Merge pull request #133 from aepsil0n/readme_update
Update README.md to reflect item name changes
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README.md
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README.md
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@ -6,17 +6,17 @@ A linear algebra and mathematics library for computer graphics.
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The library provides:
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The library provides:
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- vectors: `Vec2`, `Vec3`, `Vec4`
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- vectors: `Vector2`, `Vector3`, `Vector4`
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- square matrices: `Mat2`, `Mat3`, `Mat4`
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- square matrices: `Matrix2`, `Matrix3`, `Matrix4`
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- a quaternion type: `Quat`
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- a quaternion type: `Quaternion`
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- rotation matrices: `Rot2`, `Rot3`
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- rotation matrices: `Basis2`, `Basis3`
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- angle units: `Rad`, `Deg`
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- angle units: `Rad`, `Deg`
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- points: `Point2`, `Point3`
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- points: `Point2`, `Point3`
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- rays: `Ray2`, `Ray3`
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- a generic ray: `Ray`
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- a plane type: `Plane`
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- a plane type: `Plane`
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- perspective projections: `Perspective`, `PerspectiveFov`, `Ortho`
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- perspective projections: `Perspective`, `PerspectiveFov`, `Ortho`
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- a view frustum: `Frustrum`
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- a view frustum: `Frustum`
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- spatial transformations: `AffineMatrix3`, `Transform3D`
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- spatial transformations: `AffineMatrix3`, `Transform3`
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- axis-aligned bounding boxes: `Aabb2`, `Aabb3`
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- axis-aligned bounding boxes: `Aabb2`, `Aabb3`
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- oriented bounding boxes: `Obb2`, `Obb3`
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- oriented bounding boxes: `Obb2`, `Obb3`
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- collision primitives: `Sphere`, `Cylinder`
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- collision primitives: `Sphere`, `Cylinder`
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