Merge pull request #364 from kvark/arc

Quaternion closest arc
This commit is contained in:
Brendan Zabarauskas 2016-07-06 13:34:28 +10:00 committed by GitHub
commit 3e6974baa8
2 changed files with 64 additions and 0 deletions

View file

@ -60,6 +60,34 @@ impl<S: BaseFloat> Quaternion<S> {
Quaternion { s: s, v: v }
}
/// Construct a new quaternion as a closest arc between two vectors
///
/// Return the closest rotation that turns `src` vector into `dst`.
///
/// - [Related StackOverflow question]
/// (http://stackoverflow.com/questions/1171849/finding-quaternion-representing-the-rotation-from-one-vector-to-another)
/// - [Ogre implementation for normalized vectors]
/// (https://bitbucket.org/sinbad/ogre/src/9db75e3ba05c/OgreMain/include/OgreVector3.h?fileviewer=file-view-default#cl-651)
pub fn from_arc(src: Vector3<S>, dst: Vector3<S>, fallback: Option<Vector3<S>>)
-> Quaternion<S> {
let mag_avg = (src.magnitude2() * dst.magnitude2()).sqrt();
let dot = src.dot(dst);
if dot.approx_eq(&mag_avg) {
Quaternion::one()
} else if dot.approx_eq(&-mag_avg) {
let axis = fallback.unwrap_or_else(|| {
let mut v = Vector3::unit_x().cross(src);
if v.approx_eq(&Zero::zero()) {
v = Vector3::unit_y().cross(src);
}
v.normalize()
});
Quaternion::from_axis_angle(axis, Rad::turn_div_2())
} else {
Quaternion::from_sv(mag_avg + dot, src.cross(dst)).normalize()
}
}
/// The conjugate of the quaternion.
#[inline]
pub fn conjugate(self) -> Quaternion<S> {

View file

@ -113,6 +113,42 @@ mod from {
}
}
mod arc {
use cgmath::*;
#[inline]
fn test(src: Vector3<f32>, dst: Vector3<f32>) {
let q = Quaternion::from_arc(src, dst, None);
let v = q.rotate_vector(src);
assert_approx_eq!(v.normalize(), dst.normalize());
}
#[test]
fn test_same() {
let v = Vector3::unit_x();
let q = Quaternion::from_arc(v, v, None);
assert_eq!(q, Quaternion::new(1.0, 0.0, 0.0, 0.0));
}
#[test]
fn test_opposite() {
let v = Vector3::unit_x();
test(v, -v);
}
#[test]
fn test_random() {
test(vec3(1.0, 2.0, 3.0), vec3(-4.0, 5.0, -6.0));
}
#[test]
fn test_ortho() {
let q: Quaternion<f32> = Quaternion::from_arc(Vector3::unit_x(), Vector3::unit_y(), None);
let q2 = Quaternion::from_axis_angle(Vector3::unit_z(), Rad::turn_div_4());
assert_approx_eq!(q, q2);
}
}
mod rotate_from_euler {
use cgmath::*;