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Author SHA1 Message Date
43fef690b3 Update Rust crate anyhow to 1.0.82
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Gavania Merge Build / build (pull_request) Successful in 8m34s
2024-04-10 06:11:05 +00:00
3a00ab1820 Update Rust crate cc to 1.0.92
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Gavania Merge Build / build (pull_request) Successful in 8m36s
2024-04-08 18:11:08 +00:00
2fa0276bed Update Rust crate cc to 1.0.91
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Gavania Merge Build / build (pull_request) Successful in 8m19s
2024-04-07 12:08:26 +00:00
hodasemi
1fb136bed9 handle special case in swapnchain creation 2024-04-06 21:11:10 +02:00
d57137d798 Update Rust crate image to 0.25.1
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Gavania Merge Build / build (pull_request) Successful in 8m13s
2024-03-31 03:06:32 +00:00
hodasemi
4d476c4263 Rework shadermodule typing 2024-03-24 21:29:47 +01:00
hodasemi
23d0adbc03 Improve sample count flags 2024-03-22 12:07:40 +01:00
hodasemi
0ce12f2c7d Improve check 2024-03-22 07:10:24 +01:00
c6e0b36923 Merge pull request 'Update Rust crate anyhow to 1.0.81' (#57) from renovate/anyhow-1.x into master
Reviewed-on: #57
2024-03-18 13:53:31 +00:00
13 changed files with 134 additions and 105 deletions

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@ -9,7 +9,7 @@ build = "build.rs"
[dependencies]
vulkan-sys = { path = "../vulkan-sys" }
anyhow = { version = "1.0.81", features = ["backtrace"] }
anyhow = { version = "1.0.82", features = ["backtrace"] }
[build-dependencies]
cc = "1.0.90"
cc = "1.0.92"

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@ -5,9 +5,9 @@ authors = ["hodasemi <superschneider@t-online.de>"]
edition = "2021"
[dependencies]
image = "0.25.0"
image = "0.25.1"
vulkan-sys = { path = "../vulkan-sys" }
vma-rs = { path = "../vma-rs" }
anyhow = { version = "1.0.81", features = ["backtrace"] }
anyhow = { version = "1.0.82", features = ["backtrace"] }
assetpath = { path = "../assetpath" }
utilities = { git = "https://gavania.de/hodasemi/utilities.git" }

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@ -270,15 +270,8 @@ impl DescriptorSet {
{
assert!(writes.len() <= self.pool.descriptor_set_layout.bindings().len());
for (i, binding) in self
.pool
.descriptor_set_layout
.bindings()
.iter()
.enumerate()
{
if let Some(write) = writes.get(i) {
assert_eq!(write.binding, binding.binding);
for binding in self.pool.descriptor_set_layout.bindings().iter() {
if let Some(write) = writes.iter().find(|write| write.binding == binding.binding) {
assert_eq!(write.descriptor_type, binding.desc_type);
}
}

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@ -24,6 +24,31 @@ macro_rules! impl_vk_handle {
}
}
};
($struct_name:ident $(<$( $name:ident: $type:ident, )*>)?, $target_name:ident, $value:ident) => {
impl$(<$( $name: $type, )*>)? VkHandle<$target_name> for $struct_name$(<$($name,)?>)? {
fn vk_handle(&self) -> $target_name {
self.$value
}
}
impl<'a $($(, $name: $type)*)?> VkHandle<$target_name> for &'a $struct_name$(<$($name,)?>)? {
fn vk_handle(&self) -> $target_name {
self.$value
}
}
impl$(<$( $name: $type, )*>)? VkHandle<$target_name> for Arc<$struct_name$(<$($name,)?>)?> {
fn vk_handle(&self) -> $target_name {
self.$value
}
}
impl<'a $($(, $name: $type)*)?> VkHandle<$target_name> for &'a Arc<$struct_name$(<$($name,)?>)?> {
fn vk_handle(&self) -> $target_name {
self.$value
}
}
};
}
macro_rules! impl_vk_handle_t {

