Fix generator
This commit is contained in:
parent
e777af9758
commit
cfd079b370
3 changed files with 303 additions and 267 deletions
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@ -13,19 +13,17 @@ layout (location = 0) out vec4 out_color;
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void main()
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{
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vec2 st = gl_FragCoord.xy/vec2((float)descriptor.width, (float)descriptor.height);
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uint s = uint(gl_FragCoord.x);
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uint t = uint(gl_FragCoord.y);
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if ((uint)st.x <= descriptor.border_thickness ||
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(uint)st.x >= (descriptor.width - descriptor.border_thickness))
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if (s < descriptor.border_thickness ||
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s >= (descriptor.width - descriptor.border_thickness) ||
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t < descriptor.border_thickness ||
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t >= (descriptor.height - descriptor.border_thickness))
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{
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out_color = descriptor.border_color;
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}
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else if (
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(uint)st.y <= descriptor.border_thickness ||
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(uint)st.y >= (descriptor.height - descriptor.border_thickness)
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) {
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out_color = descriptor.border_color;
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} else {
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else {
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out_color = descriptor.background_color;
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}
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}
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290
src/element_creator/generator.rs
Normal file
290
src/element_creator/generator.rs
Normal file
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@ -0,0 +1,290 @@
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use std::{
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sync::{Arc, Mutex},
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time::Duration,
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};
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use anyhow::Result;
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use utilities::{impl_reprc, prelude::cgmath::vec2};
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use vulkan_rs::prelude::*;
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use super::{position_only::PositionOnlyVertex, ElementDefinition};
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impl_reprc!(
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pub struct FragmentShaderInfo {
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#[assume_reprc]
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background_color: [f32; 4],
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#[assume_reprc]
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border_color: [f32; 4],
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#[assume_reprc]
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width: u32,
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#[assume_reprc]
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height: u32,
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#[assume_reprc]
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border_thickness: u32,
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}
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);
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impl FragmentShaderInfo {
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fn color_conversion(c: Color) -> [f32; 4] {
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let a: [f32; 3] = c.into();
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[a[0], a[1], a[2], 1.0]
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}
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}
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impl From<ElementDefinition> for FragmentShaderInfo {
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fn from(value: ElementDefinition) -> Self {
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Self {
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background_color: Self::color_conversion(value.background_color),
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border_color: Self::color_conversion(value.border_color),
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width: value.width,
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height: value.height,
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border_thickness: value.border_thickness,
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}
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}
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}
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pub struct Generator {
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device: Arc<Device>,
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queue: Arc<Mutex<Queue>>,
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max_supported_sample_count: VkSampleCountFlags,
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vertex_shader: Arc<ShaderModule<shader_type::Vertex>>,
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fragment_shader: Arc<ShaderModule<shader_type::Fragment>>,
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}
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impl Generator {
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pub fn new(device: Arc<Device>, queue: Arc<Mutex<Queue>>) -> Result<Self> {
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Ok(Self {
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max_supported_sample_count: device.max_supported_sample_count(VK_SAMPLE_COUNT_16_BIT),
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vertex_shader: ShaderModule::from_slice(
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device.clone(),
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include_bytes!("generator.vert.spv"),
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)?,
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fragment_shader: ShaderModule::from_slice(
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device.clone(),
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include_bytes!("generator.frag.spv"),
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)?,
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device,
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queue,
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})
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}
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pub fn generate(&self, definition: ElementDefinition) -> Result<Arc<Image>> {
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// create image
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let image = self.create_image(definition.width, definition.height)?;
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// create fragment shader info
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let fragment_info = Buffer::builder()
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.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
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.set_memory_usage(MemoryUsage::CpuOnly)
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.set_data(&[FragmentShaderInfo::from(definition)])
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.build(self.device.clone())?;
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// create descriptor set
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let descriptor_layout = DescriptorSetLayout::builder()
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.add_layout_binding(
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0,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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)
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.build(self.device.clone())?;
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let desc_pool = DescriptorPool::builder()
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.set_layout(descriptor_layout.clone())
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.build(self.device.clone())?;
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let descriptor_set = desc_pool.prepare_set().allocate()?;
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descriptor_set.update(&[DescriptorWrite::uniform_buffers(0, &[&fragment_info])])?;
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// create render target
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let render_target = self.render_target(&image)?;
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// create pipeline
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let pipeline = self.pipeline(
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&descriptor_layout,
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&render_target,
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definition.width,
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definition.height,
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)?;
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let vertex_buffer = self.vertex_buffer(definition.width, definition.height)?;
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let command_buffer =
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CommandBuffer::new_primary().build(self.device.clone(), self.queue.clone())?;
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SingleSubmit::builder(&command_buffer, &self.queue, |recorder| {
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render_target.begin(recorder, VK_SUBPASS_CONTENTS_INLINE, 0);
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recorder.bind_pipeline(&pipeline)?;
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recorder.bind_descriptor_sets_minimal(&[&descriptor_set]);
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recorder.bind_vertex_buffer(&vertex_buffer);
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recorder.draw_complete_single_instance(vertex_buffer.size() as u32);
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render_target.end(recorder);
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Ok(())
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})
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.wait_for_timeout(Duration::from_secs(5))
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.submit()?;
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Ok(image)
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}
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}
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impl Generator {
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fn create_image(&self, width: u32, height: u32) -> Result<Arc<Image>> {
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let image = Image::empty(
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width,
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height,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
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VK_SAMPLE_COUNT_1_BIT,
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)
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.format(VK_FORMAT_R8G8B8A8_UNORM)
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.attach_sampler(Sampler::nearest_sampler().build(&self.device)?)
