> TargetMode<T> {
TargetMode::Stereo(l, r) => TargetMode::Stereo(f(l)?, f(r)?), TargetMode::Stereo(l, r) => TargetMode::Stereo(f(l)?, f(r)?),
}) })
} }
pub fn execute_into<F, R>(self, mut f: F) -> anyhow::Result<TargetMode<R>>
where
F: FnMut(T) -> anyhow::Result<R>,
{
Ok(match self {
TargetMode::Mono(s) => TargetMode::Mono(f(s)?),
TargetMode::Stereo(l, r) => TargetMode::Stereo(f(l)?, f(r)?),
})
} }
}
pub trait Unfold {
type Output;
fn unfold(self) -> Self::Output;
}
macro_rules! impl_unfold {
([<$($var:ident: $type:ident,)+>, $rhs_var:ident: $rhs_type:ident]) => {
paste::paste! {
impl<'a, $($type,)+ $rhs_type: 'a> Unfold for TargetMode<(&'a ($($type,)+), &'a $rhs_type)> {
type Output = TargetMode<($(&'a $type,)+ &'a $rhs_type)>;
fn unfold(self) -> Self::Output {
match self {
TargetMode::Mono( (($($var,)+), $rhs_var) ) => TargetMode::Mono(($($var,)+ &$rhs_var)),
TargetMode::Stereo( ( ( $( [<l_ $var>], )+ ) , [<l_ $rhs_var>] ), ( ( $( [<r_ $var>], )+ ) , [<r_ $rhs_var>] ) )
=> TargetMode::Stereo( ( $( [<l_ $var>], )+ &[<l_ $rhs_var>] ), ( $( [<r_ $var>], )+ &[<r_ $rhs_var>] ) ),
}
}
}
}
};
}
impl_unfold!([<t: T, r: R,>, s: S]);
impl_unfold!([<t: T, r: R, u: U,>, s: S]);
impl_unfold!([<t: T, r: R, u: U, v: V,>, s: S]);
impl_unfold!([<t: T, r: R, u: U, v: V, w: W,>, s: S]);
impl_unfold!([<t: T, r: R, u: U, v: V, w: W, x: X,>, s: S]);
impl_unfold!([<t: T, r: R, u: U, v: V, w: W, x: X, y: Y,>, s: S]);
impl_unfold!([<t: T, r: R, u: U, v: V, w: W, x: X, y: Y, z: Z,>, s: S]);
impl_unfold!([<t: T, r: R, u: U, v: V, w: W, x: X, y: Y, z: Z, q: Q,>, s: S]);
impl<T: Clone> Clone for TargetMode<T> { impl<T: Clone> Clone for TargetMode<T> {
fn clone(&self) -> TargetMode<T> { fn clone(&self) -> TargetMode<T> {

View file

@ -3,14 +3,14 @@ use anyhow::Result;
use assetpath::AssetPath; use assetpath::AssetPath;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use utilities::prelude::*; use utilities::prelude::*;
use vulkan_rs::prelude::*; use vulkan_rs::{prelude::*, render_target::sub_pass::InputAttachmentInfo};
use super::{ use super::{
elements::Elements, elements::Elements,
gui::{iconizable::IconBuilderType, texturedvertex::TexturedVertex}, gui::{iconizable::IconBuilderType, texturedvertex::TexturedVertex},
}; };
use cgmath::ortho; use cgmath::{ortho, vec2, vec4};
use std::sync::Weak; use std::sync::Weak;
use std::sync::{ use std::sync::{
@ -78,7 +78,7 @@ impl<'a> GuiHandlerCreateInfo<'a> {
struct GuiSeparator { struct GuiSeparator {
_descriptor_layout: Arc<DescriptorSetLayout>, _descriptor_layout: Arc<DescriptorSetLayout>,
_pipeline: Arc<Pipeline>, pipeline: Arc<Pipeline>,
} }
struct DisplayableTexture { struct DisplayableTexture {
@ -96,11 +96,98 @@ struct TextableColor {
} }
struct CommandBufferState { struct CommandBufferState {
command_buffer: Arc<CommandBuffer>,
valid: AtomicBool,
text_buffers: RwLock<Vec<Arc<Buffer<TexturedVertex>>>>, text_buffers: RwLock<Vec<Arc<Buffer<TexturedVertex>>>>,
} }
struct TextToScreen {
pipeline: TargetMode<GuiSeparator>,
descriptor: TargetMode<Arc<DescriptorSet>>,
buffer: Arc<Buffer<TexturedVertex>>,
}
impl TextToScreen {
fn new(
device: &Arc<Device>,
pipeline: TargetMode<GuiSeparator>,
render_target: &TargetMode<RwLock<RenderTarget>>,
) -> Result<Self> {
let descriptor = pipeline
.chain(render_target)
.execute(|(separator, render_target)| {
let descriptor = DescriptorPool::builder()
.set_layout(separator._descriptor_layout.clone())
.build(device.clone())?
