2012-11-15 00:31:35 +00:00
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use num::cast::*;
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2012-11-25 17:44:24 +00:00
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use angle::*;
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2012-11-15 02:23:39 +00:00
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use vec::{Vec3, Vec2, Vec4};
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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///
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/// Triganomic functions
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///
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/// http://en.wikipedia.org/wiki/Trigonometric_functions
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///
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priv trait Trig<T> {
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pure fn sin() -> T;
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pure fn cos() -> T;
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pure fn tan() -> T;
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2012-11-09 06:18:14 +00:00
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}
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2012-11-25 17:44:24 +00:00
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#[inline(always)] pub pure fn sin<T:Trig<R>, R>(theta: &T) -> R { theta.sin() }
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#[inline(always)] pub pure fn cos<T:Trig<R>, R>(theta: &T) -> R { theta.cos() }
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#[inline(always)] pub pure fn tan<T:Trig<R>, R>(theta: &T) -> R { theta.tan() }
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2012-11-09 06:18:14 +00:00
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2012-11-25 18:28:41 +00:00
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priv impl<T:Copy Num NumCast> Radians<T>: Trig<T> {
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#[inline(always)] pure fn sin() -> T { cast(f64::sin(cast(*self))) }
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#[inline(always)] pure fn cos() -> T { cast(f64::cos(cast(*self))) }
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#[inline(always)] pure fn tan() -> T { cast(f64::tan(cast(*self))) }
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2012-11-09 06:18:14 +00:00
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}
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2012-11-08 01:48:29 +00:00
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2012-11-25 17:44:24 +00:00
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///
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/// Inverse triganomic functions
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///
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/// http://en.wikipedia.org/wiki/Inverse_trigonometric_functions
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///
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pub trait InvTrig {
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2012-11-25 18:28:41 +00:00
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pure fn asin() -> Radians<self>;
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pure fn acos() -> Radians<self>;
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pure fn atan() -> Radians<self>;
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2012-11-09 06:18:14 +00:00
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}
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2012-11-25 18:28:41 +00:00
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#[inline(always)] pub pure fn asin<T:InvTrig>(x: &T) -> Radians<T> { x.asin() }
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#[inline(always)] pub pure fn acos<T:InvTrig>(x: &T) -> Radians<T> { x.acos() }
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#[inline(always)] pub pure fn atan<T:InvTrig>(x: &T) -> Radians<T> { x.atan() }
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2012-11-09 06:18:14 +00:00
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2012-11-25 17:44:24 +00:00
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pub impl f32: InvTrig {
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2012-11-25 18:28:41 +00:00
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#[inline(always)] pure fn asin() -> Radians<f32> { Radians(f32::asin(self)) }
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#[inline(always)] pure fn acos() -> Radians<f32> { Radians(f32::acos(self)) }
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#[inline(always)] pure fn atan() -> Radians<f32> { Radians(f32::atan(self)) }
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2012-11-06 01:57:15 +00:00
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}
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2012-11-25 17:44:24 +00:00
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pub impl f64: InvTrig {
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2012-11-25 18:28:41 +00:00
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#[inline(always)] pure fn asin() -> Radians<f64> { Radians(f64::asin(self)) }
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#[inline(always)] pure fn acos() -> Radians<f64> { Radians(f64::acos(self)) }
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#[inline(always)] pure fn atan() -> Radians<f64> { Radians(f64::atan(self)) }
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2012-11-09 06:18:14 +00:00
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}
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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pub impl float: InvTrig {
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2012-11-25 18:28:41 +00:00
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#[inline(always)] pure fn asin() -> Radians<float> { Radians(f64::asin(cast(self)).to_float()) }
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#[inline(always)] pure fn acos() -> Radians<float> { Radians(f64::acos(cast(self)).to_float()) }
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#[inline(always)] pure fn atan() -> Radians<float> { Radians(f64::atan(cast(self)).to_float()) }
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2012-11-06 01:57:15 +00:00
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}
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2012-11-25 17:44:24 +00:00
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///
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/// Hyperbolic functions
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///
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/// http://en.wikipedia.org/wiki/Hyperbolic_function
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///
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pub trait Hyp {
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2012-11-09 06:18:14 +00:00
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pure fn sinh() -> self;
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pure fn cosh() -> self;
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pure fn tanh() -> self;
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2012-11-25 17:44:24 +00:00
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// pure fn asinh() -> self;
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// pure fn acosh() -> self;
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// pure fn atanh() -> self;
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2012-11-09 06:18:14 +00:00
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}
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2012-11-25 17:44:24 +00:00
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#[inline(always)] pub pure fn sinh<T:Hyp>(x: &T) -> T { x.sinh() }
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#[inline(always)] pub pure fn cosh<T:Hyp>(x: &T) -> T { x.cosh() }
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#[inline(always)] pub pure fn tanh<T:Hyp>(x: &T) -> T { x.tanh() }
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2012-11-09 06:18:14 +00:00
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2012-11-25 17:44:24 +00:00
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pub impl f32: Hyp {
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2012-11-09 06:18:14 +00:00
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#[inline(always)] pure fn sinh() -> f32 { f32::sinh(self) }
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#[inline(always)] pure fn cosh() -> f32 { f32::cosh(self) }
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#[inline(always)] pure fn tanh() -> f32 { f32::tanh(self) }
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}
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2012-11-25 17:44:24 +00:00
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pub impl f64: Hyp {
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2012-11-09 06:18:14 +00:00
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#[inline(always)] pure fn sinh() -> f64 { f64::sinh(self) }
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#[inline(always)] pure fn cosh() -> f64 { f64::cosh(self) }
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#[inline(always)] pure fn tanh() -> f64 { f64::tanh(self) }
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2012-11-06 01:57:15 +00:00
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}
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2012-11-25 17:44:24 +00:00
