Merge pull request #133 from aepsil0n/readme_update

Update README.md to reflect item name changes
This commit is contained in:
Brendan Zabarauskas 2014-10-23 22:05:55 +11:00
commit d2cd97d694

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@ -6,17 +6,17 @@ A linear algebra and mathematics library for computer graphics.
The library provides:
- vectors: `Vec2`, `Vec3`, `Vec4`
- square matrices: `Mat2`, `Mat3`, `Mat4`
- a quaternion type: `Quat`
- rotation matrices: `Rot2`, `Rot3`
- vectors: `Vector2`, `Vector3`, `Vector4`
- square matrices: `Matrix2`, `Matrix3`, `Matrix4`
- a quaternion type: `Quaternion`
- rotation matrices: `Basis2`, `Basis3`
- angle units: `Rad`, `Deg`
- points: `Point2`, `Point3`
- rays: `Ray2`, `Ray3`
- a generic ray: `Ray`
- a plane type: `Plane`
- perspective projections: `Perspective`, `PerspectiveFov`, `Ortho`
- a view frustum: `Frustrum`
- spatial transformations: `AffineMatrix3`, `Transform3D`
- a view frustum: `Frustum`
- spatial transformations: `AffineMatrix3`, `Transform3`
- axis-aligned bounding boxes: `Aabb2`, `Aabb3`
- oriented bounding boxes: `Obb2`, `Obb3`
- collision primitives: `Sphere`, `Cylinder`