Get multi sampled text to work
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parent
775bda1d07
commit
d563a6c089
3 changed files with 21 additions and 11 deletions
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@ -1301,22 +1301,20 @@ impl GuiHandler {
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.add_target_info(CustomTarget {
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usage: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.into(),
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format: VK_FORMAT_R8G8B8A8_UNORM,
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clear_on_load: false,
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clear_on_load: true,
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store_on_save: true,
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attach_sampler: false,
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use_as_input: false,
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clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]),
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})
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.set_sample_count(sample_count)
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.add_resolve_targets(CustomTarget {
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usage: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.into(),
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format: VK_FORMAT_R8G8B8A8_UNORM,
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clear_on_load: true,
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store_on_save: true,
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attach_sampler: false,
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use_as_input: true,
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clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]),
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})
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.add_resolve_targets(CustomTarget::resolve(
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
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VK_FORMAT_R8G8B8A8_UNORM,
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None,
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false,
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true,
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))
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.use_queue(queue.clone())
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.build(device)?,
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)
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@ -1512,7 +1510,7 @@ impl GuiHandler {
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)?;
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let fragment_shader = ShaderModule::from_slice(
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device.clone(),
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include_bytes!("guishader/rect.frag.spv"),
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include_bytes!("guishader/input_rect.frag.spv"),
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ShaderType::Fragment,
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)?;
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12
src/guihandler/guishader/input_rect.frag
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12
src/guihandler/guishader/input_rect.frag
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@ -0,0 +1,12 @@
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#version 450
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layout (location = 0) in vec2 uv;
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layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput image;
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layout (location = 0) out vec4 color;
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void main()
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{
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color = subpassLoad(image);
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}
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BIN
src/guihandler/guishader/input_rect.frag.spv
Normal file
BIN
src/guihandler/guishader/input_rect.frag.spv
Normal file
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