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.build(&self.device, &self.queue)?;
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image.convert_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)?;
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Ok(image)
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}
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fn render_target(&self, image: &Arc<Image>) -> Result<RenderTarget> {
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RenderTarget::builder()
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.add_sub_pass(
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SubPass::builder(image.width(), image.height())
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.add_target_info(CustomTarget {
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usage: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.into(),
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format: image.vk_format(),
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clear_on_load: true,
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store_on_save: true,
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attach_sampler: false,
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use_as_input: false,
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clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]),
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})
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.set_sample_count(self.max_supported_sample_count)
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.add_resolve_targets((vec![image.clone()], true))
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.use_queue(image.queue().clone())
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.build(image.device())?,
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)
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.build(image.device())
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}
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fn pipeline(
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&self,
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descriptor_layout: &Arc<DescriptorSetLayout>,
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render_target: &RenderTarget,
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width: u32,
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height: u32,
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) -> Result<Arc<Pipeline>> {
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let viewport = VkViewport {
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x: 0.0,
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y: 0.0,
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width: width as f32,
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height: height as f32,
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minDepth: 0.0,
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maxDepth: 1.0,
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};
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let scissor = VkRect2D {
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offset: VkOffset2D { x: 0, y: 0 },
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extent: VkExtent2D { width, height },
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};
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Pipeline::new_graphics()
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.set_vertex_shader::<PositionOnlyVertex>(self.vertex_shader.clone())
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.set_fragment_shader(self.fragment_shader.clone())
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.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
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.default_depth_stencil(false, false)
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.default_color_blend(vec![VkPipelineColorBlendAttachmentState::default()])
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.default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE)
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.default_multisample(self.max_supported_sample_count)
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.add_viewport(viewport)
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.add_scissor(scissor)
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.build(
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self.device.clone(),
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&PipelineLayout::builder()
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.add_descriptor_set_layout(&descriptor_layout)
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.build(self.device.clone())?,
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render_target.render_pass(),
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0,
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)
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}
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fn vertex_buffer(&self, width: u32, height: u32) -> Result<Arc<Buffer<PositionOnlyVertex>>> {
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let ortho = cgmath::ortho(0.0, width as f32, 0.0, height as f32, -1.0, 1.0);
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let vertices = PositionOnlyVertex::from_2d_corners(
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ortho,
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[
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vec2(0.0, height as f32),
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vec2(0.0, 0.0),
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vec2(width as f32, 0.0),
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vec2(width as f32, height as f32),
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],
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);
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Buffer::builder()
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.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
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.set_memory_usage(MemoryUsage::CpuOnly)
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.set_data(&vertices)
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.build(self.device.clone())
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}
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}
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#[cfg(test)]
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mod test {
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use utilities::color::Color;
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use vulkan_rs::create_vk_handles;
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use super::{ElementDefinition, Generator};
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#[test]
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fn generate_example() -> anyhow::Result<()> {
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let (device, queue) = create_vk_handles()?;
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let generator = Generator::new(device, queue)?;
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let image = generator.generate(ElementDefinition {
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width: 120,
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height: 40,
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background_color: Color::try_from("#935615")?,
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border_color: Color::try_from("#61401c")?,
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border_thickness: 3,
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})?;
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image.to_file("example.png")?;
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Ok(())
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}
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#[test]
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fn shader_simulator() {
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let width: u32 = 120;
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let height: u32 = 40;
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let border_thickness: u32 = 5;
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let points = [(0.0, 0.0), (0.5, 0.5), (0.96, 0.5)];
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for (x, y) in points {
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let s = (x * width as f32) as u32;
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let t = (y * height as f32) as u32;
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println!("st: ({s}, {t})");
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if s <= border_thickness
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|| s >= (width - border_thickness)
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|| t <= border_thickness
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|| t >= (height - border_thickness)
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{
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println!("\t border");
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} else {
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println!("\t background");
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}
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}
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}
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}
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@ -1,16 +1,16 @@
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mod generator;
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mod position_only;
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use std::{
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collections::HashMap,
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sync::{Arc, Mutex},
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time::Duration,
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};
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use anyhow::Result;
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use utilities::{color::Color, impl_reprc, prelude::cgmath::vec2};
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use utilities::color::Color;
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use vulkan_rs::prelude::*;
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use self::position_only::PositionOnlyVertex;
