cgmath/src/vector.rs

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use cast::transmute;
use vec::raw::buf_as_slice;
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use ptr::to_unsafe_ptr;
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use cmp::{Eq, Ord};
use num::from_int;
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use std::cmp::FuzzyEq;
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use math::*;
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//
// N-dimensional Vector
//
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pub trait Vector<T> {
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static pure fn dim() -> uint;
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pure fn add_t(value: T) -> self;
pure fn sub_t(value: T) -> self;
pure fn mul_t(value: T) -> self;
pure fn div_t(value: T) -> self;
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pure fn add_v(other: &self) -> self;
pure fn sub_v(other: &self) -> self;
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pure fn dot(other: &self) -> T;
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pure fn magnitude2() -> T;
pure fn magnitude() -> T;
pure fn normalize() -> self;
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pure fn lerp(other: &self, value: T) -> self;
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}
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pub trait Vector3<T> {
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fn cross(other: &self) -> self;
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}
//
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// Vec2
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//
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pub struct Vec2<T> { x: T, y: T }
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pub mod Vec2 {
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#[inline(always)]
pub pure fn new<T:Copy>(x: T, y: T) -> Vec2<T> {
Vec2 { x: x, y: y }
}
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#[inline(always)] pub pure fn zero <T: Num>() -> Vec2<T> { Vec2 { x: from_int(0), y: from_int(0) } }
#[inline(always)] pub pure fn unit_x <T: Num>() -> Vec2<T> { Vec2 { x: from_int(1), y: from_int(0) } }
#[inline(always)] pub pure fn unit_y <T: Num>() -> Vec2<T> { Vec2 { x: from_int(0), y: from_int(1) } }
#[inline(always)] pub pure fn identity <T: Num>() -> Vec2<T> { Vec2 { x: from_int(1), y: from_int(1) } }
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}
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pub impl<T:Copy Num Sqrt> Vec2<T>: Vector<T> {
#[inline(always)]
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static pure fn dim() -> uint { 2 }
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#[inline(always)]
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pure fn add_t(value: T) -> Vec2<T> {
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Vec2::new(self[0] + value,
self[1] + value)
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}
#[inline(always)]
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pure fn sub_t(value: T) -> Vec2<T> {
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Vec2::new(self[0] - value,
self[1] - value)
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}
#[inline(always)]
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pure fn mul_t(value: T) -> Vec2<T> {
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Vec2::new(self[0] * value,
self[1] * value)
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}
#[inline(always)]
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pure fn div_t(value: T) -> Vec2<T> {
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Vec2::new(self[0] / value,
self[1] / value)
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}
#[inline(always)]
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pure fn add_v(other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(self[0] + other[0],
self[1] + other[1])
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}
#[inline(always)]
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pure fn sub_v(other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(self[0] - other[0],
self[1] - other[1])
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}
#[inline(always)]
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pure fn dot(other: &Vec2<T>) -> T {
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self[0] * other[0] +
self[1] * other[1]
}
#[inline(always)]
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pure fn magnitude2() -> T {
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self[0] * self[0] +
self[1] * self[1]
}
#[inline(always)]
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pure fn magnitude() -> T {
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self.magnitude2().sqrt()
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}
#[inline(always)]
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pure fn normalize() -> Vec2<T> {
let mut n: T = from_int(1);
n /= self.magnitude();
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return self.mul_t(n);
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}
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#[inline(always)]
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pure fn lerp(other: &Vec2<T>, value: T) -> Vec2<T> {
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self.add_v(&other.sub_v(&self).mul_t(value))
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}
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}
pub impl<T:Copy> Vec2<T>: Index<uint, T> {
#[inline(always)]
pure fn index(i: uint) -> T {
unsafe { do buf_as_slice(
transmute::<*Vec2<T>, *T>(
to_unsafe_ptr(&self)), 2) |slice| { slice[i] }
}
}
}
pub impl<T:Copy MinMax> Vec2<T>: MinMax {
#[inline(always)]
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pure fn min(other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(min(&self[0], &other[0]),
min(&self[1], &other[1]))
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}
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#[inline(always)]
