2013-06-16 05:34:59 +00:00
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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2013-07-09 06:44:15 +00:00
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pub use self::projection::{Projection, Perspective, PerspectiveFOV, Ortho};
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2013-07-16 00:26:58 +00:00
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pub use self::rotation::{Rotation2, Rotation3};
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2013-07-15 23:23:57 +00:00
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pub use self::rotation::{Euler, ToEuler};
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pub use self::rotation::{AxisAngle, ToAxisAngle};
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pub use self::rotation::{AngleX, AngleY, AngleZ};
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2013-07-08 07:00:38 +00:00
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2013-07-14 01:44:50 +00:00
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use math::{Vec3, Quat};
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2013-07-11 01:11:43 +00:00
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2013-07-08 07:00:38 +00:00
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pub mod projection;
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2013-07-15 23:23:57 +00:00
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pub mod rotation;
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2013-07-11 01:11:43 +00:00
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pub trait Transform<T> {}
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pub struct QuatTransform<T> {
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scale: T,
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translation: Vec3<T>,
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rotation: Quat<T>,
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}
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impl<T> Transform<T> for QuatTransform<T> {}
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