ui/src/guihandler/guishader/rect.vert
2024-05-13 15:03:54 +02:00

12 lines
No EOL
203 B
GLSL

#version 450
layout (location = 0) in vec2 position;
layout (location = 1) in vec2 texcoord;
layout (location = 0) out vec2 uv;
void main()
{
uv = texcoord;
gl_Position = vec4(position, 0.0, 1.0);
}