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pure fn max(other: &Vec2<T>) -> Vec2<T> {
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Vec2::new(max(&self[0], &other[0]),
max(&self[1], &other[1]))
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}
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}
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pub impl<T:Copy Abs> Vec2<T>: Abs {
#[inline(always)]
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pure fn abs() -> Vec2<T> {
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Vec2::new(abs(&self[0]),
abs(&self[1]))
}
}
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pub impl<T:Copy Neg<T>> Vec2<T>: Neg<Vec2<T>> {
#[inline(always)]
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pure fn neg() -> Vec2<T> {
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Vec2::new(-self[0], -self[1])
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}
}
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// TODO: make work for T:Integer
pub impl<T:Copy FuzzyEq> Vec2<T>: Eq {
#[inline(always)]
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pure fn eq(other: &Vec2<T>) -> bool {
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self.fuzzy_eq(other)
}
#[inline(always)]
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pure fn ne(other: &Vec2<T>) -> bool {
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!(self == *other)
}
}
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impl<T:Copy Eq> Vec2<T>: ExactEq {
#[inline(always)]
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pure fn exact_eq(other: &Vec2<T>) -> bool {
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self[0] == other[0] &&
self[1] == other[1]
}
}
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pub impl<T:Copy FuzzyEq> Vec2<T>: FuzzyEq {
#[inline(always)]
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pure fn fuzzy_eq(other: &Vec2<T>) -> bool {
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self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1])
}
}
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pub impl<T:Copy> Vec2<T>: ToPtr<T> {
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#[inline(always)]
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pure fn to_ptr() -> *T {
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to_unsafe_ptr(&self[0])
}
}
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//
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// Vec3
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//
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pub struct Vec3<T> { x: T, y: T, z: T }
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pub mod Vec3 {
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#[inline(always)]
pub pure fn new<T:Copy>(x: T, y: T, z: T) -> Vec3<T> {
Vec3 { x: x, y: y, z: z }
}
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#[inline(always)] pub pure fn zero <T: Num>() -> Vec3<T> { Vec3 { x: from_int(0), y: from_int(0), z: from_int(0) } }
#[inline(always)] pub pure fn unit_x <T: Num>() -> Vec3<T> { Vec3 { x: from_int(1), y: from_int(0), z: from_int(0) } }
#[inline(always)] pub pure fn unit_y <T: Num>() -> Vec3<T> { Vec3 { x: from_int(0), y: from_int(1), z: from_int(0) } }
#[inline(always)] pub pure fn unit_z <T: Num>() -> Vec3<T> { Vec3 { x: from_int(0), y: from_int(0), z: from_int(1) } }
#[inline(always)] pub pure fn identity <T: Num>() -> Vec3<T> { Vec3 { x: from_int(1), y: from_int(1), z: from_int(1) } }
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}
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pub impl<T:Copy Num> Vec3<T>: Vector3<T> {
#[inline(always)]
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fn cross(other: &Vec3<T>) -> Vec3<T> {
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Vec3::new((self[1] * other[2]) - (self[2] * other[1]),
(self[2] * other[0]) - (self[0] * other[2]),
(self[0] * other[1]) - (self[1] * other[0]))
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}
}
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pub impl<T:Copy Num Sqrt> Vec3<T>: Vector<T> {
#[inline(always)]
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static pure fn dim() -> uint { 3 }
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#[inline(always)]
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pure fn add_t(value: T) -> Vec3<T> {
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Vec3::new(self[0] + value,
self[1] + value,
self[2] + value)
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}
#[inline(always)]
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pure fn sub_t(value: T) -> Vec3<T> {
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Vec3::new(self[0] - value,
self[1] - value,
self[2] - value)
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}
#[inline(always)]
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pure fn mul_t(value: T) -> Vec3<T> {
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Vec3::new(self[0] * value,
self[1] * value,
self[2] * value)
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}
#[inline(always)]
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pure fn div_t(value: T) -> Vec3<T> {
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Vec3::new(self[0] / value,
self[1] / value,
self[2] / value)
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}
#[inline(always)]
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pure fn add_v(other: &Vec3<T>) -> Vec3<T>{
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Vec3::new(self[0] + other[0],
self[1] + other[1],
self[2] + other[2])
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}
#[inline(always)]
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pure fn sub_v(other: &Vec3<T>) -> Vec3<T>{
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Vec3::new(self[0] - other[0],
self[1] - other[1],
self[2] - other[2])
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}
#[inline(always)]
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pure fn dot(other: &Vec3<T>) -> T {
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self[0] * other[0] +
