3.8 KiB
3.8 KiB
Change Log
All notable changes to this project will be documented in this file, following the format defined at keepachangelog.com. This project adheres to Semantic Versioning.
Unreleased
Added
- Add missing by-ref and by-val permutations of
Quaternion
operators.
Removed
- Remove redundant
Point::{min, max}
methods - these are now covered by theArray::{min, max}
methods that were introduced in 0.5.0. - Removed
ToComponents
,ToComponents2
, andToComponents3
. If you were relying onToComponents::decompose
, you can produce the same effect by accessing the fields onDecomposed
directly. To create the scale vector, use:Vector::from_value(transform.scale)
. - Removed
CompositeTransform
,CompositeTransform2
, andCompositeTransform3
.
v0.6.0 - 2015-12-12
Added
- This CHANGELOG for keeping track of notable changes.
Matrix4::{from_scale, from_nonuniform_scale}
for easily constructing homogeneous scale matrices.
Changed
- Renamed
SquareMatrix::one
toSquareMatrix::identity
.identity
is easier to search for, and the more common name for the multiplicative identity for matrices. - Matrix impls have now been constrained to
S: BaseFloat
.
v0.5.0 - 2015-11-20
Changed
- Take many point and vector parameters by value.
- Take point and vector operator overloads by value.
- Divide
Matrix
trait intoMatrix
andSquareMatrix
, opening the door for non-square matrices in the future. - Make many trait type parameters associated types.
- Move element-wise methods from
Vector
andPoint
onto theArray1
trait, and rename it toArray
. - Make pointer access methods on
Array
match the naming scheme of those in the standard library.
Removed
- Removed collision types:
Ray
,Plane
,Frustum
,Aabb2
,Aabb3
Obb2
,Obb3
Sphere
,Cylinder
. These can now be found at csherratt/collision-rs. - Remove
Array2
trait, moving methods onto theMatrix
trait.