cgmath/src/color/rgb.rs

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// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::num;
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use std::cast;
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use color::Channel;
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use color::{HSV, ToHSV, HSVA, ToHSVA};
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#[path = "../num_macros.rs"]
mod num_macros;
#[deriving(Clone, Eq)]
pub struct RGB<T> { r: T, g: T, b: T }
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impl<T:Channel> RGB<T> {
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#[inline]
pub fn new(r: T, g: T, b: T) -> RGB<T> {
RGB { r: r, g: g, b: b }
}
}
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pub trait ToRGB {
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pub fn to_rgb<U:Channel>(&self) -> RGB<U>;
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}
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impl ToRGB for u32 {
#[inline]
pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
fail!("Not yet implemented")
}
}
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impl ToRGB for u64 {
#[inline]
pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
fail!("Not yet implemented")
}
}
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impl<T:Clone + Channel> ToRGB for RGB<T> {
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#[inline]
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pub fn to_rgb<U:Channel>(&self) -> RGB<U> {
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RGB::new((*self).r.to_channel(),
(*self).g.to_channel(),
(*self).b.to_channel())
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}
}
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impl<T:Clone + Channel> ToHSV for RGB<T> {
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#[inline]
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pub fn to_hsv<U:Channel + Float>(&self) -> HSV<U> {
// Algorithm taken from the Wikipedia article on HSL and HSV:
// http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSV
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let rgb_u = self.to_rgb::<U>();
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let mx = rgb_u.r.max(&rgb_u.g).max(&rgb_u.b);
let mn = rgb_u.r.min(&rgb_u.g).min(&rgb_u.b);
let chr = mx - mn;
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if chr != zero!(U) {
let h = cond! (
(rgb_u.r == mx) { ((rgb_u.g - rgb_u.b) / chr) % num::cast(6) }
(rgb_u.g == mx) { ((rgb_u.b - rgb_u.r) / chr) + num::cast(2) }
_ /* rgb_u.b == mx */ { ((rgb_u.r - rgb_u.g) / chr) + num::cast(4) }
) * num::cast(60);
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let s = chr / mx;
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HSV::new(h, s, mx)
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} else {
HSV::new(zero!(U), zero!(U), mx)
}
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}
}
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#[deriving(Clone, Eq)]
pub struct RGBA<T> { r: T, g: T, b: T, a: T }
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impl<T:Channel> RGBA<T> {
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#[inline]
pub fn new(r: T, g: T, b: T, a: T) -> RGBA<T> {
RGBA { r: r, g: g, b: b, a: a }
}
#[inline]
pub fn from_rgb_a(rgb: RGB<T>, a: T) -> RGBA<T> {
unsafe { cast::transmute((rgb, a)) }
}
#[inline]
pub fn rgb<'a>(&'a self) -> &'a RGB<T> {
unsafe { cast::transmute(self) }
}
#[inline]
pub fn rgb_mut<'a>(&'a mut self) -> &'a mut RGB<T> {
unsafe { cast::transmute(self) }
}
}
pub trait ToRGBA {
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U>;
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}
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impl ToRGBA for u32 {
#[inline]
pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
fail!("Not yet implemented")
}
}
impl ToRGBA for u64 {
#[inline]
pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
fail!("Not yet implemented")
}
}
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impl<C: ToRGB, T:Clone + Channel> ToRGBA for (C, T) {
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#[inline]
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pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
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match *self {
(ref rgb, ref a) => {
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RGBA::from_rgb_a(rgb.to_rgb(), a.to_channel())
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}
}
}
}
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impl<T:Clone + Channel> ToRGBA for RGBA<T> {
#[inline]
pub fn to_rgba<U:Channel>(&self) -> RGBA<U> {
RGBA::new((*self).r.to_channel(),
(*self).g.to_channel(),
(*self).b.to_channel(),
(*self).a.to_channel())
}
}
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impl<T:Clone + Channel> ToHSVA for RGBA<T> {
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#[inline]
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pub fn to_hsva<U:Channel + Float>(&self) -> HSVA<U> {
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HSVA::from_hsv_a(self.rgb().to_hsv(), (*self).a.to_channel())
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}
}
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// 0xFF_FF_FF_FF_u32
// 0xFFFF_FFFF_FFFF_FFFF_u64