self[1] * other[1] +
self[2] * other[2]
}
#[inline(always)]
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pure fn magnitude2() -> T {
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self[0] * self[0] +
self[1] * self[1] +
self[2] * self[2]
}
#[inline(always)]
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pure fn magnitude() -> T {
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self.magnitude2().sqrt()
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}
#[inline(always)]
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pure fn normalize() -> Vec3<T> {
let mut n: T = from_int(1);
n /= self.magnitude();
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return self.mul_t(n);
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}
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#[inline(always)]
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pure fn lerp(other: &Vec3<T>, value: T) -> Vec3<T> {
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self.add_v(&other.sub_v(&self).mul_t(value))
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}
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}
pub impl<T:Copy> Vec3<T>: Index<uint, T> {
#[inline(always)]
pure fn index(i: uint) -> T {
unsafe { do buf_as_slice(
transmute::<*Vec3<T>, *T>(
to_unsafe_ptr(&self)), 3) |slice| { slice[i] }
}
}
}
pub impl<T:Copy MinMax> Vec3<T>: MinMax {
#[inline(always)]
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pure fn min(other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(min(&self[0], &other[0]),
min(&self[1], &other[1]),
min(&self[2], &other[2]))
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}
#[inline(always)]
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pure fn max(other: &Vec3<T>) -> Vec3<T> {
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Vec3::new(max(&self[0], &other[0]),
max(&self[1], &other[1]),
max(&self[2], &other[2]))
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}
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}
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pub impl<T:Copy Abs> Vec3<T>: Abs {
#[inline(always)]
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pure fn abs() -> Vec3<T> {
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Vec3::new(abs(&self[0]),
abs(&self[1]),
abs(&self[2]))
}
}
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pub impl<T:Copy Neg<T>> Vec3<T>: Neg<Vec3<T>> {
#[inline(always)]
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pure fn neg() -> Vec3<T> {
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Vec3::new(-self[0], -self[1], -self[2])
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}
}
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// TODO: make work for T:Integer
pub impl<T:Copy FuzzyEq> Vec3<T>: Eq {
#[inline(always)]
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pure fn eq(other: &Vec3<T>) -> bool {
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self.fuzzy_eq(other)
}
#[inline(always)]
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pure fn ne(other: &Vec3<T>) -> bool {
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!(self == *other)
}
}
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pub impl<T:Copy Eq> Vec3<T>: ExactEq {
#[inline(always)]
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pure fn exact_eq(other: &Vec3<T>) -> bool {
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self[0] == other[0] &&
self[1] == other[1] &&
self[2] == other[2]
}
}
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pub impl<T:Copy FuzzyEq> Vec3<T>: FuzzyEq {
#[inline(always)]
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pure fn fuzzy_eq(other: &Vec3<T>) -> bool {
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self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1]) &&
self[2].fuzzy_eq(&other[2])
}
}
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pub impl<T:Copy> Vec3<T>: ToPtr<T> {
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#[inline(always)]
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pure fn to_ptr() -> *T {
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to_unsafe_ptr(&self[0])
}
}
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//
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// Vec4
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//
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pub struct Vec4<T> { x: T, y: T, z: T, w: T }
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pub mod Vec4 {
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#[inline(always)]
pub pure fn new<T:Copy>(x: T, y: T, z: T, w: T) -> Vec4<T> {
Vec4 { x: x, y: y, z: z, w: w }
}
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#[inline(always)] pub pure fn zero <T: Num>() -> Vec4<T> { Vec4 { x: from_int(0), y: from_int(0), z: from_int(0), w: from_int(0) } }
#[inline(always)] pub pure fn unit_x <T: Num>() -> Vec4<T> { Vec4 { x: from_int(1), y: from_int(0), z: from_int(0), w: from_int(0) } }
#[inline(always)] pub pure fn unit_y <T: Num>() -> Vec4<T> { Vec4 { x: from_int(0), y: from_int(1), z: from_int(0), w: from_int(0) } }
#[inline(always)] pub pure fn unit_z <T: Num>() -> Vec4<T> { Vec4 { x: from_int(0), y: from_int(0), z: from_int(1), w: from_int(0) } }
#[inline(always)] pub pure fn unit_w <T: Num>() -> Vec4<T> { Vec4 { x: from_int(0), y: from_int(0), z: from_int(0), w: from_int(1) } }
#[inline(always)] pub pure fn identity <T: Num>() -> Vec4<T> { Vec4 { x: from_int(1), y: from_int(1), z: from_int(1), w: from_int(1) } }
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}
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pub impl<T:Copy Num Sqrt> Vec4<T>: Vector<T> {
#[inline(always)]
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static pure fn dim() -> uint { 4 }
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#[inline(always)]
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pure fn add_t(value: T) -> Vec4<T> {
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Vec4::new(self[0] + value,
self[1] + value,
self[2] + value,
self[3] + value)
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}
