Apply RenderTarget changes

This commit is contained in:
hodasemi 2025-03-01 14:12:58 +01:00
parent 8aacebd16d
commit 83ab6d73c6

View file

@ -1312,7 +1312,7 @@ impl GuiHandler {
let mut builder = RenderTarget::builder() let mut builder = RenderTarget::builder()
.add_sub_pass( .add_sub_pass(
SubPass::builder(target_images[0].width(), target_images[0].height()) SubPass::builder(target_images[0].width(), target_images[0].height())
.set_prepared_targets(target_images, 0, [0.0, 0.0, 0.0, 0.0], false) .set_prepared_targets(target_images, 0, None)
.build(device)?, .build(device)?,
) )
.add_sub_pass( .add_sub_pass(
@ -1343,7 +1343,7 @@ impl GuiHandler {
sub_pass_index: 1, sub_pass_index: 1,
input_indices: vec![1], input_indices: vec![1],
}) })
.set_prepared_targets(target_images, 0, [0.0, 0.0, 0.0, 0.0], false) .set_prepared_targets(target_images, 0, None)
.build(device)?, .build(device)?,
); );