.prepare_set()
.allocate()?;
Self::update_descriptor(&descriptor, &*render_target.read().unwrap())?;
Ok(descriptor)
})?;
let edges = [
TexturedVertex {
position: vec4(-1.0, -1.0, 0.0, 1.0),
texture_coordinates: vec2(0.0, 0.0),
},
TexturedVertex {
position: vec4(-1.0, 1.0, 0.0, 1.0),
texture_coordinates: vec2(0.0, 1.0),
},
TexturedVertex {
position: vec4(1.0, 1.0, 0.0, 1.0),
texture_coordinates: vec2(1.0, 1.0),
},
TexturedVertex {
position: vec4(1.0, 1.0, 0.0, 1.0),
texture_coordinates: vec2(1.0, 1.0),
},
TexturedVertex {
position: vec4(1.0, -1.0, 0.0, 1.0),
texture_coordinates: vec2(1.0, 0.0),
},
TexturedVertex {
position: vec4(-1.0, -1.0, 0.0, 1.0),
texture_coordinates: vec2(0.0, 0.0),
},
];
let buffer = Buffer::builder()
.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
.set_memory_usage(MemoryUsage::CpuOnly)
.set_data(&edges)
.build(device.clone())?;
Ok(Self {
pipeline,
descriptor,
buffer,
})
}
fn update_descriptor(
descriptor: &Arc<DescriptorSet>,
render_target: &RenderTarget,
) -> Result<()> {
// take resolve target of second sub pass as image sampler
descriptor.update(&[DescriptorWrite::input_attachments(
0,
&[&render_target.sub_pass(1).attachments()[1].image(0)],
)
.change_image_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)])
}
fn update_on_resize(&self, render_target: &TargetMode<RwLock<RenderTarget>>) -> Result<()> {
self.descriptor
.chain(render_target)
.execute(|(descriptor, render_target)| {
Self::update_descriptor(descriptor, &*render_target.read().unwrap())
})?;
Ok(())
}
}
pub struct GuiHandler { pub struct GuiHandler {
context: Arc<dyn ContextInterface>, context: Arc<dyn ContextInterface>,
@ -122,6 +209,8 @@ pub struct GuiHandler {
rectangle_objects: TargetMode<GuiSeparator>, rectangle_objects: TargetMode<GuiSeparator>,
single_color_objects: TargetMode<GuiSeparator>, single_color_objects: TargetMode<GuiSeparator>,
text_to_screen: TextToScreen,
_bitmap_font: Arc<Image>, _bitmap_font: Arc<Image>,
_bitmap_desc_pool: Arc<DescriptorPool>, _bitmap_desc_pool: Arc<DescriptorPool>,
bitmap_desc_set: Arc<DescriptorSet>, bitmap_desc_set: Arc<DescriptorSet>,
@ -174,19 +263,9 @@ impl GuiHandler {
let device = context.device(); let device = context.device();
let queue = context.queue(); let queue = context.queue();
let command_buffers = match context.images() { let command_buffers = context
TargetMode::Mono(_) => { .images()
let command_buffers = Self::create_command_buffers(device, queue, context)?; .execute(|_| Self::create_command_buffers(context.image_count()))?;
TargetMode::Mono(command_buffers)
}
TargetMode::Stereo(_, _) => {
let left_command_buffers = Self::create_command_buffers(device, queue, context)?;
let right_command_buffers = Self::create_command_buffers(device, queue, context)?;
TargetMode::Stereo(left_command_buffers, right_command_buffers)
}
};
let text_sample_count = device.max_supported_sample_count(VK_SAMPLE_COUNT_4_BIT); let text_sample_count = device.max_supported_sample_count(VK_SAMPLE_COUNT_4_BIT);
@ -198,6 +277,12 @@ impl GuiHandler {
let rect_objs = Self::init_rectangle_objects(device, &render_targets)?; let rect_objs = Self::init_rectangle_objects(device, &render_targets)?;
let single_color_objects = Self::init_single_color_objects(device, &render_targets)?; let single_color_objects = Self::init_single_color_objects(device, &render_targets)?;
