cgmath/src/color/hsv.rs

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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::num;
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use std::cast;
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use color::{Color, FloatColor};
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use color::{Channel, FloatChannel};
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use color::{RGB, ToRGB, RGBA, ToRGBA};
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#[path = "../num_macros.rs"]
mod num_macros;
#[deriving(Clone, Eq)]
pub struct HSV<T> { h: T, s: T, v: T }
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impl<T:FloatChannel> HSV<T> {
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pub fn new(h: T, s: T, v: T) -> HSV<T> {
HSV { h: h, s: s, v: v }
}
}
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impl<T:FloatChannel> Color<T> for HSV<T> {
#[inline]
pub fn clamp(&self, lo: T, hi: T) -> HSV<T> {
HSV::new((*self).h.clamp(&lo, &hi),
(*self).s.clamp(&lo, &hi),
(*self).v.clamp(&lo, &hi))
}
#[inline]
pub fn inverse(&self) -> HSV<T> {
HSV::new((*self).h.invert_degrees(),
(*self).s.invert_channel(),
(*self).v.invert_channel())
}
}
impl<T:FloatChannel> FloatColor<T> for HSV<T> {
#[inline]
pub fn normalize(&self) -> HSV<T> {
HSV::new((*self).h.normalize_degrees(),
(*self).s.clamp(&zero!(T), &one!(T)),
(*self).v.clamp(&zero!(T), &one!(T)))
}
}
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pub trait ToHSV {
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pub fn to_hsv<U:FloatChannel>(&self) -> HSV<U>;
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}
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impl ToHSV for u32 {
#[inline]
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pub fn to_hsv<U:FloatChannel>(&self) -> HSV<U> {
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fail!("Not yet implemented")
}
}
impl ToHSV for u64 {
#[inline]
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pub fn to_hsv<U:FloatChannel>(&self) -> HSV<U> {
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fail!("Not yet implemented")
}
}
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impl<T:Clone + FloatChannel> ToHSV for HSV<T> {
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#[inline]
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pub fn to_hsv<U:FloatChannel>(&self) -> HSV<U> {
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HSV::new((*self).h.to_channel(),
(*self).s.to_channel(),
(*self).v.to_channel())
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}
}
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impl<T:Clone + FloatChannel> ToRGB for HSV<T> {
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
// Algorithm taken from the Wikipedia article on HSL and HSV:
// http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSV
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let chr = (*self).v * (*self).s;
let h = (*self).h / num::cast(60);
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// the 2nd largest component
let x = chr * (one!(T) - ((h % two!(T)) - one!(T)).abs());
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let mut rgb = cond! (
(h < num::cast(1)) { RGB::new(chr.clone(), x, zero!(T)) }
(h < num::cast(2)) { RGB::new(x, chr.clone(), zero!(T)) }
(h < num::cast(3)) { RGB::new(zero!(T), chr.clone(), x) }
(h < num::cast(4)) { RGB::new(zero!(T), x, chr.clone()) }
(h < num::cast(5)) { RGB::new(x, zero!(T), chr.clone()) }
(h < num::cast(6)) { RGB::new(chr.clone(), zero!(T), x) }
_ { RGB::new(zero!(T), zero!(T), zero!(T)) }
);
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// match the value by adding the same amount to each component
let mn = (*self).v - chr;
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rgb.r = rgb.r + mn;
rgb.g = rgb.g + mn;
rgb.b = rgb.b + mn;
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rgb.to_rgb::<U>()
}
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}
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#[deriving(Clone, Eq)]
pub struct HSVA<T> { h: T, s: T, v: T, a: T }
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impl<T:FloatChannel> HSVA<T> {
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#[inline]
pub fn new(h: T, s: T, v: T, a: T) -> HSVA<T> {
HSVA { h: h, s: s, v: v, a: a }
}
#[inline]
pub fn from_hsv_a(hsv: HSV<T>, a: T) -> HSVA<T> {
unsafe { cast::transmute((hsv, a)) }
}
#[inline]
pub fn hsv<'a>(&'a self) -> &'a HSV<T> {
unsafe { cast::transmute(self) }
}
#[inline]
pub fn hsv_mut<'a>(&'a mut self) -> &'a mut HSV<T> {
unsafe { cast::transmute(self) }
}
}
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impl<T:FloatChannel> Color<T> for HSVA<T> {
#[inline]
pub fn clamp(&self, lo: T, hi: T) -> HSVA<T> {
HSVA::new((*self).h.clamp(&lo, &hi),
(*self).s.clamp(&lo, &hi),
(*self).v.clamp(&lo, &hi),
(*self).a.clamp(&lo, &hi))
}
#[inline]
pub fn inverse(&self) -> HSVA<T> {
HSVA::new((*self).h.invert_degrees(),
(*self).s.invert_channel(),
(*self).v.invert_channel(),
(*self).a.invert_channel())
}
}
impl<T:FloatChannel> FloatColor<T> for HSVA<T> {
#[inline]
pub fn normalize(&self) -> HSVA<T> {
HSVA::new((*self).h.normalize_degrees(),
(*self).s.clamp(&zero!(T), &one!(T)),
(*self).v.clamp(&zero!(T), &one!(T)),
(*self).a.clamp(&zero!(T), &one!(T)))
}
}
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pub trait ToHSVA {
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pub fn to_hsva<U:FloatChannel>(&self) -> HSVA<U>;
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}
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impl ToHSVA for u32 {
#[inline]
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pub fn to_hsva<U:FloatChannel>(&self) -> HSVA<U> {
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fail!("Not yet implemented")
}
}
impl ToHSVA for u64 {
#[inline]
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pub fn to_hsva<U:FloatChannel>(&self) -> HSVA<U> {
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fail!("Not yet implemented")
}
}
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impl<C: ToHSV, T:Clone + FloatChannel> ToHSVA for (C, T) {
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#[inline]
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pub fn to_hsva<U:FloatChannel>(&self) -> HSVA<U> {
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match *self {
(ref hsv, ref a) => {
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HSVA::from_hsv_a(hsv.to_hsv(), a.to_channel())
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}
}
}
}
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impl<T:Clone + FloatChannel> ToHSVA for HSVA<T> {
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#[inline]
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pub fn to_hsva<U:FloatChannel>(&self) -> HSVA<U> {
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HSVA::new((*self).h.to_channel(),
(*self).s.to_channel(),
(*self).v.to_channel(),
(*self).a.to_channel())
}
}
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impl<T:Clone + FloatChannel> ToRGBA for HSVA<T> {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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RGBA::from_rgb_a(self.hsv().to_rgb(), (*self).a.to_channel())
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}
}