add source for openNet
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1 changed files with 5 additions and 3 deletions
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@ -45,11 +45,13 @@ activate via Generic-Mod-Enabler
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- Reduced Fog ([here](https://drive.google.com/file/d/1PwBVIcATWiPJ8yQcGChpS_L0ka5Wdm0o/view?usp=sharing))
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- Reduced Fog ([here](https://drive.google.com/file/d/1PwBVIcATWiPJ8yQcGChpS_L0ka5Wdm0o/view?usp=sharing))
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- all PhysX effects (may cause trouble) ([here](https://drive.google.com/file/d/1-0q2yvp3nbsXHCu73IlQnihvJRr04iMr/view?usp=sharing))
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- all PhysX effects (may cause trouble) ([here](https://drive.google.com/file/d/1-0q2yvp3nbsXHCu73IlQnihvJRr04iMr/view?usp=sharing))
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Source:
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[Source](https://darkmatters.org/forums/index.php?/topic/28498-sacred-2-community-patch-installation-guide/)
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https://darkmatters.org/forums/index.php?/topic/28498-sacred-2-community-patch-installation-guide/
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## Multiplayer via OpenNet
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## Multiplayer via OpenNet
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1. Download [this](https://drive.google.com/file/d/1h9n7W3XAYKrFjFQXtwt7ysOzbhGo7Oq3/view?usp=sharing) and add folder to pak
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1. Download [this](https://drive.google.com/file/d/1h9n7W3XAYKrFjFQXtwt7ysOzbhGo7Oq3/view?usp=sharing) and add folder to pak
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2. Create ingame an OpenNet account (Game-key just use xxx-xxx)
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2. Create ingame an OpenNet account (Game-key just use xxx-xxx)
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3. Join
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3. Join
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[Source](https://darkmatters.org/forums/index.php?/topic/23833-sacred-2-online-multiplayer-how-to-discussion-development/#comment-7013413)
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