Create and implement MutableNumericVector trait

This commit is contained in:
Brendan Zabarauskas 2012-12-04 23:32:34 +10:00
parent 7e4a7e180b
commit 9012589f5f
2 changed files with 231 additions and 11 deletions

View file

@ -12,6 +12,8 @@ fn test_Vec2() {
let f1 = 1.5f;
let f2 = 0.5f;
let mut mut_a = a;
assert Vec2::new(1f, 2f) == a;
// assert Vec2::from_value(1f32) == Vec2::new(1f32, 1f32);
@ -20,10 +22,15 @@ fn test_Vec2() {
// assert Vec2::unit_y() == Vec2::new(0f, 1f);
// assert Vec2::identity() == Vec2::new(1f, 1f);
let mut mut_a = a;
*mut_a.index_mut(0) = 42f;
*mut_a.index_mut(1) = 43f;
assert mut_a == Vec2::new(42f, 43f);
mut_a = a;
mut_a.swap(0, 1);
assert mut_a[0] == a[1];
assert mut_a[1] == a[0];
mut_a = a;
assert a.x == 1f;
assert a.y == 2f;
@ -39,6 +46,26 @@ fn test_Vec2() {
assert a.add_v(&b) == Vec2::new( 4f, 6f);
assert a.sub_v(&b) == Vec2::new(-2f, -2f);
mut_a.neg_self();
assert mut_a == -a;
mut_a = a;
mut_a.mul_self_t(&f1);
assert mut_a == a.mul_t(f1);
mut_a = a;
mut_a.div_self_t(&f2);
assert mut_a == a.div_t(f2);
mut_a = a;
mut_a.add_self_v(&b);
assert mut_a == a.add_v(&b);
mut_a = a;
mut_a.sub_self_v(&b);
assert mut_a == a.sub_v(&b);
// mut_a = a;
// exact_eq
// fuzzy_eq
// eq
@ -78,6 +105,8 @@ fn test_Vec3() {
let f1 = 1.5f;
let f2 = 0.5f;
let mut mut_a = a;
assert Vec3::new(1f, 2f, 3f) == a;
// assert Vec3::from_value(1f32) == Vec3::new(1f32, 1f32, 1f32);
@ -87,15 +116,21 @@ fn test_Vec3() {
// assert Vec3::unit_z() == Vec3::new(0f, 0f, 1f);
// assert Vec3::identity() == Vec3::new(1f, 1f, 1f);
let mut mut_a = a;
*mut_a.index_mut(0) = 42f;
*mut_a.index_mut(1) = 43f;
*mut_a.index_mut(2) = 44f;
assert mut_a == Vec3::new(42f, 43f, 44f);
mut_a = a;
mut_a.swap(0, 2);
assert mut_a[0] == a[2];
assert mut_a[2] == a[0];
mut_a = a;
mut_a.swap(1, 2);
assert mut_a[1] == a[2];
assert mut_a[2] == a[1];
let mut mut_a = a;
assert a.x == 1f;
assert a.y == 2f;
@ -115,6 +150,26 @@ fn test_Vec3() {
assert a.add_v(&b) == Vec3::new( 5f, 7f, 9f);
assert a.sub_v(&b) == Vec3::new(-3f, -3f, -3f);
mut_a.neg_self();
assert mut_a == -a;
mut_a = a;
mut_a.mul_self_t(&f1);
assert mut_a == a.mul_t(f1);
mut_a = a;
mut_a.div_self_t(&f2);
assert mut_a == a.div_t(f2);
mut_a = a;
mut_a.add_self_v(&b);
assert mut_a == a.add_v(&b);
mut_a = a;
mut_a.sub_self_v(&b);
assert mut_a == a.sub_v(&b);
// mut_a = a;
// exact_eq
// fuzzy_eq
// eq
@ -154,18 +209,27 @@ fn test_Vec4() {
let f1 = 1.5f;
let f2 = 0.5f;
let mut mut_a = a;
assert Vec4::new(1f, 2f, 3f, 4f) == a;
// assert Vec4::from_value(1f32) == Vec4::new(1f32, 1f32, 1f32, 1f32);
let mut mut_a = a;
*mut_a.index_mut(0) = 42f;
*mut_a.index_mut(1) = 43f;
*mut_a.index_mut(2) = 44f;
*mut_a.index_mut(3) = 45f;
assert mut_a == Vec4::new(42f, 43f, 44f, 45f);
mut_a = a;
mut_a.swap(0, 3);
assert mut_a[0] == a[3];
assert mut_a[3] == a[0];
mut_a = a;
mut_a.swap(1, 2);
assert mut_a[1] == a[2];
assert mut_a[2] == a[1];
mut_a = a;
// assert Vec4::zero() == Vec4::new(0f, 0f, 0f, 0f);
// assert Vec4::unit_x() == Vec4::new(1f, 0f, 0f, 0f);
@ -194,6 +258,26 @@ fn test_Vec4() {
assert a.dot(&b) == 70f;
mut_a.neg_self();
assert mut_a == -a;
mut_a = a;
mut_a.mul_self_t(&f1);
assert mut_a == a.mul_t(f1);
mut_a = a;
mut_a.div_self_t(&f2);
assert mut_a == a.div_t(f2);
mut_a = a;
mut_a.add_self_v(&b);
assert mut_a == a.add_v(&b);
mut_a = a;
mut_a.sub_self_v(&b);
assert mut_a == a.sub_v(&b);
// mut_a = a;
// exact_eq
// fuzzy_eq
// eq