View file

@ -6,7 +6,7 @@ use crate::prelude::*;
use std::sync::Arc;
pub struct ComputePipelineBuilder<'a> {
shader_module: Option<&'a Arc<ShaderModule<{ ShaderType::Compute as u8 }>>>,
shader_module: Option<&'a Arc<ShaderModule<shader_type::Compute>>>,
pipeline_cache: Option<&'a Arc<PipelineCache>>,
flags: VkPipelineCreateFlagBits,
}
@ -15,7 +15,7 @@ impl<'a> ComputePipelineBuilder<'a> {
// TODO: add support for specialization constants
pub fn set_shader_module(
mut self,
shader_module: &'a Arc<ShaderModule<{ ShaderType::Compute as u8 }>>,
shader_module: &'a Arc<ShaderModule<shader_type::Compute>>,
) -> Self {
if cfg!(debug_assertions) {
if self.shader_module.is_some() {

View file

@ -12,21 +12,21 @@ pub struct GraphicsPipelineBuilder {
amd_rasterization_order: Option<VkPipelineRasterizationStateRasterizationOrderAMD>,
vertex_shader: Option<Arc<ShaderModule<{ ShaderType::Vertex as u8 }>>>,
vertex_shader: Option<Arc<ShaderModule<shader_type::Vertex>>>,
vertex_binding_description: Vec<VkVertexInputBindingDescription>,
vertex_attribute_description: Vec<VkVertexInputAttributeDescription>,
input_assembly: Option<VkPipelineInputAssemblyStateCreateInfo>,
tesselation_shader: Option<(
Arc<ShaderModule<{ ShaderType::TesselationControl as u8 }>>,
Arc<ShaderModule<{ ShaderType::TesselationEvaluation as u8 }>>,
Arc<ShaderModule<shader_type::TesselationControl>>,
Arc<ShaderModule<shader_type::TesselationEvaluation>>,
)>,
patch_control_points: u32,
geometry_shader: Option<Arc<ShaderModule<{ ShaderType::Geometry as u8 }>>>,
geometry_shader: Option<Arc<ShaderModule<shader_type::Geometry>>>,
fragment_shader: Option<Arc<ShaderModule<{ ShaderType::Fragment as u8 }>>>,
fragment_shader: Option<Arc<ShaderModule<shader_type::Fragment>>>,
viewports: Vec<VkViewport>,
scissors: Vec<VkRect2D>,
@ -45,7 +45,7 @@ impl GraphicsPipelineBuilder {
// TODO: add support for specialization constants
pub fn set_vertex_shader<T: VertexInputDescription>(
mut self,
shader: Arc<ShaderModule<{ ShaderType::Vertex as u8 }>>,
shader: Arc<ShaderModule<shader_type::Vertex>>,
) -> Self {
self.vertex_shader = Some(shader);
self.vertex_binding_description = T::bindings();
@ -57,8 +57,8 @@ impl GraphicsPipelineBuilder {
// TODO: add support for specialization constants
pub fn set_tesselation_shader(
mut self,
tesselation_control: Arc<ShaderModule<{ ShaderType::TesselationControl as u8 }>>,
tesselation_evaluation: Arc<ShaderModule<{ ShaderType::TesselationEvaluation as u8 }>>,
tesselation_control: Arc<ShaderModule<shader_type::TesselationControl>>,
tesselation_evaluation: Arc<ShaderModule<shader_type::TesselationEvaluation>>,
patch_control_points: u32,
) -> Self {
self.tesselation_shader = Some((tesselation_control, tesselation_evaluation));
@ -68,20 +68,14 @@ impl GraphicsPipelineBuilder {
}
// TODO: add support for specialization constants
pub fn set_geometry_shader(
mut self,
shader: Arc<ShaderModule<{ ShaderType::Geometry as u8 }>>,
) -> Self {
pub fn set_geometry_shader(mut self, shader: Arc<ShaderModule<shader_type::Geometry>>) -> Self {
self.geometry_shader = Some(shader);
self
}
// TODO: add support for specialization constants
pub fn set_fragment_shader(
mut self,
shader: Arc<ShaderModule<{ ShaderType::Fragment as u8 }>>,
) -> Self {
pub fn set_fragment_shader(mut self, shader: Arc<ShaderModule<shader_type::Fragment>>) -> Self {
self.fragment_shader = Some(shader);
self

