vulkan_lib/vulkan-rs/src/shadermodule.rs

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2023-01-14 12:03:01 +00:00
use crate::prelude::*;
use anyhow::{Context, Result};
use std::fs::File;
use std::io::Read;
use std::sync::Arc;
#[allow(clippy::cast_ptr_alignment)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ShaderType {
None,
Vertex,
Fragment,
Geometry,
TesselationControl,
TesselationEvaluation,
Compute,
RayGeneration,
ClosestHit,
Miss,
AnyHit,
Intersection,
}
impl Default for ShaderType {
fn default() -> Self {
ShaderType::None
}
}
#[derive(Debug)]
pub struct ShaderModule {
device: Arc<Device>,
shader_module: VkShaderModule,
shader_type: ShaderType,
}
impl ShaderModule {
pub fn new(
device: Arc<Device>,
path: &str,
shader_type: ShaderType,
) -> Result<Arc<ShaderModule>> {
let code = Self::shader_code(path)?;
Self::from_slice(device, code.as_slice(), shader_type)
}
pub fn from_slice(
device: Arc<Device>,
code: &[u8],
shader_type: ShaderType,
) -> Result<Arc<ShaderModule>> {
let shader_module_ci =
VkShaderModuleCreateInfo::new(VK_SHADER_MODULE_CREATE_NULL_BIT, code);
let shader_module = device.create_shader_module(&shader_module_ci)?;
Ok(Arc::new(ShaderModule {
device,
shader_module,
shader_type,
}))
}
fn shader_code(path: &str) -> Result<Vec<u8>> {
let mut file = File::open(path).with_context({
let path = path.to_string();
|| path
})?;
let mut code: Vec<u8> = Vec::new();
file.read_to_end(&mut code)?;
Ok(code)
}
pub fn shader_type(&self) -> ShaderType {
self.shader_type
}
pub fn pipeline_stage_info(&self) -> VkPipelineShaderStageCreateInfo {
match self.shader_type {
ShaderType::None => unimplemented!(),
ShaderType::Vertex => VkPipelineShaderStageCreateInfo::vertex(self.shader_module),
ShaderType::Geometry => VkPipelineShaderStageCreateInfo::geometry(self.shader_module),
ShaderType::TesselationControl => {
VkPipelineShaderStageCreateInfo::tesselation_control(self.shader_module)
}
ShaderType::TesselationEvaluation => {
VkPipelineShaderStageCreateInfo::tesselation_evaluation(self.shader_module)
}
ShaderType::Fragment => VkPipelineShaderStageCreateInfo::fragment(self.shader_module),
ShaderType::Compute => VkPipelineShaderStageCreateInfo::compute(self.shader_module),
ShaderType::AnyHit => VkPipelineShaderStageCreateInfo::any_hit(self.shader_module),
ShaderType::Intersection => {
VkPipelineShaderStageCreateInfo::intersection(self.shader_module)
}
ShaderType::ClosestHit => {
VkPipelineShaderStageCreateInfo::closest_hit(self.shader_module)
}
ShaderType::RayGeneration => {
VkPipelineShaderStageCreateInfo::ray_generation(self.shader_module)
}
ShaderType::Miss => VkPipelineShaderStageCreateInfo::miss(self.shader_module),
}
}
}
impl VulkanDevice for ShaderModule {
fn device(&self) -> &Arc<Device> {
&self.device
}
}
impl_vk_handle!(ShaderModule, VkShaderModule, shader_module);
impl Drop for ShaderModule {
fn drop(&mut self) {
self.device.destroy_shader_module(self.shader_module);
}
}
pub trait AddSpecializationConstant<T> {
fn add(&mut self, value: T, id: u32);
}
pub struct SpecializationConstants {
// store data as raw bytes
data: Vec<u8>,
entries: Vec<VkSpecializationMapEntry>,
info: VkSpecializationInfo,
}
impl SpecializationConstants {
pub fn new() -> Self {
let mut me = SpecializationConstants {
data: Vec::new(),
entries: Vec::new(),
info: VkSpecializationInfo::empty(),
};
me.info.set_data(&me.data);
me.info.set_map_entries(&me.entries);
me
}
pub fn vk_handle(&self) -> &VkSpecializationInfo {
&self.info
}
}
macro_rules! impl_add_specialization_constant {
($($type: ty),+) => {
$(
impl AddSpecializationConstant<$type> for SpecializationConstants {
fn add(&mut self, value: $type, id: u32) {
let bytes = value.to_ne_bytes();
self.entries.push(VkSpecializationMapEntry {
constantID: id,
offset: self.data.len() as u32,
size: bytes.len(),
});
self.data.extend(&bytes);
}
}
)+
};
}
impl_add_specialization_constant!(f32, f64, u64, i64, u32, i32, u16, i16, u8, i8, usize, isize);