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use self::generator::Generator;
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#[derive(Debug, Clone, Copy)]
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pub enum ElementBorderThickness {
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@ -32,10 +32,10 @@ impl From<f32> for ElementBorderThickness {
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#[derive(Debug, Clone, Copy)]
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pub struct ElementDescriptor {
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pub background_color: Color,
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pub border_color: Color,
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background_color: Color,
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border_color: Color,
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pub border_thickness: ElementBorderThickness,
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border_thickness: ElementBorderThickness,
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}
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impl ElementDescriptor {
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@ -52,42 +52,6 @@ impl ElementDescriptor {
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}
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}
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impl_reprc!(
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pub(crate) struct FragmentShaderInfo {
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#[assume_reprc]
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background_color: [f32; 4],
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#[assume_reprc]
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border_color: [f32; 4],
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#[assume_reprc]
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width: u32,
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#[assume_reprc]
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height: u32,
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#[assume_reprc]
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border_thickness: u32,
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}
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);
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impl FragmentShaderInfo {
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fn color_conversion(c: Color) -> [f32; 4] {
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let a: [f32; 3] = c.into();
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[a[0], a[1], a[2], 1.0]
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}
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}
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impl From<ElementDefinition> for FragmentShaderInfo {
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fn from(value: ElementDefinition) -> Self {
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Self {
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background_color: Self::color_conversion(value.background_color),
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border_color: Self::color_conversion(value.border_color),
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width: value.width,
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height: value.height,
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border_thickness: value.border_thickness,
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}
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}
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}
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#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
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struct ElementDefinition {
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width: u32,
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@ -143,219 +107,3 @@ impl ElementCreator {
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}
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}
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}
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struct Generator {
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device: Arc<Device>,
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queue: Arc<Mutex<Queue>>,
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max_supported_sample_count: VkSampleCountFlags,
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vertex_shader: Arc<ShaderModule<shader_type::Vertex>>,
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fragment_shader: Arc<ShaderModule<shader_type::Fragment>>,
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}
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impl Generator {
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fn new(device: Arc<Device>, queue: Arc<Mutex<Queue>>) -> Result<Self> {
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Ok(Self {
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max_supported_sample_count: device.max_supported_sample_count(VK_SAMPLE_COUNT_16_BIT),
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vertex_shader: ShaderModule::from_slice(
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device.clone(),
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include_bytes!("generator.vert.spv"),
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)?,
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fragment_shader: ShaderModule::from_slice(
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device.clone(),
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include_bytes!("generator.frag.spv"),
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)?,
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device,
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queue,
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})
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}
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fn generate(&self, definition: ElementDefinition) -> Result<Arc<Image>> {
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// create image
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let image = self.create_image(definition.width, definition.height)?;
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// create fragment shader info
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let fragment_info = Buffer::builder()
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.set_usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
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.set_memory_usage(MemoryUsage::CpuOnly)
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.set_data(&[FragmentShaderInfo::from(definition)])
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.build(self.device.clone())?;
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// create descriptor set
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let descriptor_layout = DescriptorSetLayout::builder()
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.add_layout_binding(
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0,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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0,
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)
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.build(self.device.clone())?;
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let desc_pool = DescriptorPool::builder()
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.set_layout(descriptor_layout.clone())
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.build(self.device.clone())?;
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let descriptor_set = desc_pool.prepare_set().allocate()?;
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descriptor_set.update(&[DescriptorWrite::uniform_buffers(0, &[&fragment_info])])?;
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// create render target
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let render_target = self.render_target(&image)?;
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// create pipeline
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let pipeline = self.pipeline(
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&descriptor_layout,
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&render_target,
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definition.width,
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definition.height,
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)?;
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let vertex_buffer = self.vertex_buffer(definition.width, definition.height)?;
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let command_buffer =
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CommandBuffer::new_primary().build(self.device.clone(), self.queue.clone())?;
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SingleSubmit::builder(&command_buffer, &self.queue, |recorder| {
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render_target.begin(recorder, VK_SUBPASS_CONTENTS_INLINE, 0);
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recorder.bind_pipeline(&pipeline)?;
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recorder.bind_descriptor_sets_minimal(&[&descriptor_set]);
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recorder.bind_vertex_buffer(&vertex_buffer);
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recorder.draw_complete_single_instance(vertex_buffer.size() as u32);
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render_target.end(recorder);
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Ok(())
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})
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// .wait_for_timeout(Duration::from_secs(5))
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.submit()?;
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Ok(image)
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}
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fn create_image(&self, width: u32, height: u32) -> Result<Arc<Image>> {
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let image = Image::empty(
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width,
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height,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
VK_SAMPLE_COUNT_1_BIT,
|
||||
)
|
||||
.format(VK_FORMAT_R8G8B8A8_UNORM)
|
||||
.attach_sampler(Sampler::nearest_sampler().build(&self.device)?)