View file

@ -31,8 +31,8 @@ impl<'a> Library<'a> {
macro_rules! impl_from_shader_type {
($struct: ident, $shader_type: ident) => {
impl From<Arc<ShaderModule<{ ShaderType::$shader_type as u8 }>>> for $struct {
fn from(value: Arc<ShaderModule<{ ShaderType::$shader_type as u8 }>>) -> Self {
impl From<Arc<ShaderModule<shader_type::$shader_type>>> for $struct {
fn from(value: Arc<ShaderModule<shader_type::$shader_type>>) -> Self {
Self::$shader_type(value)
}
}
@ -41,11 +41,11 @@ macro_rules! impl_from_shader_type {
#[derive(Clone)]
enum RaytracingShader {
RayGeneration(Arc<ShaderModule<{ ShaderType::RayGeneration as u8 }>>),
ClosestHit(Arc<ShaderModule<{ ShaderType::ClosestHit as u8 }>>),
Miss(Arc<ShaderModule<{ ShaderType::Miss as u8 }>>),
AnyHit(Arc<ShaderModule<{ ShaderType::AnyHit as u8 }>>),
Intersection(Arc<ShaderModule<{ ShaderType::Intersection as u8 }>>),
RayGeneration(Arc<ShaderModule<shader_type::RayGeneration>>),
ClosestHit(Arc<ShaderModule<shader_type::ClosestHit>>),
Miss(Arc<ShaderModule<shader_type::Miss>>),
AnyHit(Arc<ShaderModule<shader_type::AnyHit>>),
Intersection(Arc<ShaderModule<shader_type::Intersection>>),
}
impl_from_shader_type!(RaytracingShader, RayGeneration);
@ -75,9 +75,9 @@ impl From<OtherShader> for RaytracingShader {
#[derive(Clone)]
pub enum HitShader {
ClosestHit(Arc<ShaderModule<{ ShaderType::ClosestHit as u8 }>>),
AnyHit(Arc<ShaderModule<{ ShaderType::AnyHit as u8 }>>),
Intersection(Arc<ShaderModule<{ ShaderType::Intersection as u8 }>>),
ClosestHit(Arc<ShaderModule<shader_type::ClosestHit>>),
AnyHit(Arc<ShaderModule<shader_type::AnyHit>>),
Intersection(Arc<ShaderModule<shader_type::Intersection>>),
}
impl_from_shader_type!(HitShader, ClosestHit);
@ -86,8 +86,8 @@ impl_from_shader_type!(HitShader, Intersection);
#[derive(Clone)]
pub enum OtherShader {
RayGeneration(Arc<ShaderModule<{ ShaderType::RayGeneration as u8 }>>),
Miss(Arc<ShaderModule<{ ShaderType::Miss as u8 }>>),
RayGeneration(Arc<ShaderModule<shader_type::RayGeneration>>),
Miss(Arc<ShaderModule<shader_type::Miss>>),
}
impl_from_shader_type!(OtherShader, RayGeneration);

View file

@ -24,8 +24,9 @@ pub use super::renderpass::RenderPass;
pub use super::sampler_manager::{Sampler, SamplerBuilder};
pub use super::semaphore::Semaphore;
pub use super::shadermodule::{
AddSpecializationConstant, PipelineStageInfo, ShaderModule, ShaderType,
SpecializationConstants, VertexInputDescription,
shader_type::{self, ShaderType},
AddSpecializationConstant, PipelineStageInfo, ShaderModule, SpecializationConstants,
VertexInputDescription,
};
pub use super::surface::Surface;
pub use super::swapchain::Swapchain;

