cgmath/src/cgmath/frustum.rs

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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! View frustum for visibility determination
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use plane::Plane;
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use point::Point3;
#[deriving(Clone, Eq)]
pub struct Frustum<S> {
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left: Plane<S>,
right: Plane<S>,
bottom: Plane<S>,
top: Plane<S>,
near: Plane<S>,
far: Plane<S>,
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}
#[deriving(Clone, Eq)]
pub struct FrustumPoints<S> {
near_top_left: Point3<S>,
near_top_right: Point3<S>,
near_bottom_left: Point3<S>,
near_bottom_right: Point3<S>,
far_top_left: Point3<S>,
far_top_right: Point3<S>,
far_bottom_left: Point3<S>,
far_bottom_right: Point3<S>,
}