12 lines
No EOL
187 B
GLSL
12 lines
No EOL
187 B
GLSL
#version 450
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layout (location = 0) in vec4 position;
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layout (location = 1) in vec2 texcoord;
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layout (location = 0) out vec2 uv;
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void main()
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{
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uv = texcoord;
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gl_Position = position;
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} |