Basic skeleton rendering
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parent
880c7b0aac
commit
aba42950c5
6 changed files with 64 additions and 56 deletions
11
.vscode/tasks.json
vendored
11
.vscode/tasks.json
vendored
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@ -6,8 +6,13 @@
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{
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{
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"label": "Run CG-Viewer",
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"label": "Run CG-Viewer",
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"type": "shell",
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"type": "shell",
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"command": "LD_LIBRARY_PATH=$LD_LIBRARY_PATH:CGII/build/cmake/build/bin/unix/ framework/bin/unix/./cgv_viewer plugin:cg_fltk.cgv plugin:CGII.cgv",
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"command": "framework/bin/unix/cgv_viewer",
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"problemMatcher": []
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"problemMatcher": [],
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"args": [
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"plugin:cg_fltk.cgv",
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"plugin:CGII.cgv",
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"plugin:crg_stereo_view.cgv"
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]
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},
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},
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{
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{
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"label": "Build All",
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"label": "Build All",
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@ -18,7 +23,7 @@
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{
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{
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"label": "Build CGII",
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"label": "Build CGII",
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"type": "shell",
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"type": "shell",
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"command": "cd CGII/build/cmake && cmake . && make clean && make -j16",
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"command": "cd CGII/build/cmake && cmake . && make clean && make -j16 && cd ../../.. && cp CGII/build/cmake/build/bin/unix/libCGII.so framework/lib/unix/",
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"problemMatcher": []
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"problemMatcher": []
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}
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}
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]
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]
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BIN
CG2_SS18_02_Articulated_Objects.pdf
Normal file
BIN
CG2_SS18_02_Articulated_Objects.pdf
Normal file
Binary file not shown.
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@ -12,6 +12,8 @@
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Bone::Bone()
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Bone::Bone()
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: parent(nullptr), length(0.0f), direction_in_world_space(0.0, 0.0, 0.0), translationTransforms(0)
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: parent(nullptr), length(0.0f), direction_in_world_space(0.0, 0.0, 0.0), translationTransforms(0)
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{
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{
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start_point = Vec3(0.0f, 0.0f, 0.0f);
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end_point = Vec3(0.0f, 0.0f, 0.0f);
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}
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}
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Bone::~Bone()
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Bone::~Bone()
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@ -27,19 +29,6 @@ Bone::~Bone()
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orientation.clear();
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orientation.clear();
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}
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}
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void print_mat4(Mat4 &m)
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{
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for (int x = 0; x < 4; x++)
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{
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for (int y = 0; y < 4; y++)
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{
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std::cout << m[x * 4 + y] << " ";
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}
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std::cout << std::endl;
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}
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}
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void Bone::calculate_matrices()
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void Bone::calculate_matrices()
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{
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{
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orientationTransformGlobalToLocal.identity();
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orientationTransformGlobalToLocal.identity();
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@ -48,6 +37,19 @@ void Bone::calculate_matrices()
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});
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});
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orientationTransformLocalToGlobal = cgv::math::inv(orientationTransformGlobalToLocal);
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orientationTransformLocalToGlobal = cgv::math::inv(orientationTransformGlobalToLocal);
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if (parent != nullptr)
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start_point = parent->end_point;
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end_point = start_point + length * direction_in_world_space;
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std::cout << name << " start at ("
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<< start_point.x() << ", "
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<< start_point.y() << ", "
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<< start_point.z() << "), end at ("
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<< end_point.x() << ", "
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<< end_point.y() << ", "
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<< end_point.z() << ")" << std::endl;
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/*Task 2.1: Implement matrix calculation */
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/*Task 2.1: Implement matrix calculation */
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/*Task 4.6: Implement matrix calculation */
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/*Task 4.6: Implement matrix calculation */
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@ -97,6 +97,10 @@ public:
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//Available after implementing task 4.6.
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//Available after implementing task 4.6.
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const Mat4 &get_binding_pose_matrix() const;
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const Mat4 &get_binding_pose_matrix() const;
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// Testing area
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Vec3 start_point; // same as parent end point
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Vec3 end_point; // start_point + (length * direction_in_world_space)
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private:
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private:
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//The following attributes are read from the ASF file
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//The following attributes are read from the ASF file
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std::deque<std::shared_ptr<AtomicTransform>> dofs; //Degrees of freedom for the bone
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std::deque<std::shared_ptr<AtomicTransform>> dofs; //Degrees of freedom for the bone
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@ -121,4 +125,3 @@ private:
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int translationTransforms; //The number of translation transforms that have been added as dof
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int translationTransforms; //The number of translation transforms that have been added as dof
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};
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};
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@ -22,22 +22,22 @@ SkeletonViewer::SkeletonViewer(DataStore *data)
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: node("Skeleton Viewer"), data(data)
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: node("Skeleton Viewer"), data(data)
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{
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{
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program.createProgram("CGII/glsl/skinning.glvs", "CGII/glsl/skinning.glgs", "CGII/glsl/skinning.glfs");
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connect(data->skeleton_changed, this, &SkeletonViewer::skeleton_changed);
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connect(data->skeleton_changed, this, &SkeletonViewer::skeleton_changed);
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connect(get_animation_trigger().shoot, this, &SkeletonViewer::timer_event);
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connect(get_animation_trigger().shoot, this, &SkeletonViewer::timer_event);
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}
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}
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//draws a part of a skeleton, represented by the given root node
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//draws a part of a skeleton, represented by the given root node
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void SkeletonViewer::draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local)
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void SkeletonViewer::draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local, context &c)
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{
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{
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//Task: Draw skeleton
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//Task: Draw skeleton
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c.tesselate_arrow(node->start_point, node->end_point);
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Mat4 transform;
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Mat4 transform;
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for (int i = 0; i < node->childCount(); i++)
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for (int i = 0; i < node->childCount(); i++)
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{
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{
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draw_skeleton_subtree(node->child_at(i), transform);
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draw_skeleton_subtree(node->child_at(i), transform, c);
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}
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}
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}
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}
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@ -287,5 +287,5 @@ void SkeletonViewer::draw(context &c)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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if (data->get_skeleton() != nullptr)
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if (data->get_skeleton() != nullptr)
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draw_skeleton_subtree(data->get_skeleton()->get_root(), data->get_skeleton()->get_origin());
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draw_skeleton_subtree(data->get_skeleton()->get_root(), data->get_skeleton()->get_origin(), c);
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}
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}
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@ -50,7 +50,7 @@ class SkeletonViewer : public node, public drawable, public provider
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void load_animation();
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void load_animation();
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void start_choose_base();
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void start_choose_base();
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void draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local);
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void draw_skeleton_subtree(Bone *node, const Mat4 &global_to_parent_local, context &c);
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void dof_changed(double new_value);
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void dof_changed(double new_value);
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void recursive_connect_signals(Bone *b);
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void recursive_connect_signals(Bone *b);
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@ -68,6 +68,4 @@ class SkeletonViewer : public node, public drawable, public provider
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void draw(context &c);
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void draw(context &c);
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std::string get_parent_type() const;
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std::string get_parent_type() const;
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Program program;
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};
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};
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