let text_to_screen = TextToScreen::new(
device,
Self::init_text_screen_objects(device, &render_targets)?,
&render_targets,
)?;
let (bitmap_texture, bitmap_desc_pool, bitmap_desc_set) = Self::init_bitmap_font( let (bitmap_texture, bitmap_desc_pool, bitmap_desc_set) = Self::init_bitmap_font(
device, device,
queue, queue,
@ -271,6 +356,8 @@ impl GuiHandler {
rectangle_objects: rect_objs, rectangle_objects: rect_objs,
single_color_objects, single_color_objects,
text_to_screen,
_bitmap_font: bitmap_texture, _bitmap_font: bitmap_texture,
_bitmap_desc_pool: bitmap_desc_pool, _bitmap_desc_pool: bitmap_desc_pool,
bitmap_desc_set, bitmap_desc_set,
@ -787,6 +874,8 @@ impl GuiHandler {
single_color_objects: &GuiSeparator, single_color_objects: &GuiSeparator,
rectangle_objects: &GuiSeparator, rectangle_objects: &GuiSeparator,
text_objects: &GuiSeparator, text_objects: &GuiSeparator,
text_to_screen: &GuiSeparator,
text_to_screen_desc: &Arc<DescriptorSet>,
index: usize, index: usize,
) -> Result<()> { ) -> Result<()> {
let viewport = [VkViewport { let viewport = [VkViewport {
@ -812,7 +901,7 @@ impl GuiHandler {
render_target.begin(buffer_recorder, VK_SUBPASS_CONTENTS_INLINE, index); render_target.begin(buffer_recorder, VK_SUBPASS_CONTENTS_INLINE, index);
if !elements.is_colorables_empty() { if !elements.is_colorables_empty() {
buffer_recorder.bind_pipeline(&single_color_objects._pipeline)?; buffer_recorder.bind_pipeline(&single_color_objects.pipeline)?;
buffer_recorder.set_scissor(&scissor); buffer_recorder.set_scissor(&scissor);
buffer_recorder.set_viewport(&viewport); buffer_recorder.set_viewport(&viewport);
@ -828,7 +917,7 @@ impl GuiHandler {
} }
if !elements.is_displayables_empty() || !elements.is_iconizables_empty() { if !elements.is_displayables_empty() || !elements.is_iconizables_empty() {
buffer_recorder.bind_pipeline(&rectangle_objects._pipeline)?; buffer_recorder.bind_pipeline(&rectangle_objects.pipeline)?;
buffer_recorder.set_scissor(&scissor); buffer_recorder.set_scissor(&scissor);
buffer_recorder.set_viewport(&viewport); buffer_recorder.set_viewport(&viewport);
@ -852,10 +941,11 @@ impl GuiHandler {
} }
} }
// render text, render to offscreen (multisampled) and merge resolved target with actual image
if !elements.is_textables_empty() {
render_target.next_subpass(buffer_recorder, VK_SUBPASS_CONTENTS_INLINE); render_target.next_subpass(buffer_recorder, VK_SUBPASS_CONTENTS_INLINE);
if !elements.is_textables_empty() { buffer_recorder.bind_pipeline(&text_objects.pipeline)?;
buffer_recorder.bind_pipeline(&text_objects._pipeline)?;
buffer_recorder.set_scissor(&scissor); buffer_recorder.set_scissor(&scissor);
buffer_recorder.set_viewport(&viewport); buffer_recorder.set_viewport(&viewport);
@ -878,6 +968,19 @@ impl GuiHandler {
buffer_recorder.draw_complete_single_instance(textable.vertex_count()); buffer_recorder.draw_complete_single_instance(textable.vertex_count());
} }
} }
// after text is written und resolved, we read image as input and draw it over the current image
render_target.next_subpass(buffer_recorder, VK_SUBPASS_CONTENTS_INLINE);
buffer_recorder.bind_pipeline(&text_to_screen.pipeline)?;
buffer_recorder.set_scissor(&scissor);
buffer_recorder.set_viewport(&viewport);
buffer_recorder.bind_descriptor_sets_minimal(&[text_to_screen_desc]);
