Implement first draft for multisampled text
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f5b0f76173
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f4a8e48d67
1 changed files with 86 additions and 26 deletions
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@ -162,6 +162,8 @@ pub struct GuiHandler {
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current_hoverable: RwLock<Option<Arc<Hoverable>>>,
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current_clickable: RwLock<Option<Arc<Clickable>>>,
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current_selectable: RwLock<Option<Arc<Selectable>>>,
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text_sample_count: VkSampleCountFlags,
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}
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impl GuiHandler {
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@ -186,11 +188,10 @@ impl GuiHandler {
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}
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};
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// let render_pass =
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// Self::create_render_pass(device, context.format(), context.image_layout())?;
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// let framebuffers = Self::create_framebuffers(device, &context.images(), &render_pass)?;
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let text_sample_count = device.max_supported_sample_count(VK_SAMPLE_COUNT_4_BIT);
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let render_targets = Self::create_render_targets(device, &context.images())?;
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let render_targets =
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Self::create_render_targets(device, &context.images(), queue, text_sample_count)?;
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let (text_objs, color_layout) = Self::init_text_objects(device, &render_targets)?;
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let rect_objs = Self::init_rectangle_objects(device, &render_targets)?;
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@ -306,6 +307,8 @@ impl GuiHandler {
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current_hoverable: RwLock::new(None),
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current_selectable: RwLock::new(None),
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current_writeable: RwLock::new(None),
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text_sample_count,
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}))
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}
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@ -782,6 +785,7 @@ impl GuiHandler {
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single_color_objects: &GuiSeparator,
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rectangle_objects: &GuiSeparator,
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text_objects: &GuiSeparator,
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index: usize,
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) -> Result<()> {
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if !command_buffer_state.valid.load(SeqCst) {
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let gui_command_buffer = &command_buffer_state.command_buffer;
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@ -816,6 +820,8 @@ impl GuiHandler {
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let layers = self.layers.lock().unwrap();
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for (_, elements) in layers.iter() {
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render_target.begin(&mut buffer_recorder, VK_SUBPASS_CONTENTS_INLINE, index);
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if !elements.is_colorables_empty() {
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buffer_recorder.bind_pipeline(&single_color_objects._pipeline)?;
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@ -860,6 +866,8 @@ impl GuiHandler {
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}
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}
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render_target.next_subpass(&mut buffer_recorder, VK_SUBPASS_CONTENTS_INLINE);
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if !elements.is_textables_empty() {
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buffer_recorder.bind_pipeline(&text_objects._pipeline)?;
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@ -885,6 +893,8 @@ impl GuiHandler {
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}
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}
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}
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render_target.end(&mut buffer_recorder);
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}
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command_buffer_state.valid.store(true, SeqCst);
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@ -1157,14 +1167,32 @@ impl GuiHandler {
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fn create_render_targets(
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device: &Arc<Device>,
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target_images: &TargetMode<Vec<Arc<Image>>>,
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queue: &Arc<Mutex<Queue>>,
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sample_count: VkSampleCountFlags,
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) -> Result<TargetMode<RwLock<RenderTarget>>> {
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Ok(match target_images {
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TargetMode::Mono(images) => TargetMode::Mono(RwLock::new(Self::create_render_target(
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device, images, None,
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device,
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images,
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None,
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queue,
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sample_count,
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)?)),
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TargetMode::Stereo(left_images, right_images) => TargetMode::Stereo(
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RwLock::new(Self::create_render_target(device, left_images, None)?),
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RwLock::new(Self::create_render_target(device, right_images, None)?),
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RwLock::new(Self::create_render_target(
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device,
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left_images,
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None,
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queue,
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sample_count,
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)?),
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RwLock::new(Self::create_render_target(
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device,
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right_images,
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None,
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queue,
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sample_count,
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)?),
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),
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})
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}
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@ -1173,12 +1201,31 @@ impl GuiHandler {
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device: &Arc<Device>,
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target_images: &Vec<Arc<Image>>,
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old_render_target: Option<&RenderTarget>,
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queue: &Arc<Mutex<Queue>>,
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sample_count: VkSampleCountFlags,
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) -> Result<RenderTarget> {
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let mut builder = RenderTarget::builder().add_sub_pass(
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SubPass::builder(target_images[0].width(), target_images[0].height())
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.set_prepared_targets(target_images, 0, [0.0, 0.0, 0.0, 0.0], false)
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.build(device)?,
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);
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let mut builder = RenderTarget::builder()
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.add_sub_pass(
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SubPass::builder(target_images[0].width(), target_images[0].height())
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.set_prepared_targets(target_images, 0, [0.0, 0.0, 0.0, 0.0], false)
