2014-05-26 17:10:04 +00:00
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// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
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2013-07-11 23:18:05 +00:00
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-04-01 11:00:17 +00:00
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#![crate_type = "rlib"]
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#![crate_type = "dylib"]
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#![comment = "A mathematics library for computer graphics."]
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#![license = "ASL2"]
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#![feature(globs)]
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#![feature(macro_rules)]
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2013-10-12 19:56:05 +00:00
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2014-05-25 11:10:44 +00:00
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//! Computer graphics-centric math.
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2014-05-25 20:52:01 +00:00
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//!
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//! This crate provides useful mathematical primitives and operations on them.
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2014-05-25 21:35:46 +00:00
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//! It is organized into one module per primitive. The core structures are
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//! vectors and matrices. A strongly-typed interface is provided, to prevent
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//! mixing units or violating mathematical invariants.
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//!
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//! Transformations are not usually done directly on matrices, but go through
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//! transformation objects that can be converted to matrices. Rotations go
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//! through the `Basis` types, which are guaranteed to be orthogonal matrices.
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//! Despite this, one can directly create a limited rotation matrix using the
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//! `look_at`, `from_angle`, `from_euler`, and `from_axis_angle` methods.
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//! These are provided for convenience.
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2014-05-28 17:20:23 +00:00
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pub mod array;
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2014-05-25 01:22:23 +00:00
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2013-09-03 03:54:03 +00:00
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pub mod matrix;
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pub mod quaternion;
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pub mod vector;
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2013-09-04 02:20:53 +00:00
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pub mod angle;
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2013-09-05 07:19:31 +00:00
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pub mod plane;
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pub mod point;
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2014-05-13 02:33:47 +00:00
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pub mod line;
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2013-09-03 10:07:59 +00:00
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pub mod ray;
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pub mod rotation;
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2013-10-31 21:36:21 +00:00
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pub mod transform;
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2013-09-03 10:07:59 +00:00
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pub mod projection;
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2013-09-03 06:37:06 +00:00
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pub mod aabb;
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pub mod cylinder;
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2013-09-10 04:51:14 +00:00
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pub mod frustum;
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pub mod intersect;
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2013-09-05 07:19:31 +00:00
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pub mod obb;
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pub mod sphere;
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2013-10-21 00:30:30 +00:00
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2014-01-09 00:26:50 +00:00
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pub mod approx;
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2014-05-26 17:10:04 +00:00
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pub mod num;
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