cgmath/src/tests/vector.rs

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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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use cgmath::angle::*;
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use cgmath::vector::*;
#[test]
fn test_from_value() {
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assert_eq!(Vec2::from_value(102), Vec2::new(102, 102));
assert_eq!(Vec3::from_value(22), Vec3::new(22, 22, 22));
assert_eq!(Vec4::from_value(76.5), Vec4::new(76.5, 76.5, 76.5, 76.5));
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}
#[test]
fn test_dot() {
assert_eq!(Vec2::new(1, 2).dot(&Vec2::new(3, 4)), 11);
assert_eq!(Vec3::new(1, 2, 3).dot(&Vec3::new(4, 5, 6)), 32);
assert_eq!(Vec4::new(1, 2, 3, 4).dot(&Vec4::new(5, 6, 7, 8)), 70);
}
#[test]
fn test_comp_add() {
assert_eq!(Vec2::new(1, 2).comp_add(), 3);
assert_eq!(Vec3::new(1, 2, 3).comp_add(), 6);
assert_eq!(Vec4::new(1, 2, 3, 4).comp_add(), 10);
assert_eq!(Vec2::new(3.0, 4.0).comp_add(), 7.0);
assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_add(), 15.0);
assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_add(), 26.0);
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}
#[test]
fn test_comp_mul() {
assert_eq!(Vec2::new(1, 2).comp_mul(), 2);
assert_eq!(Vec3::new(1, 2, 3).comp_mul(), 6);
assert_eq!(Vec4::new(1, 2, 3, 4).comp_mul(), 24);
assert_eq!(Vec2::new(3.0, 4.0).comp_mul(), 12.0);
assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_mul(), 120.0);
assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_mul(), 1680.0);
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}
#[test]
fn test_comp_min() {
assert_eq!(Vec2::new(1, 2).comp_min(), 1);
assert_eq!(Vec3::new(1, 2, 3).comp_min(), 1);
assert_eq!(Vec4::new(1, 2, 3, 4).comp_min(), 1);
assert_eq!(Vec2::new(3.0, 4.0).comp_min(), 3.0);
assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_min(), 4.0);
assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_min(), 5.0);
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}
#[test]
fn test_comp_max() {
assert_eq!(Vec2::new(1, 2).comp_max(), 2);
assert_eq!(Vec3::new(1, 2, 3).comp_max(), 3);
assert_eq!(Vec4::new(1, 2, 3, 4).comp_max(), 4);
assert_eq!(Vec2::new(3.0, 4.0).comp_max(), 4.0);
assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_max(), 6.0);
assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_max(), 8.0);
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}
#[test]
fn test_cross() {
let a = Vec3::new(1, 2, 3);
let b = Vec3::new(4, 5, 6);
let r = Vec3::new(-3, 6, -3);
assert_eq!(a.cross(&b), r);
let mut a = a;
a.cross_self(&b);
assert_eq!(a, r);
}
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#[test]
fn test_is_perpendicular() {
assert!(Vec2::new(1.0, 0.0).is_perpendicular(&Vec2::new(0.0, 1.0)));
assert!(Vec3::new(0.0, 1.0, 0.0).is_perpendicular(&Vec3::new(0.0, 0.0, 1.0)));
assert!(Vec4::new(1.0, 0.0, 0.0, 0.0).is_perpendicular(&Vec4::new(0.0, 0.0, 0.0, 1.0)));
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}
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#[cfg(test)]
mod test_length {
use cgmath::vector::*;
#[test]
fn test_vec2(){
let (a, a_res) = (Vec2::new(3.0, 4.0), 5.0); // (3, 4, 5) Pythagorean triple
let (b, b_res) = (Vec2::new(5.0, 12.0), 13.0); // (5, 12, 13) Pythagorean triple
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assert_eq!(a.length2(), a_res * a_res);
assert_eq!(b.length2(), b_res * b_res);
assert_eq!(a.length(), a_res);
assert_eq!(b.length(), b_res);
}
#[test]
fn test_vec3(){
let (a, a_res) = (Vec3::new(2.0, 3.0, 6.0), 7.0); // (2, 3, 6, 7) Pythagorean quadruple
let (b, b_res) = (Vec3::new(1.0, 4.0, 8.0), 9.0); // (1, 4, 8, 9) Pythagorean quadruple
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assert_eq!(a.length2(), a_res * a_res);
assert_eq!(b.length2(), b_res * b_res);
assert_eq!(a.length(), a_res);
assert_eq!(b.length(), b_res);
}
#[test]
fn test_vec4(){
let (a, a_res) = (Vec4::new(1.0, 2.0, 4.0, 10.0), 11.0); // (1, 2, 4, 10, 11) Pythagorean quintuple
let (b, b_res) = (Vec4::new(1.0, 2.0, 8.0, 10.0), 13.0); // (1, 2, 8, 10, 13) Pythagorean quintuple
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assert_eq!(a.length2(), a_res * a_res);
assert_eq!(b.length2(), b_res * b_res);
assert_eq!(a.length(), a_res);
assert_eq!(b.length(), b_res);
}
}
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#[test]
fn test_angle() {
assert_approx_eq!(Vec2::new(1.0, 0.0).angle(&Vec2::new(0.0, 1.0)), rad(Real::frac_pi_2()));
assert_approx_eq!(Vec2::new(10.0, 0.0).angle(&Vec2::new(0.0, 5.0)), rad(Real::frac_pi_2()));
assert_approx_eq!(Vec2::new(-1.0, 0.0).angle(&Vec2::new(0.0, 1.0)), -rad(Real::frac_pi_2()));
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assert_approx_eq!(Vec3::new(1.0, 0.0, 1.0).angle(&Vec3::new(1.0, 1.0, 0.0)), rad(Real::frac_pi_3()));
assert_approx_eq!(Vec3::new(10.0, 0.0, 10.0).angle(&Vec3::new(5.0, 5.0, 0.0)), rad(Real::frac_pi_3()));
assert_approx_eq!(Vec3::new(-1.0, 0.0, -1.0).angle(&Vec3::new(1.0, -1.0, 0.0)), rad(2.0 * Real::frac_pi_3()));
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assert_approx_eq!(Vec4::new(1.0, 0.0, 1.0, 0.0).angle(&Vec4::new(0.0, 1.0, 0.0, 1.0)), rad(Real::frac_pi_2()));
assert_approx_eq!(Vec4::new(10.0, 0.0, 10.0, 0.0).angle(&Vec4::new(0.0, 5.0, 0.0, 5.0)), rad(Real::frac_pi_2()));
assert_approx_eq!(Vec4::new(-1.0, 0.0, -1.0, 0.0).angle(&Vec4::new(0.0, 1.0, 0.0, 1.0)), rad(Real::frac_pi_2()));
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}
#[test]
fn test_normalize() {
// TODO: test normalize_to, normalize_sel.0, and normalize_self_to
assert_approx_eq!(Vec2::new(3.0, 4.0).normalize(), Vec2::new(3.0/5.0, 4.0/5.0));
assert_approx_eq!(Vec3::new(2.0, 3.0, 6.0).normalize(), Vec3::new(2.0/7.0, 3.0/7.0, 6.0/7.0));
assert_approx_eq!(Vec4::new(1.0, 2.0, 4.0, 10.0).normalize(), Vec4::new(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0));
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}