2013-06-16 07:34:09 +00:00
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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2013-07-11 23:18:05 +00:00
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// refer to the AUTHORS file at the top-level directionectory of this distribution.
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2013-06-16 07:34:09 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2013-07-14 01:44:50 +00:00
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//! Ray types
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2013-07-13 13:37:38 +00:00
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2013-07-14 01:44:50 +00:00
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use math::{Point2, Point3};
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use math::{Vec2, Vec3};
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2013-07-12 04:07:21 +00:00
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#[deriving(Clone, Eq)]
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pub struct Ray2<T> {
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origin: Point2<T>,
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direction: Vec2<T>,
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}
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impl_approx!(Ray2 { origin, direction })
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impl<T> Ray2<T> {
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2013-07-14 04:43:29 +00:00
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/// Creates a new ray from a position coordinate and a direction vector
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2013-07-12 04:07:21 +00:00
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#[inline]
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pub fn new(origin: Point2<T>, direction: Vec2<T>) -> Ray2<T> {
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Ray2 { origin: origin, direction: direction }
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}
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}
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2013-06-29 06:38:55 +00:00
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#[deriving(Clone, Eq)]
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pub struct Ray3<T> {
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origin: Point3<T>,
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direction: Vec3<T>,
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}
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2013-07-12 01:22:14 +00:00
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impl_approx!(Ray3 { origin, direction })
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2013-07-11 23:18:05 +00:00
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impl<T> Ray3<T> {
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2013-07-14 04:43:29 +00:00
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/// Creates a new ray from a position coordinate and a direction vector
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2013-07-11 23:18:05 +00:00
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#[inline]
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pub fn new(origin: Point3<T>, direction: Vec3<T>) -> Ray3<T> {
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Ray3 { origin: origin, direction: direction }
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}
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2013-06-16 07:34:09 +00:00
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}
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