View file

@ -4,51 +4,59 @@ use anyhow::{Context, Result};
use std::fs::File;
use std::io::Read;
use std::marker::PhantomData;
use std::sync::Arc;
#[allow(clippy::cast_ptr_alignment)]
#[repr(u8)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ShaderType {
None,
Vertex,
Fragment,
Geometry,
TesselationControl,
TesselationEvaluation,
Compute,
RayGeneration,
ClosestHit,
Miss,
AnyHit,
Intersection,
}
impl From<u8> for ShaderType {
fn from(value: u8) -> Self {
match value {
0 => Self::None,
1 => Self::Vertex,
2 => Self::Fragment,
3 => Self::Geometry,
4 => Self::TesselationControl,
5 => Self::TesselationEvaluation,
6 => Self::Compute,
7 => Self::RayGeneration,
8 => Self::ClosestHit,
9 => Self::Miss,
10 => Self::AnyHit,
11 => Self::Intersection,
_ => panic!("can't convert ShaderType from {}", value),
}
pub mod shader_type {
mod sealed {
pub trait Sealed {}
impl Sealed for super::Vertex {}
impl Sealed for super::Fragment {}
impl Sealed for super::Geometry {}
impl Sealed for super::TesselationControl {}
impl Sealed for super::TesselationEvaluation {}
impl Sealed for super::Compute {}
impl Sealed for super::RayGeneration {}
impl Sealed for super::ClosestHit {}
impl Sealed for super::Miss {}
impl Sealed for super::AnyHit {}
impl Sealed for super::Intersection {}
}
}
impl Default for ShaderType {
fn default() -> Self {
ShaderType::None
}
pub trait ShaderType: sealed::Sealed {}
pub struct Vertex;
impl ShaderType for Vertex {}
pub struct Fragment;
impl ShaderType for Fragment {}
pub struct Geometry;
impl ShaderType for Geometry {}
pub struct TesselationControl;
impl ShaderType for TesselationControl {}
pub struct TesselationEvaluation;
impl ShaderType for TesselationEvaluation {}
pub struct Compute;
impl ShaderType for Compute {}
pub struct RayGeneration;
impl ShaderType for RayGeneration {}
pub struct ClosestHit;
impl ShaderType for ClosestHit {}
pub struct Miss;
impl ShaderType for Miss {}
pub struct AnyHit;
impl ShaderType for AnyHit {}
pub struct Intersection;
impl ShaderType for Intersection {}
}
pub trait VertexInputDescription: ReprC + Sized {
@ -69,7 +77,7 @@ pub trait PipelineStageInfo {
macro_rules! impl_pipeline_stage_info {
($func:ident, $type:ident) => {
impl PipelineStageInfo for ShaderModule<{ ShaderType::$type as u8 }> {
impl PipelineStageInfo for ShaderModule<$type> {
fn pipeline_stage_info(&self) -> VkPipelineShaderStageCreateInfo {
VkPipelineShaderStageCreateInfo::$func(self.shader_module)
}
@ -78,25 +86,30 @@ macro_rules! impl_pipeline_stage_info {
}
#[derive(Debug)]
pub struct ShaderModule<const TYPE: u8> {
pub struct ShaderModule<ShaderModuleType: ShaderType> {
t: PhantomData<ShaderModuleType>,
device: Arc<Device>,
shader_module: VkShaderModule,
}
impl<const TYPE: u8> ShaderModule<TYPE> {
pub fn new(device: Arc<Device>, path: &str) -> Result<Arc<ShaderModule<TYPE>>> {
impl<ShaderModuleType: ShaderType> ShaderModule<ShaderModuleType> {
pub fn new(device: Arc<Device>, path: &str) -> Result<Arc<ShaderModule<ShaderModuleType>>> {
let code = Self::shader_code(path)?;
Self::from_slice(device, code.as_slice())
}
pub fn from_slice(device: Arc<Device>, code: &[u8]) -> Result<Arc<ShaderModule<TYPE>>> {
pub fn from_slice(
device: Arc<Device>,
code: &[u8],
) -> Result<Arc<ShaderModule<ShaderModuleType>>> {
let shader_module_ci =
VkShaderModuleCreateInfo::new(VK_SHADER_MODULE_CREATE_NULL_BIT, code);
let shader_module = device.create_shader_module(&shader_module_ci)?;
Ok(Arc::new(ShaderModule {
t: PhantomData,
device,
shader_module,
}))
@ -116,6 +129,8 @@ impl<const TYPE: u8> ShaderModule<TYPE> {
}
}
use shader_type::*;
impl_pipeline_stage_info!(vertex, Vertex);
impl_pipeline_stage_info!(geometry, Geometry);
impl_pipeline_stage_info!(tesselation_control, TesselationControl);
@ -128,15 +143,15 @@ impl_pipeline_stage_info!(closest_hit, ClosestHit);
impl_pipeline_stage_info!(ray_generation, RayGeneration);
impl_pipeline_stage_info!(miss, Miss);
impl<const TYPE: u8> VulkanDevice for ShaderModule<TYPE> {
impl<ShaderModuleType: ShaderType> VulkanDevice for ShaderModule<ShaderModuleType> {
fn device(&self) -> &Arc<Device> {
&self.device
}
}
impl_vk_handle!(ShaderModule<const TYPE: u8,>, VkShaderModule, shader_module);
impl_vk_handle!(ShaderModule<ShaderModuleType: ShaderType,>, VkShaderModule, shader_module);
impl<const TYPE: u8> Drop for ShaderModule<TYPE> {
impl<ShaderModuleType: ShaderType> Drop for ShaderModule<ShaderModuleType> {
fn drop(&mut self) {
self.device.destroy_shader_module(self.shader_module);
}

