OCD - move dot product methods
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1 changed files with 23 additions and 23 deletions
46
src/vec.rs
46
src/vec.rs
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@ -24,12 +24,12 @@ trait Vector<T:Num Ord FuzzyEq> {
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pure fn add_v(&&other: self) -> self;
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pure fn sub_v(&&other: self) -> self;
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pure fn dot(&&other: self) -> T;
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pure fn exact_eq(&&other:self) -> bool;
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pure fn fuzzy_eq(&&other:self) -> bool;
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pure fn eq(&&other:self) -> bool;
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pure fn dot(&&other: self) -> T;
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pure fn magnitude2() -> T;
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pure fn magnitude() -> T;
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pure fn normalize() -> self;
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@ -157,6 +157,12 @@ impl vec2: Vector<float> {
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self[1] - other[1])
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}
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#[inline(always)]
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pure fn dot(&&other: vec2) -> float {
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self[0] * other[0] +
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self[1] * other[1]
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}
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#[inline(always)]
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pure fn exact_eq(&&other:vec2) -> bool {
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self[0] == other[0] &&
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@ -174,12 +180,6 @@ impl vec2: Vector<float> {
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self.fuzzy_eq(other)
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}
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#[inline(always)]
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pure fn dot(&&other: vec2) -> float {
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self[0] * other[0] +
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self[1] * other[1]
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}
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#[inline(always)]
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pure fn magnitude2() -> float {
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self[0] * self[0] +
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@ -310,6 +310,13 @@ impl vec3: Vector<float> {
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self[2] - other[2])
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}
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#[inline(always)]
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pure fn dot(&&other: vec3) -> float {
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self[0] * other[0] +
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self[1] * other[1] +
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self[2] * other[2]
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}
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#[inline(always)]
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pure fn exact_eq(&&other:vec3) -> bool {
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self[0] == other[0] &&
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@ -329,13 +336,6 @@ impl vec3: Vector<float> {
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self.fuzzy_eq(other)
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}
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#[inline(always)]
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pure fn dot(&&other: vec3) -> float {
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self[0] * other[0] +
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self[1] * other[1] +
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self[2] * other[2]
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}
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#[inline(always)]
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pure fn magnitude2() -> float {
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self[0] * self[0] +
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@ -467,6 +467,14 @@ impl vec4: Vector<float> {
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self[3] - other[3])
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}
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#[inline(always)]
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pure fn dot(&&other:vec4) -> float {
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self[0] * other[0] +
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self[1] * other[1] +
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self[2] * other[2] +
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self[3] * other[3]
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}
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#[inline(always)]
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pure fn exact_eq(&&other:vec4) -> bool {
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self[0] == other[0] &&
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@ -488,14 +496,6 @@ impl vec4: Vector<float> {
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self.fuzzy_eq(other)
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}
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#[inline(always)]
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pure fn dot(&&other:vec4) -> float {
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self[0] * other[0] +
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self[1] * other[1] +
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self[2] * other[2] +
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self[3] * other[3]
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}
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#[inline(always)]
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pure fn magnitude2() -> float {
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self[0] * self[0] +
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