354 lines
9.2 KiB
Rust
354 lines
9.2 KiB
Rust
use crate::{builder::validator::progressbar_info::ProgressBarInfo, prelude::*};
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use anyhow::Result;
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use std::sync::{
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atomic::{AtomicBool, Ordering::SeqCst},
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Arc, Mutex,
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};
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use utilities::prelude::*;
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use super::{
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fill_type::{FillType, InnerFillType},
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TextableWrapper,
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};
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#[derive(Clone)]
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pub enum GrowDirection {
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LeftToRight,
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BottomToTop,
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}
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pub struct ProgressBarBuilder {
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// bar
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background: Option<FillTypeInfo>,
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foreground: Option<FillTypeInfo>,
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direction: GrowDirection,
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// text
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text: Option<String>,
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text_ratio: f32,
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text_color: Color,
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text_alignment: TextAlignment,
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}
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impl ProgressBarBuilder {
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pub fn set_background(mut self, background: impl Into<FillTypeInfo>) -> Self {
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self.background = Some(background.into());
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self
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}
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pub fn set_foreground(mut self, foreground: impl Into<FillTypeInfo>) -> Self {
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self.foreground = Some(foreground.into());
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self
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}
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pub fn set_grow_direction(mut self, direction: GrowDirection) -> Self {
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self.direction = direction;
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self
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}
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pub fn set_text(mut self, text: &str) -> Self {
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self.text = Some(text.to_string());
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self
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}
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pub fn set_text_ratio(mut self, ratio: f32) -> Self {
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self.text_ratio = ratio;
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self
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}
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pub fn set_text_color(mut self, text_color: Color) -> Self {
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self.text_color = text_color;
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self
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}
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pub fn set_text_alignment(mut self, text_alignment: TextAlignment) -> Self {
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self.text_alignment = text_alignment;
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self
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}
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pub fn build(self, gui_handler: Arc<GuiHandler>) -> Result<Arc<ProgressBar>> {
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let framable = Framable::new(gui_handler, false)?;
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let background = self
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.background
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.map(|r#type| FillType::new(framable.clone(), r#type))
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.transpose()?;
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let foreground = self
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.foreground
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.map(|r#type| FillType::new(framable.clone(), r#type))
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.transpose()?;
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let textable_wrapper = TextableWrapper::new(
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framable.clone(),
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self.text_color,
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self.text_ratio,
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self.text_alignment,
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);
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if let Some(text) = self.text {
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textable_wrapper.set_text(&text, false)?;
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}
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Ok(Arc::new(ProgressBar {
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framable,
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textable_wrapper,
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background,
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foreground,
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direction: self.direction,
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visible: AtomicBool::new(false),
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progress: Mutex::new(0.0),
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}))
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}
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}
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pub struct ProgressBar {
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framable: Arc<Framable>,
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textable_wrapper: TextableWrapper,
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background: Option<FillType>,
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foreground: Option<FillType>,
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direction: GrowDirection,
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visible: AtomicBool,
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progress: Mutex<f32>,
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}
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impl ProgressBar {
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pub fn builder() -> ProgressBarBuilder {
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ProgressBarBuilder {
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background: None,
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foreground: None,
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direction: GrowDirection::LeftToRight,
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text: None,
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text_ratio: 0.7,
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text_color: Color::default(),
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text_alignment: TextAlignment::default(),
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}
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}
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pub fn set_progress(&self, mut progress: f32) -> Result<()> {
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if progress < 0.0 {
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progress = 0.0;
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} else if progress > 1.0 {
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progress = 1.0;
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}
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if !almost_eq(self.progress(), progress) {
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*self.progress.lock().unwrap() = progress;
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if let Some(foreground) = &self.foreground {
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match self.direction {
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GrowDirection::LeftToRight => match &foreground.inner {
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InnerFillType::Image(displayable) => {
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displayable.set_right_factor(progress);
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displayable.set_right_uv_factor(progress);
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displayable.update_frame()?;
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}
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InnerFillType::Color(colorable) => {
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colorable.set_right_factor(progress);
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colorable.update_frame()?;
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}
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},
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GrowDirection::BottomToTop => match &foreground.inner {
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InnerFillType::Image(displayable) => {
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displayable.set_top_factor(progress);
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displayable.set_top_uv_factor(progress);
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displayable.update_frame()?;
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}
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InnerFillType::Color(colorable) => {
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colorable.set_top_factor(progress);
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colorable.update_frame()?;
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}
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},