buffer_recorder.bind_vertex_buffer(&self.text_to_screen.buffer);
buffer_recorder
.draw_complete_single_instance(self.text_to_screen.buffer.size() as u32);
} }
render_target.end(buffer_recorder); render_target.end(buffer_recorder);
@ -1211,11 +1314,20 @@ impl GuiHandler {
clear_on_load: true, clear_on_load: true,
store_on_save: true, store_on_save: true,
attach_sampler: false, attach_sampler: false,
use_as_input: false, use_as_input: true,
clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]), clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]),
}) })
.use_queue(queue.clone()) .use_queue(queue.clone())
.build(device)?, .build(device)?,
)
.add_sub_pass(
SubPass::builder(target_images[0].width(), target_images[0].height())
.set_input_attachment_info(InputAttachmentInfo {
sub_pass_index: 1,
input_indices: vec![1],
})
.set_prepared_targets(target_images, 0, [0.0, 0.0, 0.0, 0.0], false)
.build(device)?,
); );
if let Some(render_target) = old_render_target { if let Some(render_target) = old_render_target {
@ -1225,18 +1337,11 @@ impl GuiHandler {
builder.build(device) builder.build(device)
} }
fn create_command_buffers( fn create_command_buffers(image_count: usize) -> Result<Vec<CommandBufferState>> {
device: &Arc<Device>, let mut command_buffers = Vec::with_capacity(image_count);
queue: &Arc<Mutex<Queue>>,
context: &Arc<dyn ContextInterface>,
) -> Result<Vec<CommandBufferState>> {
let mut command_buffers = Vec::with_capacity(context.image_count());
for _ in 0..context.image_count() { for _ in 0..image_count {
command_buffers.push(CommandBufferState { command_buffers.push(CommandBufferState {
command_buffer: CommandBuffer::new_secondary()
.build(device.clone(), queue.clone())?,
valid: AtomicBool::new(false),
text_buffers: RwLock::new(Vec::new()), text_buffers: RwLock::new(Vec::new()),
}); });
} }
@ -1315,7 +1420,7 @@ impl GuiHandler {
Ok(GuiSeparator { Ok(GuiSeparator {
_descriptor_layout: descriptor_layout.clone(), _descriptor_layout: descriptor_layout.clone(),
_pipeline: GuiHandler::init_gui_pipeline( pipeline: GuiHandler::init_gui_pipeline(
device, device,
input_bindings.clone(), input_bindings.clone(),
input_attributes.clone(), input_attributes.clone(),
@ -1367,7 +1472,7 @@ impl GuiHandler {
Ok(GuiSeparator { Ok(GuiSeparator {
_descriptor_layout: descriptor_layout.clone(), _descriptor_layout: descriptor_layout.clone(),
_pipeline: GuiHandler::init_gui_pipeline( pipeline: GuiHandler::init_gui_pipeline(
device, device,
input_bindings.clone(), input_bindings.clone(),
input_attributes.clone(), input_attributes.clone(),
@ -1382,6 +1487,56 @@ impl GuiHandler {
}) })
} }
fn init_text_screen_objects(
device: &Arc<Device>,
render_targets: &TargetMode<RwLock<RenderTarget>>,
) -> Result<TargetMode<GuiSeparator>> {
let descriptor_layout = DescriptorSetLayout::builder()
.add_layout_binding(
0,
VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
VK_SHADER_STAGE_FRAGMENT_BIT,
0,
)
.build(device.clone())?;
let pipeline_layout = PipelineLayout::builder()
.add_descriptor_set_layout(&descriptor_layout)
.build(device.clone())?;
// pipeline creation
let vertex_shader = ShaderModule::from_slice(
device.clone(),
include_bytes!("guishader/rect.vert.spv"),
ShaderType::Vertex,
)?;
let fragment_shader = ShaderModule::from_slice(
device.clone(),
include_bytes!("guishader/rect.frag.spv"),
