cgmath/src/lib.rs

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// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
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// refer to the Cargo.toml file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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//! A low-dimensional linear algebra library, targeted at computer graphics.
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//!
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//! # Trait overview
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//!
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//! In order to make a clean, composable API, we divide operations into traits
//! that are roughly based on mathematical properties. The main ones that we
//! concern ourselves with are listed below:
//!
//! - `VectorSpace`: Specifies the main operators for vectors, quaternions, and
//! matrices.
//! - `InnerSpace`: For types that have a dot (or inner) product - ie. vectors or
//! quaternions. This also allows for the definition of operations that are
//! based on the dot product, like finding the magnitude or normalizing.
//! - `EuclideanSpace`: Points in euclidean space, with an associated space of
//! displacement vectors.
//! - `Matrix`: Common operations for matrices of arbitrary dimensions.
//! - `SquareMatrix`: A special trait for matrices where the number of columns
//! equal the number of rows.
//!
//! Other traits are included for practical convenience, for example:
//!
//! - `Array`: For contiguous, indexable arrays of elements, specifically
//! vectors.
//! - `ElementWise`: For element-wise addition, subtraction, multiplication,
//! division, and remainder operations.
//!
//! # The prelude
//!
//! Importing each trait individually can become a chore, so we provide a
//! `prelude` module to allow you to import the main trait all at once. For
//! example:
//!
//! ```rust
//! use cgmath::prelude::*;
//! ```
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extern crate num as rust_num;
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extern crate rustc_serialize;
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extern crate rand;
// Re-exports
pub use array::*;
pub use matrix::*;
pub use quaternion::*;
pub use vector::*;
pub use angle::*;
pub use point::*;
pub use rotation::*;
pub use transform::*;
pub use projection::*;
pub use approx::ApproxEq;
pub use num::*;
pub use rust_num::{One, Zero, one, zero};
// Modules
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pub mod conv;
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pub mod prelude;
mod macros;
mod array;
mod matrix;
mod quaternion;
mod vector;
mod angle;
mod point;
mod rotation;
mod transform;
mod projection;
mod approx;
mod num;