pub use VkShaderGroupShaderKHR::*; #[repr(u32)] #[derive(Clone, Copy, Debug, Eq, PartialEq)] pub enum VkShaderGroupShaderKHR { VK_SHADER_GROUP_SHADER_GENERAL_KHR = 0, VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR = 1, VK_SHADER_GROUP_SHADER_ANY_HIT_KHR = 2, VK_SHADER_GROUP_SHADER_INTERSECTION_KHR = 3, }