View file

@ -50,11 +50,15 @@ impl Swapchain {
image_usage: impl Into<VkImageUsageFlagBits>,
prefered_format: VkFormat,
array_layers: u32,
window_size: (u32, u32),
) -> Result<Arc<Swapchain>> {
let surface_caps = surface.capabilities(&device)?;
let extent = if surface_caps.currentExtent.width == u32::max_value() {
return Err(anyhow::Error::msg("Surface has no extent"));
VkExtent2D {
width: window_size.0,
height: window_size.1,
}
} else {
VkExtent2D {
width: surface_caps.currentExtent.width,
@ -178,7 +182,7 @@ impl Swapchain {
})
}
pub fn recreate(&self) -> Result<()> {
pub fn recreate(&self, window_size: (u32, u32)) -> Result<()> {
// wait for the device to get idle
self.device.wait_idle()?;
@ -187,7 +191,10 @@ impl Swapchain {
let extent = if surface_caps.currentExtent.width == u32::max_value()
|| surface_caps.currentExtent.height == u32::max_value()
{
return Err(anyhow::Error::msg("Surface has no extent"));
VkExtent2D {
width: window_size.0,
height: window_size.1,
}
} else if surface_caps.currentExtent.width == 0 || surface_caps.currentExtent.height == 0 {
// don't recreate swapchain
return Ok(());

View file

@ -8,5 +8,5 @@ edition = "2021"
library_loader = { path = "../library_loader" }
paste = "1.0.14"
shared_library = "0.1.9"
anyhow = { version = "1.0.81", features = ["backtrace"] }
anyhow = { version = "1.0.82", features = ["backtrace"] }
utilities = { git = "https://gavania.de/hodasemi/utilities.git" }

View file

@ -15,7 +15,7 @@ pub enum VkSampleCountFlags {
impl From<u32> for VkSampleCountFlags {
fn from(n: u32) -> Self {
match n {
1 => Self::VK_SAMPLE_COUNT_1_BIT,
0 | 1 => Self::VK_SAMPLE_COUNT_1_BIT,
2 => Self::VK_SAMPLE_COUNT_2_BIT,
4 => Self::VK_SAMPLE_COUNT_4_BIT,
8 => Self::VK_SAMPLE_COUNT_8_BIT,

View file

@ -29,12 +29,8 @@ pub use super::computepipelinecreateinfo::*;
pub use super::copydescriptorset::*;
pub use super::debugreportcallbackcreateinfoext::*;
pub use super::debugutilmessengercallbackdataext::*;
pub use super::debugutilmessengercallbackdataext::*;
pub use super::debugutilslabelext::*;
pub use super::debugutilslabelext::*;
pub use super::debugutilsmessengercreateinfoext::*;
pub use super::debugutilsmessengercreateinfoext::*;
pub use super::debugutilsobjectnameinfoext::*;
pub use super::debugutilsobjectnameinfoext::*;
pub use super::descriptorbufferinfo::*;
pub use super::descriptorimageinfo::*;
@ -73,7 +69,6 @@ pub use super::imagesubresourcelayers::*;
pub use super::imagesubresourcerange::*;
pub use super::imageviewcreateinfo::*;
pub use super::instancecreateinfo::*;
pub use super::instancecreateinfo::*;
pub use super::iossurfacecreateinfomvk::*;
pub use super::layerproperties::*;
pub use super::macossurfacecreateinfomvk::*;
@ -89,7 +84,6 @@ pub use super::mvkswapchainperformance::*;
pub use super::offset2d::*;
pub use super::offset3d::*;
pub use super::physicaldevicefeatures::*;
pub use super::physicaldevicefeatures::*;
pub use super::physicaldevicelimits::*;
pub use super::physicaldevicemaintanence3properties::*;
pub use super::physicaldevicememoryproperties::*;