View file

@ -72,7 +72,7 @@ pub trait NumericVector<T>: Vector<T>, Neg<self> {
pure fn mul_t(&self, value: T) -> self;
/**
* Returns the scalar quotient of the vector and `value`
* Returns the scalar division of the vector and `value`
*/
pure fn div_t(&self, value: T) -> self;
@ -81,11 +81,6 @@ pub trait NumericVector<T>: Vector<T>, Neg<self> {
*/
pure fn add_v(&self, other: &self) -> self;
/**
* Add the vector `other`
*/
// fn add_v_self(&mut self, other: &self);
/**
* Returns the difference between the vector and `other`
*/
@ -97,6 +92,36 @@ pub trait NumericVector<T>: Vector<T>, Neg<self> {
pure fn dot(&self, other: &self) -> T;
}
/**
* A mutable vector with numeric components
*/
pub trait MutableNumericVector<T>: MutableVector<&self/T>, NumericVector<T> {
/**
* Negate the vector
*/
fn neg_self(&mut self);
/**
* Multiply the vector by a scalar
*/
fn mul_self_t(&mut self, value: T);
/**
* Divide the vector by a scalar
*/
fn div_self_t(&mut self, value: T);
/**
* Add a vector
*/
fn add_self_v(&mut self, other: &self);
/**
* Subtract a vector
*/
fn sub_self_v(&mut self, other: &self);
}
/**
* A 2-dimensional vector with numeric components
*/
@ -279,7 +304,39 @@ pub impl<T:Copy Number> Vec2<T>: Neg<Vec2<T>> {
Vec2::new(-self[0], -self[1])
}
}
pub impl<T:Copy Number> Vec2<T>: MutableNumericVector<&self/T> {
#[inline(always)]
fn neg_self(&mut self) {
*self.index_mut(0) = -*self.index_mut(0);
*self.index_mut(1) = -*self.index_mut(1);
}
#[inline(always)]
fn mul_self_t(&mut self, value: &T) {
*self.index_mut(0) *= (*value);
*self.index_mut(1) *= (*value);
}
#[inline(always)]
fn div_self_t(&mut self, value: &T) {
*self.index_mut(0) /= (*value);
*self.index_mut(1) /= (*value);
}
#[inline(always)]
fn add_self_v(&mut self, other: &Vec2<T>) {
*self.index_mut(0) += other[0];
*self.index_mut(1) += other[1];
}
#[inline(always)]
fn sub_self_v(&mut self, other: &Vec2<T>) {
*self.index_mut(0) -= other[0];
*self.index_mut(1) -= other[1];
}
}
pub impl<T:Copy Number Exp> Vec2<T>: GeometricVector<T> {
#[inline(always)]
pure fn length2(&self) -> T {
@ -477,6 +534,43 @@ pub impl<T:Copy Number> Vec3<T>: NumericVector3<T> {
}
}
pub impl<T:Copy Number> Vec3<T>: MutableNumericVector<&self/T> {
#[inline(always)]
fn neg_self(&mut self) {
*self.index_mut(0) = -*self.index_mut(0);
*self.index_mut(1) = -*self.index_mut(1);
*self.index_mut(2) = -*self.index_mut(2);
}
#[inline(always)]
fn mul_self_t(&mut self, value: &T) {
*self.index_mut(0) *= (*value);
*self.index_mut(1) *= (*value);
*self.index_mut(2) *= (*value);
}
#[inline(always)]
fn div_self_t(&mut self, value: &T) {
*self.index_mut(0) /= (*value);
*self.index_mut(1) /= (*value);
*self.index_mut(2) /= (*value);
}
#[inline(always)]
fn add_self_v(&mut self, other: &Vec3<T>) {
*self.index_mut(0) += other[0];
*self.index_mut(1) += other[1];
*self.index_mut(2) += other[2];
}
#[inline(always)]
fn sub_self_v(&mut self, other: &Vec3<T>) {
*self.index_mut(0) -= other[0];
*self.index_mut(1) -= other[1];
*self.index_mut(2) -= other[2];
}
}
pub impl<T:Copy Number Exp> Vec3<T>: GeometricVector<T> {
#[inline(always)]
pure fn length2(&self) -> T {
@ -675,6 +769,48 @@ pub impl<T:Copy Number> Vec4<T>: Neg<Vec4<T>> {
}
}
pub impl<T:Copy Number> Vec4<T>: MutableNumericVector<&self/T> {
#[inline(always)]
fn neg_self(&mut self) {
*self.index_mut(0) = -*self.index_mut(0);
*self.index_mut(1) = -*self.index_mut(1);
*self.index_mut(2) = -*self.index_mut(2);
*self.index_mut(3) = -*self.index_mut(3);
}
#[inline(always)]
fn mul_self_t(&mut self, value: &T) {
*self.index_mut(0) *= (*value);
*self.index_mut(1) *= (*value);
*self.index_mut(2) *= (*value);
*self.index_mut(3) *= (*value);
}
#[inline(always)]
fn div_self_t(&mut self, value: &T) {
*self.index_mut(0) /= (*value);
*self.index_mut(1) /= (*value);
*self.index_mut(2) /= (*value);
*self.index_mut(3) /= (*value);
}
#[inline(always)]
fn add_self_v(&mut self, other: &Vec4<T>) {
*self.index_mut(0) += other[0];
*self.index_mut(1) += other[1];
*self.index_mut(2) += other[2];
*self.index_mut(3) += other[3];
}
#[inline(always)]
fn sub_self_v(&mut self, other: &Vec4<T>) {
*self.index_mut(0) -= other[0];
*self.index_mut(1) -= other[1];
*self.index_mut(2) -= other[2];
*self.index_mut(3) -= other[3];
}
}
pub impl<T:Copy Number Exp> Vec4<T>: GeometricVector<T> {
#[inline(always)]
pure fn length2(&self) -> T {