2023-01-14 12:03:01 +00:00
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use crate::prelude::*;
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use anyhow::Result;
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use std::sync::Arc;
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pub struct DescriptorSetLayoutBuilder {
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layout_bindings: Vec<VkDescriptorSetLayoutBinding>,
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indexing_flags: Vec<VkDescriptorBindingFlagBitsEXT>,
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flags: VkDescriptorSetLayoutCreateFlagBits,
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}
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impl DescriptorSetLayoutBuilder {
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pub fn add_layout_binding(
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mut self,
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binding: u32,
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descriptor_type: VkDescriptorType,
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stage_flags: impl Into<VkShaderStageFlagBits>,
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indexing_flags: impl Into<VkDescriptorBindingFlagBitsEXT>,
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) -> Self {
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self.layout_bindings.push(VkDescriptorSetLayoutBinding::new(
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binding,
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descriptor_type,
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stage_flags,
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));
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let flags = indexing_flags.into();
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self.indexing_flags.push(flags);
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if (flags & VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT) != 0 {
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self.flags |= VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT;
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}
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self
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}
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pub fn change_descriptor_count(mut self, count: u32) -> Self {
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if let Some(binding) = self.layout_bindings.last_mut() {
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binding.descriptorCount = count;
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}
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self
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}
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pub fn set_flags(mut self, flags: impl Into<VkDescriptorSetLayoutCreateFlagBits>) -> Self {
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self.flags = flags.into();
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self
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}
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pub fn build(self, device: Arc<Device>) -> Result<Arc<DescriptorSetLayout>> {
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let mut descriptor_set_ci =
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VkDescriptorSetLayoutCreateInfo::new(self.flags, &self.layout_bindings);
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let binding_flags_ci =
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT::new(&self.indexing_flags);
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if device.enabled_extensions().descriptor_indexing {
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descriptor_set_ci.chain(&binding_flags_ci);
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/*
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if device.enabled_extensions().maintenance3 {
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let mut layout_support = VkDescriptorSetLayoutSupport::default();
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let variable_support =
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VkDescriptorSetVariableDescriptorCountLayoutSupportEXT::default();
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layout_support.chain(&variable_support);
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device.descriptor_set_layout_support(&descriptor_set_ci, &mut layout_support);
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}
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*/
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}
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2023-04-21 07:44:22 +00:00
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let bindings = self
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.layout_bindings
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.iter()
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.map(|b| DescriptorLayoutBinding::from(b.clone()))
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.collect();
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2023-01-14 12:03:01 +00:00
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let descriptor_set_layout = device.create_descriptor_set_layout(&descriptor_set_ci)?;
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2023-04-14 11:26:15 +00:00
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let pool_sizes = self
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.layout_bindings
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.into_iter()
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.map(|layout_binding| VkDescriptorPoolSize {
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2023-01-14 12:03:01 +00:00
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ty: layout_binding.descriptorType,
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descriptorCount: layout_binding.descriptorCount,
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2023-04-14 11:26:15 +00:00
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})
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.collect();
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2023-01-14 12:03:01 +00:00
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Ok(Arc::new(DescriptorSetLayout {
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device,
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descriptor_set_layout,
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pool_sizes,
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2023-04-21 07:44:22 +00:00
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bindings,
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2023-01-14 12:03:01 +00:00
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}))
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}
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}
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#[derive(Debug)]
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pub struct DescriptorSetLayout {
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device: Arc<Device>,
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descriptor_set_layout: VkDescriptorSetLayout,
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pool_sizes: Vec<VkDescriptorPoolSize>,
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2023-04-21 07:44:22 +00:00
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bindings: Vec<DescriptorLayoutBinding>,
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2023-01-14 12:03:01 +00:00
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}
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impl DescriptorSetLayout {
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pub fn builder() -> DescriptorSetLayoutBuilder {
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DescriptorSetLayoutBuilder {
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layout_bindings: Vec::new(),
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indexing_flags: Vec::new(),
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flags: 0u32.into(),
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}
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}
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2023-04-14 11:36:26 +00:00
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pub(crate) fn pool_sizes(&self) -> &[VkDescriptorPoolSize] {
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2023-01-14 12:03:01 +00:00
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self.pool_sizes.as_slice()
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}
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2023-04-21 07:44:22 +00:00
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pub fn bindings(&self) -> &[DescriptorLayoutBinding] {
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&self.bindings
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}
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2023-01-14 12:03:01 +00:00
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}
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impl VulkanDevice for DescriptorSetLayout {
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fn device(&self) -> &Arc<Device> {
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&self.device
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}
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}
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impl_vk_handle!(
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DescriptorSetLayout,
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VkDescriptorSetLayout,
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descriptor_set_layout
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);
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impl Drop for DescriptorSetLayout {
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fn drop(&mut self) {
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self.device
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.destroy_descriptor_set_layout(self.descriptor_set_layout);
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}
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}
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2023-04-21 07:44:22 +00:00
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#[derive(Debug)]
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pub struct DescriptorLayoutBinding {
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pub binding: u32,
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pub desc_type: VkDescriptorType,
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pub stage_flags: Vec<VkShaderStageFlags>,
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}
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impl From<VkDescriptorSetLayoutBinding> for DescriptorLayoutBinding {
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fn from(value: VkDescriptorSetLayoutBinding) -> Self {
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let flag_enum_list = [
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VK_SHADER_STAGE_VERTEX_BIT,
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VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
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VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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VK_SHADER_STAGE_GEOMETRY_BIT,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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VK_SHADER_STAGE_COMPUTE_BIT,
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VK_SHADER_STAGE_ALL_GRAPHICS,
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VK_SHADER_STAGE_ALL,
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VK_SHADER_STAGE_RAYGEN_BIT_KHR,
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VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
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VK_SHADER_STAGE_MISS_BIT_KHR,
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VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
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VK_SHADER_STAGE_CALLABLE_BIT_KHR,
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VK_SHADER_STAGE_TASK_BIT_NV,
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VK_SHADER_STAGE_MESH_BIT_NV,
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];
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Self {
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binding: value.binding,
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desc_type: value.descriptorType,
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stage_flags: flag_enum_list
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.into_iter()
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.filter(|&flag| (flag & value.stageFlagBits) != 0)
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.collect(),
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}
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}
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}
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