2015-12-12 02:27:47 +00:00
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# Change Log
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All notable changes to this project will be documented in this file, following
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the format defined at [keepachangelog.com](http://keepachangelog.com/).
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [Unreleased]
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2015-12-12 07:39:31 +00:00
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### Added
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- Add missing by-ref and by-val permutations of `Quaternion` operators.
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2015-12-12 11:24:53 +00:00
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### Removed
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- Remove redundant `Point::{min, max}` methods - these are now covered by the
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`Array::{min, max}` methods that were introduced in 0.5.0.
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2015-12-12 23:27:22 +00:00
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- Removed `ToComponents`, `ToComponents2`, and `ToComponents3`. If you were
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relying on `ToComponents::decompose`, you can produce the same effect by
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accessing the fields on `Decomposed` directly. To create the scale vector,
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use: `Vector::from_value(transform.scale)`.
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- Removed `CompositeTransform`, `CompositeTransform2`, and `CompositeTransform3`.
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2015-12-12 11:24:53 +00:00
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2015-12-12 02:30:25 +00:00
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## [v0.6.0] - 2015-12-12
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2015-12-12 02:27:47 +00:00
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### Added
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- This CHANGELOG for keeping track of notable changes.
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- `Matrix4::{from_scale, from_nonuniform_scale}` for easily constructing
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homogeneous scale matrices.
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### Changed
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- Renamed `SquareMatrix::one` to `SquareMatrix::identity`. `identity` is easier
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to search for,
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and the more common name for the multiplicative identity for matrices.
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- Matrix impls have now been constrained to `S: BaseFloat`.
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## [v0.5.0] - 2015-11-20
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### Changed
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- Take many point and vector parameters by value.
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- Take point and vector operator overloads by value.
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- Divide `Matrix` trait into `Matrix` and `SquareMatrix`, opening the door for
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non-square matrices in the future.
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- Make many trait type parameters associated types.
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- Move element-wise methods from `Vector` and `Point` onto the `Array1` trait,
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and rename it to `Array`.
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- Make pointer access methods on `Array` match the naming scheme of those in the
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standard library.
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### Removed
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- Removed collision types: `Ray`, `Plane`, `Frustum`, `Aabb2`, `Aabb3` `Obb2`,
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`Obb3` `Sphere`, `Cylinder`. These can now be found at
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[csherratt/collision-rs](https://github.com/csherratt/collision-rs).
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- Remove `Array2` trait, moving methods onto the `Matrix` trait.
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## [v0.4.0] - 2015-10-25
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## [v0.3.1] - 2015-09-20
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## [v0.3.0] - 2015-09-20
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## [v0.2.0] - 2015-05-11
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## [v0.1.6] - 2015-05-10
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## [v0.1.5] - 2015-04-25
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## [v0.1.4] - 2015-04-24
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## [v0.1.3] - 2015-04-06
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## [v0.1.2] - 2015-04-01
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## [v0.1.1] - 2015-03-25
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## [v0.1.0] - 2015-03-15
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## [v0.0.8] - 2015-03-09
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## [v0.0.7] - 2015-03-01
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## [v0.0.6] - 2015-02-21
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## [v0.0.5] - 2015-02-16
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## [v0.0.4] - 2015-02-11
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## [v0.0.3] - 2015-02-08
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## v0.0.1 - 2014-06-24
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2015-12-12 02:30:25 +00:00
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[Unreleased]: https://github.com/bjz/cgmath-rs/compare/v0.6.0...HEAD
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[v0.6.0]: https://github.com/bjz/cgmath-rs/compare/v0.5.0...v0.6.0
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2015-12-12 02:27:47 +00:00
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[v0.5.0]: https://github.com/bjz/cgmath-rs/compare/v0.4.0...v0.5.0
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[v0.4.0]: https://github.com/bjz/cgmath-rs/compare/v0.3.1...v0.4.0
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[v0.3.1]: https://github.com/bjz/cgmath-rs/compare/v0.3.0...v0.3.1
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[v0.3.0]: https://github.com/bjz/cgmath-rs/compare/v0.2.0...v0.3.0
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[v0.2.0]: https://github.com/bjz/cgmath-rs/compare/v0.1.6...v0.2.0
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[v0.1.6]: https://github.com/bjz/cgmath-rs/compare/v0.1.5...v0.1.6
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[v0.1.5]: https://github.com/bjz/cgmath-rs/compare/v0.1.4...v0.1.5
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[v0.1.4]: https://github.com/bjz/cgmath-rs/compare/v0.1.3...v0.1.4
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[v0.1.3]: https://github.com/bjz/cgmath-rs/compare/v0.1.2...v0.1.3
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[v0.1.2]: https://github.com/bjz/cgmath-rs/compare/v0.1.1...v0.1.2
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[v0.1.1]: https://github.com/bjz/cgmath-rs/compare/v0.1.0...v0.1.1
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[v0.1.0]: https://github.com/bjz/cgmath-rs/compare/v0.0.8...v0.1.0
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[v0.0.8]: https://github.com/bjz/cgmath-rs/compare/v0.0.7...v0.0.8
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[v0.0.7]: https://github.com/bjz/cgmath-rs/compare/v0.0.6...v0.0.7
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[v0.0.6]: https://github.com/bjz/cgmath-rs/compare/v0.0.5...v0.0.6
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[v0.0.5]: https://github.com/bjz/cgmath-rs/compare/v0.0.4...v0.0.5
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[v0.0.4]: https://github.com/bjz/cgmath-rs/compare/v0.0.3...v0.0.4
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[v0.0.3]: https://github.com/bjz/cgmath-rs/compare/v0.0.1...v0.0.3
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