CGII/framework/include/libs/cgv_gl/gl/gl_view.h
2018-05-17 15:50:03 +02:00

48 lines
1 KiB
C++

#pragma once
#include <cgv/render/view.h>
#include <cgv/media/axis_aligned_box.h>
#include "lib_begin.h"
namespace cgv {
namespace render {
namespace gl {
/** extends the view class with the following quantities:
- z_near ... position of the near clipping plane
- z_far ... position of the far clipping plane
*/
class CGV_API gl_view : public view
{
public:
typedef media::axis_aligned_box<double,3> box_type;
protected:
double z_near;
double z_far;
box_type scene_extent;
public:
/// construct a parallel view with focus in the world origin looking in negative z-direction and the y-direction as up-direction with an extent of +-1
gl_view();
/**@name getter and setter methods*/
//@{
///
double get_z_near() const;
///
virtual void set_z_near(double z);
///
double get_z_far() const;
///
virtual void set_z_far(double z);
///
virtual void set_scene_extent(const box_type& _box);
///
box_type get_scene_extent() const;
//@}
};
}
}
}
#include <cgv/config/lib_end.h>