#[inline(always)]
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pure fn sub_t(value: T) -> Vec4<T> {
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Vec4::new(self[0] - value,
self[1] - value,
self[2] - value,
self[3] - value)
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}
#[inline(always)]
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pure fn mul_t(value: T) -> Vec4<T> {
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Vec4::new(self[0] * value,
self[1] * value,
self[2] * value,
self[3] * value)
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}
#[inline(always)]
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pure fn div_t(value: T) -> Vec4<T> {
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Vec4::new(self[0] / value,
self[1] / value,
self[2] / value,
self[3] / value)
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}
#[inline(always)]
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pure fn add_v(other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(self[0] + other[0],
self[1] + other[1],
self[2] + other[2],
self[3] + other[3])
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}
#[inline(always)]
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pure fn sub_v(other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(self[0] - other[0],
self[1] - other[1],
self[2] - other[2],
self[3] - other[3])
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}
#[inline(always)]
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pure fn dot(other: &Vec4<T>) -> T {
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self[0] * other[0] +
self[1] * other[1] +
self[2] * other[2] +
self[3] * other[3]
}
#[inline(always)]
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pure fn magnitude2() -> T {
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self[0] * self[0] +
self[1] * self[1] +
self[2] * self[2] +
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self[3] * self[3]
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}
#[inline(always)]
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pure fn magnitude() -> T {
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self.magnitude2().sqrt()
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}
#[inline(always)]
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pure fn normalize() -> Vec4<T> {
let mut n: T = from_int(1);
n /= self.magnitude();
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return self.mul_t(n);
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}
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#[inline(always)]
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pure fn lerp(other: &Vec4<T>, value: T) -> Vec4<T> {
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self.add_v(&other.sub_v(&self).mul_t(value))
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}
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}
pub impl<T:Copy> Vec4<T>: Index<uint, T> {
#[inline(always)]
pure fn index(i: uint) -> T {
unsafe {
do buf_as_slice(
transmute::<*Vec4<T>, *T>(
to_unsafe_ptr(&self)), 4) |slice| { slice[i] }
}
}
}
pub impl<T:Copy MinMax> Vec4<T>: MinMax {
#[inline(always)]
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pure fn min(other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(min(&self[0], &other[0]),
min(&self[1], &other[1]),
min(&self[2], &other[2]),
min(&self[3], &other[3]))
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}
#[inline(always)]
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pure fn max(other: &Vec4<T>) -> Vec4<T> {
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Vec4::new(max(&self[0], &other[0]),
max(&self[1], &other[1]),
max(&self[2], &other[2]),
max(&self[3], &other[3]))
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}
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}
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pub impl<T:Copy Abs> Vec4<T>: Abs {
#[inline(always)]
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pure fn abs() -> Vec4<T> {
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Vec4::new(abs(&self[0]),
abs(&self[1]),
abs(&self[2]),
abs(&self[3]))
}
}
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pub impl<T:Copy Neg<T>> Vec4<T>: Neg<Vec4<T>> {
#[inline(always)]
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pure fn neg() -> Vec4<T> {
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Vec4::new(-self[0], -self[1], -self[2], -self[3])
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}
}
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pub impl<T:Copy FuzzyEq> Vec4<T>: Eq {
#[inline(always)]
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pure fn eq(other: &Vec4<T>) -> bool {
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self.fuzzy_eq(other)
}
#[inline(always)]
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pure fn ne(other: &Vec4<T>) -> bool {
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!(self == *other)
}
}
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// TODO: make work for T:Integer
pub impl<T:Copy Eq> Vec4<T>: ExactEq {
#[inline(always)]
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pure fn exact_eq(other: &Vec4<T>) -> bool {
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self[0] == other[0] &&
self[1] == other[1] &&
self[2] == other[2] &&
self[3] == other[3]
}
}
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pub impl<T:Copy FuzzyEq> Vec4<T>: FuzzyEq {
#[inline(always)]
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pure fn fuzzy_eq(other: &Vec4<T>) -> bool {
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self[0].fuzzy_eq(&other[0]) &&
self[1].fuzzy_eq(&other[1]) &&
self[2].fuzzy_eq(&other[2]) &&
self[3].fuzzy_eq(&other[3])
}
}
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pub impl<T:Copy> Vec4<T>: ToPtr<T> {
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#[inline(always)]
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pure fn to_ptr() -> *T {
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to_unsafe_ptr(&self[0])
}
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}