Go to file
2012-09-08 01:18:18 +10:00
src OCD - move dot product methods 2012-09-08 01:18:18 +10:00
sublime initial commit 2012-09-07 20:48:47 +10:00
test Fix circular imports and subsequent build errors 2012-09-08 00:17:26 +10:00
.gitignore initial commit 2012-09-07 20:48:47 +10:00
Makefile Fix circular imports and subsequent build errors 2012-09-08 00:17:26 +10:00
README.md Fix circular imports and subsequent build errors 2012-09-08 00:17:26 +10:00

om3D: A Linear Algebra Library for Rust

Here's some linear algebra I've been working on. I've translated it over from my unpublished D library that I was using to teach myself 3D mathematics.

Todo:

  • Unittests: I have full unittest coverage on my D project so the algorithms should be correct, but this is definately top on my list.
  • Vector functions: abs, lerp, min, max
  • Matrix Inversion: ugh
  • Matrix rotation
  • Euler and Axial rotations

Disclaimer:

I'm new to Rust and a novice at linear algebra. I also haven't written any unittests yet (although I plan to soon). I've almost certainly made mistakes, so use this at your own risk!

At the time of writing (September 2012) the Rust language is still in a state of flux. There is a good chance that the code will be soon out of date.

~B☼