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.build(device)?,
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)
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.add_sub_pass(
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SubPass::builder(target_images[0].width(), target_images[0].height())
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.add_target_info(CustomTarget {
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usage: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.into(),
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format: target_images[0].vk_format(),
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clear_on_load: false,
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store_on_save: true,
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attach_sampler: false,
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use_as_input: false,
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clear_value: ClearValue::Color([0.0, 0.0, 0.0, 0.0]),
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})
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.set_sample_count(sample_count)
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.add_resolve_targets(target_images.clone())
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.use_queue(queue.clone())
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.build(device)?,
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);
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if let Some(render_target) = old_render_target {
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builder = builder.preserve_old_render_pass(render_target);
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@ -1284,6 +1331,7 @@ impl GuiHandler {
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&pipeline_layout,
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vertex_shader.clone(),
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fragment_shader.clone(),
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1,
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)?,
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})
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})?,
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@ -1334,6 +1382,7 @@ impl GuiHandler {
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&pipeline_layout,
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vertex_shader.clone(),
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fragment_shader.clone(),
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0,
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)?,
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})
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})
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@ -1382,6 +1431,7 @@ impl GuiHandler {
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&pipeline_layout,
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vertex_shader.clone(),
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fragment_shader.clone(),
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0,
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)?,
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})
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})
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@ -1395,6 +1445,7 @@ impl GuiHandler {
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pipeline_layout: &Arc<PipelineLayout>,
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vertex_shader: Arc<ShaderModule>,
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fragment_shader: Arc<ShaderModule>,
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sub_pass: u32,
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) -> Result<Arc<Pipeline>> {
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Pipeline::new_graphics()
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.set_vertex_shader(vertex_shader, binding_description, attribute_description)
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@ -1403,7 +1454,7 @@ impl GuiHandler {
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.default_multisample(VK_SAMPLE_COUNT_1_BIT)
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.default_color_blend(vec![VkPipelineColorBlendAttachmentState::default()])
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.default_rasterization(VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE)
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.build(device.clone(), pipeline_layout, render_pass, 0)
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.build(device.clone(), pipeline_layout, render_pass, sub_pass)
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}
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#[inline]
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@ -1425,18 +1476,11 @@ impl GuiHandler {
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single_color_objects,
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rectangle_objects,
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text_objects,
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index,
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)?;
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render_target.begin(
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buffer_recorder,
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VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
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index,
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);
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buffer_recorder.execute_commands(&[&command_buffer_state.command_buffer]);
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render_target.end(buffer_recorder);
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Ok(())
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}
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}
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@ -1542,7 +1586,13 @@ impl GuiHandler {
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(TargetMode::Mono(images), TargetMode::Mono(render_target)) => {
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let mut rt_lock = render_target.write().unwrap();
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*rt_lock = Self::create_render_target(&self.device, &images, Some(&*rt_lock))?;
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*rt_lock = Self::create_render_target(
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&self.device,
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&images,
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Some(&*rt_lock),
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&self.queue,
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self.text_sample_count,
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)?;
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}
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(
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TargetMode::Stereo(left_images, right_images),
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@ -1550,13 +1600,23 @@ impl GuiHandler {
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) => {
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let mut left_rt_lock = left_render_target.write().unwrap();
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*left_rt_lock =
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Self::create_render_target(&self.device, &left_images, Some(&*left_rt_lock))?;
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*left_rt_lock = Self::create_render_target(
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&self.device,
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&left_images,
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Some(&*left_rt_lock),
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&self.queue,
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self.text_sample_count,
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)?;
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let mut right_rt_lock = right_render_target.write().unwrap();
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*right_rt_lock =
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Self::create_render_target(&self.device, &right_images, Some(&*right_rt_lock))?;
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*right_rt_lock = Self::create_render_target(
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&self.device,
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&right_images,
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Some(&*right_rt_lock),
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&self.queue,
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self.text_sample_count,
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)?;
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}
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_ => unreachable!("unsupported case!"),
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