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pub impl float: Hyp {
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2012-11-09 06:18:14 +00:00
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#[inline(always)] pure fn sinh() -> float { cast(f64::sinh(cast(self))) }
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#[inline(always)] pure fn cosh() -> float { cast(f64::cosh(cast(self))) }
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#[inline(always)] pure fn tanh() -> float { cast(f64::tanh(cast(self))) }
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2012-11-06 01:57:15 +00:00
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}
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2012-11-25 17:44:24 +00:00
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// pub impl <T:Copy Trig> Vec2<T>: Trig {
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// #[inline(always)]
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// pure fn sin() -> Vec2<T> {
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// Vec2::new(sin(&self[0]),
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// sin(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn cos() -> Vec2<T> {
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// Vec2::new(cos(&self[0]),
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// cos(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn tan() -> Vec2<T> {
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// Vec2::new(tan(&self[0]),
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// tan(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn asin() -> Vec2<T> {
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// Vec2::new(asin(&self[0]),
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// asin(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn acos() -> Vec2<T> {
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// Vec2::new(acos(&self[0]),
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// acos(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn atan() -> Vec2<T> {
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// Vec2::new(atan(&self[0]),
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// atan(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn sinh() -> Vec2<T> {
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// Vec2::new(sinh(&self[0]),
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// sinh(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn cosh() -> Vec2<T> {
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// Vec2::new(cosh(&self[0]),
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// cosh(&self[1]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn tanh() -> Vec2<T> {
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// Vec2::new(tanh(&self[0]),
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// tanh(&self[1]))
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// }
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// pub impl <T:Copy Trig> Vec3<T>: Trig {
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// #[inline(always)]
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// pure fn sin() -> Vec3<T> {
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// Vec3::new(sin(&self[0]),
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// sin(&self[1]),
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// sin(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn cos() -> Vec3<T> {
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// Vec3::new(cos(&self[0]),
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// cos(&self[1]),
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// cos(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn tan() -> Vec3<T> {
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// Vec3::new(tan(&self[0]),
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// tan(&self[1]),
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// tan(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn asin() -> Vec3<T> {
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// Vec3::new(asin(&self[0]),
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// asin(&self[1]),
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// asin(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn acos() -> Vec3<T> {
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// Vec3::new(acos(&self[0]),
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// acos(&self[1]),
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// acos(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn atan() -> Vec3<T> {
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// Vec3::new(atan(&self[0]),
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// atan(&self[1]),
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// atan(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn sinh() -> Vec3<T> {
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// Vec3::new(sinh(&self[0]),
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// sinh(&self[1]),
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// sinh(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn cosh() -> Vec3<T> {
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// Vec3::new(cosh(&self[0]),
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// cosh(&self[1]),
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// cosh(&self[2]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn tanh() -> Vec3<T> {
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// Vec3::new(tanh(&self[0]),
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// tanh(&self[1]),
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// tanh(&self[2]))
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// }
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// pub impl <T:Copy Trig> Vec4<T>: Trig {
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// #[inline(always)]
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// pure fn sin() -> Vec4<T> {
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// Vec4::new(sin(&self[0]),
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// sin(&self[1]),
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// sin(&self[2]),
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// sin(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn cos() -> Vec4<T> {
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// Vec4::new(cos(&self[0]),
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// cos(&self[1]),
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// cos(&self[2]),
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// cos(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn tan() -> Vec4<T> {
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// Vec4::new(tan(&self[0]),
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// tan(&self[1]),
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// tan(&self[2]),
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// tan(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn asin() -> Vec4<T> {
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// Vec4::new(asin(&self[0]),
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// asin(&self[1]),
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// asin(&self[2]),
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// asin(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn acos() -> Vec4<T> {
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// Vec4::new(acos(&self[0]),
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// acos(&self[1]),
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// acos(&self[2]),
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// acos(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn atan() -> Vec4<T> {
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// Vec4::new(atan(&self[0]),
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// atan(&self[1]),
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// atan(&self[2]),
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// atan(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn sinh() -> Vec4<T> {
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// Vec4::new(sinh(&self[0]),
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// sinh(&self[1]),
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// sinh(&self[2]),
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// sinh(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn cosh() -> Vec4<T> {
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// Vec4::new(cosh(&self[0]),
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// cosh(&self[1]),
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// cosh(&self[2]),
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// cosh(&self[3]))
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// }
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2012-11-06 01:57:15 +00:00
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2012-11-25 17:44:24 +00:00
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// #[inline(always)]
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// pure fn tanh() -> Vec4<T> {
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// Vec4::new(tanh(&self[0]),
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// tanh(&self[1]),
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// tanh(&self[2]),
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// tanh(&self[3]))
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// }
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// }
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