Impl From<u8> for ShaderType
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1 changed files with 19 additions and 12 deletions
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@ -24,18 +24,25 @@ pub enum ShaderType {
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Intersection,
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Intersection,
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}
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}
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impl ShaderType {
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impl From<u8> for ShaderType {
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pub const VERTEX: u8 = Self::Vertex as u8;
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fn from(value: u8) -> Self {
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pub const FRAGMENT: u8 = Self::Fragment as u8;
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match value {
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pub const GEOMETRY: u8 = Self::Geometry as u8;
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0 => Self::None,
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pub const TESSELATION_CONTROL: u8 = Self::TesselationControl as u8;
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1 => Self::Vertex,
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pub const TESSELATION_EVALUATION: u8 = Self::TesselationEvaluation as u8;
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2 => Self::Fragment,
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pub const COMPUTE: u8 = Self::Compute as u8;
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3 => Self::Geometry,
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pub const RAY_GENERATION: u8 = Self::RayGeneration as u8;
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4 => Self::TesselationControl,
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pub const CLOSEST_HIT: u8 = Self::ClosestHit as u8;
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5 => Self::TesselationEvaluation,
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pub const MISS: u8 = Self::Miss as u8;
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6 => Self::Compute,
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pub const ANY_HIT: u8 = Self::AnyHit as u8;
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7 => Self::RayGeneration,
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pub const INTERSECTION: u8 = Self::Intersection as u8;
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8 => Self::ClosestHit,
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9 => Self::Miss,
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10 => Self::AnyHit,
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11 => Self::Intersection,
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_ => panic!("can't convert ShaderType from {}", value),
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}
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}
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}
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}
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impl Default for ShaderType {
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impl Default for ShaderType {
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