ShaderType::Fragment,
)?;
let (input_bindings, input_attributes) = TexturedVertex::vertex_input_state();
render_targets.execute(|render_target| {
Ok(GuiSeparator {
_descriptor_layout: descriptor_layout.clone(),
pipeline: GuiHandler::init_gui_pipeline(
device,
input_bindings.clone(),
input_attributes.clone(),
render_target.read().unwrap().render_pass(),
&pipeline_layout,
vertex_shader.clone(),
fragment_shader.clone(),
VK_SAMPLE_COUNT_1_BIT,
2,
)?,
})
})
}
fn init_single_color_objects( fn init_single_color_objects(
device: &Arc<Device>, device: &Arc<Device>,
render_targets: &TargetMode<RwLock<RenderTarget>>, render_targets: &TargetMode<RwLock<RenderTarget>>,
@ -1417,7 +1572,7 @@ impl GuiHandler {
Ok(GuiSeparator { Ok(GuiSeparator {
_descriptor_layout: color_layout.clone(), _descriptor_layout: color_layout.clone(),
_pipeline: GuiHandler::init_gui_pipeline( pipeline: GuiHandler::init_gui_pipeline(
device, device,
input_bindings.clone(), input_bindings.clone(),
input_attributes.clone(), input_attributes.clone(),
@ -1452,32 +1607,6 @@ impl GuiHandler {
.default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE) .default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE)
.build(device.clone(), pipeline_layout, render_pass, sub_pass) .build(device.clone(), pipeline_layout, render_pass, sub_pass)
} }
#[inline]
fn select_rendering(
&self,
buffer_recorder: &mut CommandBufferRecorder<'_>,
command_buffer_states: &[CommandBufferState],
render_target: &RenderTarget,
single_color_objects: &GuiSeparator,
rectangle_objects: &GuiSeparator,
text_objects: &GuiSeparator,
index: usize,
) -> Result<()> {
let command_buffer_state = &command_buffer_states[index];
self.render(
buffer_recorder,
command_buffer_state,
render_target,
single_color_objects,
rectangle_objects,
text_objects,
index,
)?;
Ok(())
}
} }
impl GuiHandler { impl GuiHandler {
@ -1487,23 +1616,6 @@ impl GuiHandler {
indices: &TargetMode<usize>, indices: &TargetMode<usize>,
) -> Result<()> { ) -> Result<()> {
if self.needs_update.load(SeqCst) { if self.needs_update.load(SeqCst) {
match &self.command_buffers {
TargetMode::Mono(command_buffers) => {
for state in command_buffers {
state.valid.store(false, SeqCst);
}
}
TargetMode::Stereo(left_cbs, right_cbs) => {
for state in left_cbs {
state.valid.store(false, SeqCst);
}
for state in right_cbs {
state.valid.store(false, SeqCst);
}
}
}
let mut text_changes = self.text_change_queue.write().unwrap(); let mut text_changes = self.text_change_queue.write().unwrap();
if !text_changes.is_empty() { if !text_changes.is_empty() {
@ -1517,68 +1629,53 @@ impl GuiHandler {
self.needs_update.store(false, SeqCst); self.needs_update.store(false, SeqCst);
} }
match ( self.command_buffers
&self.command_buffers, .chain(&self.render_targets)
&self.render_targets, .chain(&self.text_objects)
&self.text_objects, .unfold()
&self.rectangle_objects, .chain(&self.rectangle_objects)
&self.single_color_objects, .unfold()
indices, .chain(&self.single_color_objects)
) { .unfold()
( .chain(indices)
TargetMode::Mono(command_buffers), .unfold()
TargetMode::Mono(render_target), .chain(&self.text_to_screen.pipeline)
TargetMode::Mono(text_objects), .unfold()
TargetMode::Mono(rectangle_objects), .chain(&self.text_to_screen.descriptor)
TargetMode::Mono(single_color_object), .unfold()
TargetMode::Mono(index), .execute(