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}
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}
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}
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Ok(())
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}
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pub fn set_text(&self, text: impl ToString) -> Result<()> {
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self.textable_wrapper.set_text(text, self.visible())
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}
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pub fn set_text_color(&self, text_color: Color) -> Result<()> {
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self.textable_wrapper.set_text_color(text_color)
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}
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pub fn set_text_ratio(&self, ratio: f32) -> Result<()> {
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self.textable_wrapper.set_height_ratio(ratio)
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}
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pub fn set_text_alignment(&self, text_alignment: TextAlignment) -> Result<()> {
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self.textable_wrapper.set_alignment(text_alignment)
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}
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pub fn try_from(
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progress_bar_info: &ProgressBarInfo,
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gui_handler: &Arc<GuiHandler>,
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) -> Result<Arc<Self>> {
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let mut progress_bar_builder = ProgressBar::builder()
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.set_text_alignment(progress_bar_info.text_alignment)
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.set_text_color(progress_bar_info.text_color);
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if let Some(text_ratio) = progress_bar_info.text_ratio {
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progress_bar_builder = progress_bar_builder.set_text_ratio(text_ratio);
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}
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let text = progress_bar_info.text.read().unwrap().clone();
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if !text.is_empty() {
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progress_bar_builder = progress_bar_builder.set_text(&text);
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}
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if let Some(background) = progress_bar_info.background.clone() {
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progress_bar_builder = progress_bar_builder.set_background(background);
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}
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if let Some(foreground) = progress_bar_info.foreground.clone() {
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progress_bar_builder = progress_bar_builder.set_foreground(foreground);
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}
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if let Some(dir) = progress_bar_info.direction.clone() {
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progress_bar_builder = progress_bar_builder.set_grow_direction(dir);
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}
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progress_bar_builder.build(gui_handler.clone())
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}
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#[inline]
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fn progress(&self) -> f32 {
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*self.progress.lock().unwrap()
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}
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fn disable_base(&self) -> Result<()> {
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Framable::delete(&self.framable)?;
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if let Some(background) = &self.background {
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background.disable()?;
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}
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if let Some(foreground) = &self.foreground {
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foreground.disable()?;
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}
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self.textable_wrapper.disable()?;
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Ok(())
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}
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}
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impl GuiElementTraits for ProgressBar {
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fn gridable(&self) -> Option<&dyn Gridable> {
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Some(self)
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}
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fn visibility(&self) -> Option<&dyn Visibility> {
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Some(self)
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}
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fn downcast<'a>(&'a self) -> Option<GuiElement<'a>> {
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Some(GuiElement::ProgressBar(self))
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}
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}
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impl Visibility for ProgressBar {
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fn visible(&self) -> bool {
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self.visible.load(SeqCst)
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}
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fn set_visibility(&self, visibility: bool) -> Result<()> {
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if visibility != self.visible() {
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self.visible.store(visibility, SeqCst);
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if visibility {
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Framable::add(&self.framable)?;
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if let Some(background) = &self.background {
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background.enable()?;
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}
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if let Some(foreground) = &self.foreground {
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foreground.enable()?;
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}
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self.textable_wrapper.enable()?;
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} else {
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self.disable_base()?;
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}
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}
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Ok(())
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}
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}
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impl Gridable for ProgressBar {
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fn set_frame(
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&self,
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x: i32,
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y: i32,
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w: u32,
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h: u32,
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vert_align: VerticalAlign,
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hori_align: HorizontalAlign,
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) -> Result<()> {
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self.framable.set_frame(x, y, w, h, vert_align, hori_align);
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if let Some(background) = &self.background {
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background.update_frame()?;
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}
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if let Some(foreground) = &self.foreground {
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foreground.update_frame()?;
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}
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self.textable_wrapper.update()?;
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Ok(())
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}
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fn selectable(&self) -> Option<&Arc<Selectable>> {
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None
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}
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fn type_name(&self) -> &str {
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"ProgressBar"
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}
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fn set_layer(&self, layer: i32) -> Result<()> {
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self.framable.set_ui_layer(layer);
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self.textable_wrapper.set_ui_layer(layer)?;
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if let Some(background) = &self.background {
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background.set_ui_layer(layer);
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}
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if let Some(foreground) = &self.foreground {
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foreground.set_ui_layer(layer);
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}
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Ok(())
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}
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}
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impl Drop for ProgressBar {
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fn drop(&mut self) {
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if self.visible.load(SeqCst) {
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self.disable_base().unwrap();
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}
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}
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}
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