cgmath/src/ray.rs

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// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directionectory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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use num::BaseNum;
use point::{Point, Point2, Point3};
use vector::{Vector, Vector2, Vector3};
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/// A generic ray starting at `origin` and extending infinitely in
/// `direction`.
#[deriving(Clone, PartialEq, Encodable, Decodable)]
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pub struct Ray<P,V> {
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pub origin: P,
pub direction: V,
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}
impl<S: BaseNum, V: Vector<S>, P: Point<S, V>> Ray<P, V> {
pub fn new(origin: P, direction: V) -> Ray<P,V> {
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Ray { origin: origin, direction: direction }
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}
}
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pub type Ray2<S> = Ray<Point2<S>, Vector2<S>>;
pub type Ray3<S> = Ray<Point3<S>, Vector3<S>>;