) => { |(
self.select_rendering(
buffer_recorder,
command_buffers, command_buffers,
render_target,
text_objects,
rectangle_objects,
single_color_object,
&&&index,
text_pipeline,
text_descriptor,
)| {
self.render(
buffer_recorder,
&command_buffers[index],
&*render_target.read().unwrap(), &*render_target.read().unwrap(),
single_color_object, single_color_object,
rectangle_objects, rectangle_objects,
text_objects, text_objects,
*index, text_pipeline,
text_descriptor,
index,
)
},
)?; )?;
}
(
TargetMode::Stereo(left_cbs, right_cbs),
TargetMode::Stereo(left_rt, right_rt),
TargetMode::Stereo(left_text_objects, right_text_objects),
TargetMode::Stereo(left_rectangle_objects, right_rectangle_objects),
TargetMode::Stereo(left_single_color_object, right_single_color_object),
TargetMode::Stereo(left_index, right_index),
) => {
self.select_rendering(
buffer_recorder,
left_cbs,
&*left_rt.read().unwrap(),
left_single_color_object,
left_rectangle_objects,
left_text_objects,
*left_index,
)?;
self.select_rendering(
buffer_recorder,
right_cbs,
&*right_rt.read().unwrap(),
right_single_color_object,
right_rectangle_objects,
right_text_objects,
*right_index,
)?;
}
_ => panic!("Invalid TargetMode combination"),
};
Ok(()) Ok(())
} }
pub fn resize(&self, width: u32, height: u32) -> Result<()> { pub fn resize(&self, width: u32, height: u32) -> Result<()> {
match (self.context.images(), &self.render_targets) { self.context
(TargetMode::Mono(images), TargetMode::Mono(render_target)) => { .images()
.chain(&self.render_targets)
.execute(|(images, render_target)| {
let mut rt_lock = render_target.write().unwrap(); let mut rt_lock = render_target.write().unwrap();
*rt_lock = Self::create_render_target( *rt_lock = Self::create_render_target(
@ -1588,34 +1685,11 @@ impl GuiHandler {
&self.queue, &self.queue,
self.text_sample_count, self.text_sample_count,
)?; )?;
}
(
TargetMode::Stereo(left_images, right_images),
TargetMode::Stereo(left_render_target, right_render_target),
) => {
let mut left_rt_lock = left_render_target.write().unwrap();
*left_rt_lock = Self::create_render_target( Ok(())
&self.device, })?;
&left_images,
Some(&*left_rt_lock),
&self.queue,
self.text_sample_count,
)?;
let mut right_rt_lock = right_render_target.write().unwrap(); self.text_to_screen.update_on_resize(&self.render_targets)?;
*right_rt_lock = Self::create_render_target(
&self.device,
&right_images,
Some(&*right_rt_lock),
&self.queue,
self.text_sample_count,
)?;
}
_ => unreachable!("unsupported case!"),
}
self.needs_update.store(true, SeqCst); self.needs_update.store(true, SeqCst);
*self.ortho.write().unwrap() = ortho(0.0, width as f32, 0.0, height as f32, -1.0, 1.0); *self.ortho.write().unwrap() = ortho(0.0, width as f32, 0.0, height as f32, -1.0, 1.0);

View file

@ -1,5 +1,5 @@
pub use super::builder::{builder::GuiBuilder, snippet::GuiSnippet}; pub use super::builder::{builder::GuiBuilder, snippet::GuiSnippet};
pub use super::context_interface::{ContextInterface, TargetMode}; pub use super::context_interface::{ContextInterface, TargetMode, Unfold};
pub use super::controller_button::ControllerButton; pub use super::controller_button::ControllerButton;
pub use super::elements::prelude::*; pub use super::elements::prelude::*;
pub use super::guidirection::GuiDirection; pub use super::guidirection::GuiDirection;