|
||||
.build(&self.device, &self.queue)?;
|
||||
|
||||
image.convert_layout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)?;
|
||||
|
||||
Ok(image)
|
||||
}
|
||||
|
||||
fn render_target(&self, image: &Arc<Image>) -> Result<RenderTarget> {
|
||||
RenderTarget::builder()
|
||||
.add_sub_pass(
|
||||
SubPass::builder(image.width(), image.height())
|
||||
.add_target_info(CustomTarget {
|
||||
usage: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.into(),
|
||||
format: image.vk_format(),
|
||||
clear_on_load: true,
|
||||
store_on_save: true,
|
||||
attach_sampler: false,
|
||||
use_as_input: false,
|
||||
clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]),
|
||||
})
|
||||
.set_sample_count(self.max_supported_sample_count)
|
||||
.add_resolve_targets((vec![image.clone()], true))
|
||||
.use_queue(image.queue().clone())
|
||||
.build(image.device())?,
|
||||
)
|
||||
.build(image.device())
|
||||
}
|
||||
|
||||
fn pipeline(
|
||||
&self,
|
||||
descriptor_layout: &Arc<DescriptorSetLayout>,
|
||||
render_target: &RenderTarget,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> Result<Arc<Pipeline>> {
|
||||
let viewport = VkViewport {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
minDepth: 0.0,
|
||||
maxDepth: 1.0,
|
||||
};
|
||||
|
||||
let scissor = VkRect2D {
|
||||
offset: VkOffset2D { x: 0, y: 0 },
|
||||
extent: VkExtent2D { width, height },
|
||||
};
|
||||
|
||||
Pipeline::new_graphics()
|
||||
.set_vertex_shader::<PositionOnlyVertex>(self.vertex_shader.clone())
|
||||
.set_fragment_shader(self.fragment_shader.clone())
|
||||
.input_assembly(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, false)
|
||||
.default_depth_stencil(false, false)
|
||||
.default_color_blend(vec![VkPipelineColorBlendAttachmentState::default()])
|
||||
.default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE)
|
||||
.default_multisample(self.max_supported_sample_count)
|
||||
.add_viewport(viewport)
|
||||
.add_scissor(scissor)
|
||||
.build(
|
||||
self.device.clone(),
|
||||
&PipelineLayout::builder()
|
||||
.add_descriptor_set_layout(&descriptor_layout)
|
||||
.build(self.device.clone())?,
|
||||
render_target.render_pass(),
|
||||
0,
|
||||
)
|
||||
}
|
||||
|
||||
fn vertex_buffer(&self, width: u32, height: u32) -> Result<Arc<Buffer<PositionOnlyVertex>>> {
|
||||
let ortho = cgmath::ortho(0.0, width as f32, 0.0, height as f32, -1.0, 1.0);
|
||||
|
||||
let vertices = PositionOnlyVertex::from_2d_corners(
|
||||
ortho,
|
||||
[
|
||||
vec2(0.0, height as f32),
|
||||
vec2(0.0, 0.0),
|
||||
vec2(width as f32, 0.0),
|
||||
vec2(width as f32, height as f32),
|
||||
],
|
||||
);
|
||||
|
||||
Buffer::builder()
|
||||
.set_usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
|
||||
.set_memory_usage(MemoryUsage::CpuOnly)
|
||||
.set_data(&vertices)
|
||||
.build(self.device.clone())
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use utilities::color::Color;
|
||||
use vulkan_rs::create_vk_handles;
|
||||
|
||||
use super::{ElementDefinition, Generator};
|
||||
|
||||
#[test]
|
||||
fn generate_example() -> anyhow::Result<()> {
|
||||
let (device, queue) = create_vk_handles()?;
|
||||
let generator = Generator::new(device, queue)?;
|
||||
|
||||
let image = generator.generate(ElementDefinition {
|
||||
width: 120,
|
||||
height: 40,
|
||||
background_color: Color::try_from("#935615")?,
|
||||
border_color: Color::try_from("#61401c")?,
|
||||
border_thickness: 5,
|
||||
})?;
|
||||
|
||||
image.to_file("example.png")?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue